Files
UnrealEvent/Aeon-740/SDK/ItemInspectScreen_functions.cpp
2024-10-18 01:01:36 +01:00

1543 lines
52 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: ItemInspectScreen
#include "Basic.hpp"
#include "ItemInspectScreen_classes.hpp"
#include "ItemInspectScreen_parameters.hpp"
namespace SDK
{
// Function ItemInspectScreen.ItemInspectScreen_C.ExecuteUbergraph_ItemInspectScreen
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UItemInspectScreen_C::ExecuteUbergraph_ItemInspectScreen(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "ExecuteUbergraph_ItemInspectScreen");
Params::ItemInspectScreen_C_ExecuteUbergraph_ItemInspectScreen Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function ItemInspectScreen.ItemInspectScreen_C.OnRefundItemConfirmed
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UFortAccountItem* ItemToRefund (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UItemInspectScreen_C::OnRefundItemConfirmed(class UFortAccountItem* ItemToRefund)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "OnRefundItemConfirmed");
Params::ItemInspectScreen_C_OnRefundItemConfirmed Parms{};
Parms.ItemToRefund = ItemToRefund;
UObject::ProcessEvent(Func, &Parms);
}
// Function ItemInspectScreen.ItemInspectScreen_C.HandleRefundItem
// (BlueprintCallable, BlueprintEvent)
void UItemInspectScreen_C::HandleRefundItem()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "HandleRefundItem");
UObject::ProcessEvent(Func, nullptr);
}
// Function ItemInspectScreen.ItemInspectScreen_C.ShowRefundHelp
// (BlueprintCallable, BlueprintEvent)
void UItemInspectScreen_C::ShowRefundHelp()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "ShowRefundHelp");
UObject::ProcessEvent(Func, nullptr);
}
// Function ItemInspectScreen.ItemInspectScreen_C.OnRemovedFromActivationStack
// (Event, Protected, BlueprintEvent)
void UItemInspectScreen_C::OnRemovedFromActivationStack()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "OnRemovedFromActivationStack");
UObject::ProcessEvent(Func, nullptr);
}
// Function ItemInspectScreen.ItemInspectScreen_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UItemInspectScreen_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function ItemInspectScreen.ItemInspectScreen_C.BndEvt__ItemInspectUpgradeConfirmation_K2Node_ComponentBoundEvent_0_OnUpgradeConfirm__DelegateSignature
// (BlueprintEvent)
void UItemInspectScreen_C::BndEvt__ItemInspectUpgradeConfirmation_K2Node_ComponentBoundEvent_0_OnUpgradeConfirm__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "BndEvt__ItemInspectUpgradeConfirmation_K2Node_ComponentBoundEvent_0_OnUpgradeConfirm__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function ItemInspectScreen.ItemInspectScreen_C.BndEvt__ItemInspectUpgradeConfirmation_K2Node_ComponentBoundEvent_1_OnUpgradeCancel__DelegateSignature
// (BlueprintEvent)
void UItemInspectScreen_C::BndEvt__ItemInspectUpgradeConfirmation_K2Node_ComponentBoundEvent_1_OnUpgradeCancel__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "BndEvt__ItemInspectUpgradeConfirmation_K2Node_ComponentBoundEvent_1_OnUpgradeCancel__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function ItemInspectScreen.ItemInspectScreen_C.HandleItemToInspectDestroyedBP
// (Event, Protected, BlueprintEvent)
void UItemInspectScreen_C::HandleItemToInspectDestroyedBP()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "HandleItemToInspectDestroyedBP");
UObject::ProcessEvent(Func, nullptr);
}
// Function ItemInspectScreen.ItemInspectScreen_C.HandleItemToInspectChangedBP
// (Event, Protected, BlueprintEvent)
void UItemInspectScreen_C::HandleItemToInspectChangedBP()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "HandleItemToInspectChangedBP");
UObject::ProcessEvent(Func, nullptr);
}
// Function ItemInspectScreen.ItemInspectScreen_C.HandleDifferentInspectionModeSetBP
// (Event, Protected, BlueprintEvent)
void UItemInspectScreen_C::HandleDifferentInspectionModeSetBP()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "HandleDifferentInspectionModeSetBP");
UObject::ProcessEvent(Func, nullptr);
}
// Function ItemInspectScreen.ItemInspectScreen_C.HandleDifferentItemToInspectSetBP
// (Event, Protected, BlueprintEvent)
void UItemInspectScreen_C::HandleDifferentItemToInspectSetBP()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "HandleDifferentItemToInspectSetBP");
UObject::ProcessEvent(Func, nullptr);
}
// Function ItemInspectScreen.ItemInspectScreen_C.HandleIsPreviewingChanged
// (Event, Protected, BlueprintEvent)
void UItemInspectScreen_C::HandleIsPreviewingChanged()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "HandleIsPreviewingChanged");
UObject::ProcessEvent(Func, nullptr);
}
// Function ItemInspectScreen.ItemInspectScreen_C.BndEvt__ItemInspectEvolveRarityConfirmation_K2Node_ComponentBoundEvent_2_OnEvolutionOptionSelected__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UFortItem* Item (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 RecipeIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UItemInspectScreen_C::BndEvt__ItemInspectEvolveRarityConfirmation_K2Node_ComponentBoundEvent_2_OnEvolutionOptionSelected__DelegateSignature(class UFortItem* Item, int32 RecipeIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "BndEvt__ItemInspectEvolveRarityConfirmation_K2Node_ComponentBoundEvent_2_OnEvolutionOptionSelected__DelegateSignature");
Params::ItemInspectScreen_C_BndEvt__ItemInspectEvolveRarityConfirmation_K2Node_ComponentBoundEvent_2_OnEvolutionOptionSelected__DelegateSignature Parms{};
Parms.Item = Item;
Parms.RecipeIndex = RecipeIndex;
UObject::ProcessEvent(Func, &Parms);
}
// Function ItemInspectScreen.ItemInspectScreen_C.BndEvt__ItemInspectEvolutionConfirmation_K2Node_ComponentBoundEvent_4_OnEvolutionConfirm__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UFortItem* ItemToEvolve (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 EvolutionIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UItemInspectScreen_C::BndEvt__ItemInspectEvolutionConfirmation_K2Node_ComponentBoundEvent_4_OnEvolutionConfirm__DelegateSignature(class UFortItem* ItemToEvolve, int32 EvolutionIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "BndEvt__ItemInspectEvolutionConfirmation_K2Node_ComponentBoundEvent_4_OnEvolutionConfirm__DelegateSignature");
Params::ItemInspectScreen_C_BndEvt__ItemInspectEvolutionConfirmation_K2Node_ComponentBoundEvent_4_OnEvolutionConfirm__DelegateSignature Parms{};
Parms.ItemToEvolve = ItemToEvolve;
Parms.EvolutionIndex = EvolutionIndex;
UObject::ProcessEvent(Func, &Parms);
}
// Function ItemInspectScreen.ItemInspectScreen_C.BndEvt__ItemInspectEvolveRarityConfirmation_K2Node_ComponentBoundEvent_34_OnEvolutionConfirm__DelegateSignature
// (BlueprintEvent)
void UItemInspectScreen_C::BndEvt__ItemInspectEvolveRarityConfirmation_K2Node_ComponentBoundEvent_34_OnEvolutionConfirm__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "BndEvt__ItemInspectEvolveRarityConfirmation_K2Node_ComponentBoundEvent_34_OnEvolutionConfirm__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function ItemInspectScreen.ItemInspectScreen_C.OnInputModeChanged
// (Event, Protected, BlueprintEvent)
// Parameters:
// bool bUsingGamepad (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UItemInspectScreen_C::OnInputModeChanged(bool bUsingGamepad)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "OnInputModeChanged");
Params::ItemInspectScreen_C_OnInputModeChanged Parms{};
Parms.bUsingGamepad = bUsingGamepad;
UObject::ProcessEvent(Func, &Parms);
}
// Function ItemInspectScreen.ItemInspectScreen_C.BndEvt__DetailPanelTabList-PC_K2Node_ComponentBoundEvent_385_OnTabButtonCreated__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class FName TabId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UCommonButton* TabButton (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UItemInspectScreen_C::BndEvt__DetailPanelTabListMinusPC_K2Node_ComponentBoundEvent_385_OnTabButtonCreated__DelegateSignature(class FName TabId, class UCommonButton* TabButton)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "BndEvt__DetailPanelTabList-PC_K2Node_ComponentBoundEvent_385_OnTabButtonCreated__DelegateSignature");
Params::ItemInspectScreen_C_BndEvt__DetailPanelTabListMinusPC_K2Node_ComponentBoundEvent_385_OnTabButtonCreated__DelegateSignature Parms{};
Parms.TabId = TabId;
Parms.TabButton = TabButton;
UObject::ProcessEvent(Func, &Parms);
}
// Function ItemInspectScreen.ItemInspectScreen_C.OnDeactivated
// (Event, Protected, BlueprintEvent)
void UItemInspectScreen_C::OnDeactivated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "OnDeactivated");
UObject::ProcessEvent(Func, nullptr);
}
// Function ItemInspectScreen.ItemInspectScreen_C.Destruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UItemInspectScreen_C::Destruct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "Destruct");
UObject::ProcessEvent(Func, nullptr);
}
// Function ItemInspectScreen.ItemInspectScreen_C.OnActivated
// (Event, Protected, BlueprintEvent)
void UItemInspectScreen_C::OnActivated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "OnActivated");
UObject::ProcessEvent(Func, nullptr);
}
// Function ItemInspectScreen.ItemInspectScreen_C.BndEvt__ItemInspectUpgradeCallout_K2Node_ComponentBoundEvent_444_OnRequestUpgrade__DelegateSignature
// (BlueprintEvent)
void UItemInspectScreen_C::BndEvt__ItemInspectUpgradeCallout_K2Node_ComponentBoundEvent_444_OnRequestUpgrade__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "BndEvt__ItemInspectUpgradeCallout_K2Node_ComponentBoundEvent_444_OnRequestUpgrade__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function ItemInspectScreen.ItemInspectScreen_C.BndEvt__ItemInspectEvolutionConfirmation_K2Node_ComponentBoundEvent_2_OnEvolutionOptionSelected__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UFortItem* Item (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 RecipeIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UItemInspectScreen_C::BndEvt__ItemInspectEvolutionConfirmation_K2Node_ComponentBoundEvent_2_OnEvolutionOptionSelected__DelegateSignature(class UFortItem* Item, int32 RecipeIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "BndEvt__ItemInspectEvolutionConfirmation_K2Node_ComponentBoundEvent_2_OnEvolutionOptionSelected__DelegateSignature");
Params::ItemInspectScreen_C_BndEvt__ItemInspectEvolutionConfirmation_K2Node_ComponentBoundEvent_2_OnEvolutionOptionSelected__DelegateSignature Parms{};
Parms.Item = Item;
Parms.RecipeIndex = RecipeIndex;
UObject::ProcessEvent(Func, &Parms);
}
// Function ItemInspectScreen.ItemInspectScreen_C.DialogResult_3D444D7245BFED3F760CE49A5698A308
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EFortDialogResult Result (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName ResultName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UItemInspectScreen_C::DialogResult_3D444D7245BFED3F760CE49A5698A308(EFortDialogResult Result, class FName ResultName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "DialogResult_3D444D7245BFED3F760CE49A5698A308");
Params::ItemInspectScreen_C_DialogResult_3D444D7245BFED3F760CE49A5698A308 Parms{};
Parms.Result = Result;
Parms.ResultName = ResultName;
UObject::ProcessEvent(Func, &Parms);
}
// Function ItemInspectScreen.ItemInspectScreen_C.DialogResult_7EB32ED049ED082854D5738A81CFCAA2
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EFortDialogResult Result (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName ResultName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UItemInspectScreen_C::DialogResult_7EB32ED049ED082854D5738A81CFCAA2(EFortDialogResult Result, class FName ResultName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "DialogResult_7EB32ED049ED082854D5738A81CFCAA2");
Params::ItemInspectScreen_C_DialogResult_7EB32ED049ED082854D5738A81CFCAA2 Parms{};
Parms.Result = Result;
Parms.ResultName = ResultName;
UObject::ProcessEvent(Func, &Parms);
}
// Function ItemInspectScreen.ItemInspectScreen_C.OnMCPRequestComplete_5E880EAB4E8645A0B59BA29917400203
// (BlueprintCallable, BlueprintEvent)
void UItemInspectScreen_C::OnMCPRequestComplete_5E880EAB4E8645A0B59BA29917400203()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "OnMCPRequestComplete_5E880EAB4E8645A0B59BA29917400203");
UObject::ProcessEvent(Func, nullptr);
}
// Function ItemInspectScreen.ItemInspectScreen_C.HandleBack
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool PassThrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UItemInspectScreen_C::HandleBack(bool* PassThrough)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "HandleBack");
Params::ItemInspectScreen_C_HandleBack Parms{};
UObject::ProcessEvent(Func, &Parms);
if (PassThrough != nullptr)
*PassThrough = Parms.PassThrough;
}
// Function ItemInspectScreen.ItemInspectScreen_C.HandleFavorite
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool PassThrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UItemInspectScreen_C::HandleFavorite(bool* PassThrough)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "HandleFavorite");
Params::ItemInspectScreen_C_HandleFavorite Parms{};
UObject::ProcessEvent(Func, &Parms);
if (PassThrough != nullptr)
*PassThrough = Parms.PassThrough;
}
// Function ItemInspectScreen.ItemInspectScreen_C.HandleView
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool PassThrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UItemInspectScreen_C::HandleView(bool* PassThrough)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "HandleView");
Params::ItemInspectScreen_C_HandleView Parms{};
UObject::ProcessEvent(Func, &Parms);
if (PassThrough != nullptr)
*PassThrough = Parms.PassThrough;
}
// Function ItemInspectScreen.ItemInspectScreen_C.HandleEvolution
// (Public, BlueprintCallable, BlueprintEvent)
void UItemInspectScreen_C::HandleEvolution()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "HandleEvolution");
UObject::ProcessEvent(Func, nullptr);
}
// Function ItemInspectScreen.ItemInspectScreen_C.HandleUpgrade
// (Public, BlueprintCallable, BlueprintEvent)
void UItemInspectScreen_C::HandleUpgrade()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "HandleUpgrade");
UObject::ProcessEvent(Func, nullptr);
}
// Function ItemInspectScreen.ItemInspectScreen_C.HandleEvolutionChoiceHovered
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UFortItem* Item (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UItemInspectScreen_C::HandleEvolutionChoiceHovered(class UFortItem* Item)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "HandleEvolutionChoiceHovered");
Params::ItemInspectScreen_C_HandleEvolutionChoiceHovered Parms{};
Parms.Item = Item;
UObject::ProcessEvent(Func, &Parms);
}
// Function ItemInspectScreen.ItemInspectScreen_C.HandleEvolutionChoiceUnhovered
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UFortItem* Item (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UItemInspectScreen_C::HandleEvolutionChoiceUnhovered(class UFortItem* Item)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "HandleEvolutionChoiceUnhovered");
Params::ItemInspectScreen_C_HandleEvolutionChoiceUnhovered Parms{};
Parms.Item = Item;
UObject::ProcessEvent(Func, &Parms);
}
// Function ItemInspectScreen.ItemInspectScreen_C.HandleEvolutionChoiceSelected
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UFortItem* Item (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 RecipeIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UItemInspectScreen_C::HandleEvolutionChoiceSelected(class UFortItem* Item, int32 RecipeIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "HandleEvolutionChoiceSelected");
Params::ItemInspectScreen_C_HandleEvolutionChoiceSelected Parms{};
Parms.Item = Item;
Parms.RecipeIndex = RecipeIndex;
UObject::ProcessEvent(Func, &Parms);
}
// Function ItemInspectScreen.ItemInspectScreen_C.GetFirstEvolutionOption
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UFortItem* EvolutionItem (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UItemInspectScreen_C::GetFirstEvolutionOption(class UFortItem** EvolutionItem)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "GetFirstEvolutionOption");
Params::ItemInspectScreen_C_GetFirstEvolutionOption Parms{};
UObject::ProcessEvent(Func, &Parms);
if (EvolutionItem != nullptr)
*EvolutionItem = Parms.EvolutionItem;
}
// Function ItemInspectScreen.ItemInspectScreen_C.SetupActionHandlers
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UItemInspectScreen_C::SetupActionHandlers()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "SetupActionHandlers");
UObject::ProcessEvent(Func, nullptr);
}
// Function ItemInspectScreen.ItemInspectScreen_C.ResetDetailsPanel
// (Public, BlueprintCallable, BlueprintEvent)
void UItemInspectScreen_C::ResetDetailsPanel()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "ResetDetailsPanel");
UObject::ProcessEvent(Func, nullptr);
}
// Function ItemInspectScreen.ItemInspectScreen_C.HandleCursorModeChanging
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool IsEnabled (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UItemInspectScreen_C::HandleCursorModeChanging(bool IsEnabled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "HandleCursorModeChanging");
Params::ItemInspectScreen_C_HandleCursorModeChanging Parms{};
Parms.IsEnabled = IsEnabled;
UObject::ProcessEvent(Func, &Parms);
}
// Function ItemInspectScreen.ItemInspectScreen_C.RefreshOnUpgrade
// (Public, BlueprintCallable, BlueprintEvent)
void UItemInspectScreen_C::RefreshOnUpgrade()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "RefreshOnUpgrade");
UObject::ProcessEvent(Func, nullptr);
}
// Function ItemInspectScreen.ItemInspectScreen_C.HandleEvolutionComplete
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// TArray<struct FFortItemInstanceQuantityPair>ResultingItems (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
void UItemInspectScreen_C::HandleEvolutionComplete(TArray<struct FFortItemInstanceQuantityPair>& ResultingItems)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "HandleEvolutionComplete");
Params::ItemInspectScreen_C_HandleEvolutionComplete Parms{};
Parms.ResultingItems = std::move(ResultingItems);
UObject::ProcessEvent(Func, &Parms);
ResultingItems = std::move(Parms.ResultingItems);
}
// Function ItemInspectScreen.ItemInspectScreen_C.RefreshActionHandlers
// (Public, BlueprintCallable, BlueprintEvent)
void UItemInspectScreen_C::RefreshActionHandlers()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "RefreshActionHandlers");
UObject::ProcessEvent(Func, nullptr);
}
// Function ItemInspectScreen.ItemInspectScreen_C.RefreshCallout
// (Public, BlueprintCallable, BlueprintEvent)
void UItemInspectScreen_C::RefreshCallout()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "RefreshCallout");
UObject::ProcessEvent(Func, nullptr);
}
// Function ItemInspectScreen.ItemInspectScreen_C.ShowPreviewHeader
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool ShowPreviewLabel (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UItemInspectScreen_C::ShowPreviewHeader(bool ShowPreviewLabel)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "ShowPreviewHeader");
Params::ItemInspectScreen_C_ShowPreviewHeader Parms{};
Parms.ShowPreviewLabel = ShowPreviewLabel;
UObject::ProcessEvent(Func, &Parms);
}
// Function ItemInspectScreen.ItemInspectScreen_C.SetTabButtonStyle
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UObject* Object (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UItemInspectScreen_C::SetTabButtonStyle(class UObject* Object)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "SetTabButtonStyle");
Params::ItemInspectScreen_C_SetTabButtonStyle Parms{};
Parms.Object = Object;
UObject::ProcessEvent(Func, &Parms);
}
// Function ItemInspectScreen.ItemInspectScreen_C.SetInspectModeForChildPanels
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// EFortItemInspectionMode NewInspectMode (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UItemInspectScreen_C::SetInspectModeForChildPanels(EFortItemInspectionMode NewInspectMode)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "SetInspectModeForChildPanels");
Params::ItemInspectScreen_C_SetInspectModeForChildPanels Parms{};
Parms.NewInspectMode = NewInspectMode;
UObject::ProcessEvent(Func, &Parms);
}
// Function ItemInspectScreen.ItemInspectScreen_C.OnItemCycleChangedItem
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UFortItem* NewItemToRepresent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UItemInspectScreen_C::OnItemCycleChangedItem(class UFortItem* NewItemToRepresent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "OnItemCycleChangedItem");
Params::ItemInspectScreen_C_OnItemCycleChangedItem Parms{};
Parms.NewItemToRepresent = NewItemToRepresent;
UObject::ProcessEvent(Func, &Parms);
}
// Function ItemInspectScreen.ItemInspectScreen_C.RefreshExtraDetailsTabs
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UItemInspectScreen_C::RefreshExtraDetailsTabs()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "RefreshExtraDetailsTabs");
UObject::ProcessEvent(Func, nullptr);
}
// Function ItemInspectScreen.ItemInspectScreen_C.HandleUpgradeItemRarity
// (Public, BlueprintCallable, BlueprintEvent)
void UItemInspectScreen_C::HandleUpgradeItemRarity()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "HandleUpgradeItemRarity");
UObject::ProcessEvent(Func, nullptr);
}
// Function ItemInspectScreen.ItemInspectScreen_C.SetAllInputActionStates
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// EInputActionState InputActionState (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UItemInspectScreen_C::SetAllInputActionStates(EInputActionState InputActionState)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "SetAllInputActionStates");
Params::ItemInspectScreen_C_SetAllInputActionStates Parms{};
Parms.InputActionState = InputActionState;
UObject::ProcessEvent(Func, &Parms);
}
// Function ItemInspectScreen.ItemInspectScreen_C.GetViewInputState
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// EInputActionState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
EInputActionState UItemInspectScreen_C::GetViewInputState()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "GetViewInputState");
Params::ItemInspectScreen_C_GetViewInputState Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function ItemInspectScreen.ItemInspectScreen_C.GetEvolutionVisibility
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// ESlateVisibility ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
ESlateVisibility UItemInspectScreen_C::GetEvolutionVisibility()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "GetEvolutionVisibility");
Params::ItemInspectScreen_C_GetEvolutionVisibility Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function ItemInspectScreen.ItemInspectScreen_C.GetFavoriteInputState
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// EInputActionState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
EInputActionState UItemInspectScreen_C::GetFavoriteInputState()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "GetFavoriteInputState");
Params::ItemInspectScreen_C_GetFavoriteInputState Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function ItemInspectScreen.ItemInspectScreen_C.GetUpgradeRarityVisibility
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// ESlateVisibility ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
ESlateVisibility UItemInspectScreen_C::GetUpgradeRarityVisibility()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "GetUpgradeRarityVisibility");
Params::ItemInspectScreen_C_GetUpgradeRarityVisibility Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function ItemInspectScreen.ItemInspectScreen_C.Setup Evolution Selection for Comparisons
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UFortItem* Item (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 RecipeIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UItemInspectScreen_C::Setup_Evolution_Selection_for_Comparisons(class UFortItem* Item, int32 RecipeIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "Setup Evolution Selection for Comparisons");
Params::ItemInspectScreen_C_Setup_Evolution_Selection_for_Comparisons Parms{};
Parms.Item = Item;
Parms.RecipeIndex = RecipeIndex;
UObject::ProcessEvent(Func, &Parms);
}
// Function ItemInspectScreen.ItemInspectScreen_C.RefreshItemViewHandlerStates
// (Public, BlueprintCallable, BlueprintEvent)
void UItemInspectScreen_C::RefreshItemViewHandlerStates()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "RefreshItemViewHandlerStates");
UObject::ProcessEvent(Func, nullptr);
}
// Function ItemInspectScreen.ItemInspectScreen_C.GetWidgetForFramingViewedItem
// (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UWidget* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class UWidget* UItemInspectScreen_C::GetWidgetForFramingViewedItem()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "GetWidgetForFramingViewedItem");
Params::ItemInspectScreen_C_GetWidgetForFramingViewedItem Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function ItemInspectScreen.ItemInspectScreen_C.BindDelegates
// (Public, BlueprintCallable, BlueprintEvent)
void UItemInspectScreen_C::BindDelegates()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "BindDelegates");
UObject::ProcessEvent(Func, nullptr);
}
// Function ItemInspectScreen.ItemInspectScreen_C.UnbindDelegates
// (Public, BlueprintCallable, BlueprintEvent)
void UItemInspectScreen_C::UnbindDelegates()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "UnbindDelegates");
UObject::ProcessEvent(Func, nullptr);
}
// Function ItemInspectScreen.ItemInspectScreen_C.GetWindowTitleBarVisibility
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// ESlateVisibility ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
ESlateVisibility UItemInspectScreen_C::GetWindowTitleBarVisibility()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "GetWindowTitleBarVisibility");
Params::ItemInspectScreen_C_GetWindowTitleBarVisibility Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function ItemInspectScreen.ItemInspectScreen_C.UpdateInspectionMode
// (Public, BlueprintCallable, BlueprintEvent)
void UItemInspectScreen_C::UpdateInspectionMode()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "UpdateInspectionMode");
UObject::ProcessEvent(Func, nullptr);
}
// Function ItemInspectScreen.ItemInspectScreen_C.HandleSchematicUpgradeOptions
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool bPassThrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UItemInspectScreen_C::HandleSchematicUpgradeOptions(bool* bPassThrough)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "HandleSchematicUpgradeOptions");
Params::ItemInspectScreen_C_HandleSchematicUpgradeOptions Parms{};
UObject::ProcessEvent(Func, &Parms);
if (bPassThrough != nullptr)
*bPassThrough = Parms.bPassThrough;
}
// Function ItemInspectScreen.ItemInspectScreen_C.GetLevelUpVisibility
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// ESlateVisibility Return_Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UItemInspectScreen_C::GetLevelUpVisibility(ESlateVisibility* Return_Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "GetLevelUpVisibility");
Params::ItemInspectScreen_C_GetLevelUpVisibility Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Return_Value != nullptr)
*Return_Value = Parms.Return_Value;
}
// Function ItemInspectScreen.ItemInspectScreen_C.SetOverviewActionsInputState
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// EInputActionState State (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UItemInspectScreen_C::SetOverviewActionsInputState(EInputActionState State)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "SetOverviewActionsInputState");
Params::ItemInspectScreen_C_SetOverviewActionsInputState Parms{};
Parms.State = State;
UObject::ProcessEvent(Func, &Parms);
}
// Function ItemInspectScreen.ItemInspectScreen_C.GetAlterationModifyVisibility
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// ESlateVisibility Return_Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UItemInspectScreen_C::GetAlterationModifyVisibility(ESlateVisibility* Return_Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "GetAlterationModifyVisibility");
Params::ItemInspectScreen_C_GetAlterationModifyVisibility Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Return_Value != nullptr)
*Return_Value = Parms.Return_Value;
}
// Function ItemInspectScreen.ItemInspectScreen_C.GetUpgradeItemInputActionState
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// EInputActionState Return_Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UItemInspectScreen_C::GetUpgradeItemInputActionState(EInputActionState* Return_Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "GetUpgradeItemInputActionState");
Params::ItemInspectScreen_C_GetUpgradeItemInputActionState Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Return_Value != nullptr)
*Return_Value = Parms.Return_Value;
}
// Function ItemInspectScreen.ItemInspectScreen_C.GetItemActionSwitcherVisibility
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// ESlateVisibility Return_Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UItemInspectScreen_C::GetItemActionSwitcherVisibility(ESlateVisibility* Return_Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "GetItemActionSwitcherVisibility");
Params::ItemInspectScreen_C_GetItemActionSwitcherVisibility Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Return_Value != nullptr)
*Return_Value = Parms.Return_Value;
}
// Function ItemInspectScreen.ItemInspectScreen_C.HandleAlterationModify
// (Public, BlueprintCallable, BlueprintEvent)
void UItemInspectScreen_C::HandleAlterationModify()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "HandleAlterationModify");
UObject::ProcessEvent(Func, nullptr);
}
// Function ItemInspectScreen.ItemInspectScreen_C.CreateUpgradePopupMenu
// (Public, BlueprintCallable, BlueprintEvent)
void UItemInspectScreen_C::CreateUpgradePopupMenu()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "CreateUpgradePopupMenu");
UObject::ProcessEvent(Func, nullptr);
}
// Function ItemInspectScreen.ItemInspectScreen_C.IsAlterableItem
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
bool UItemInspectScreen_C::IsAlterableItem()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "IsAlterableItem");
Params::ItemInspectScreen_C_IsAlterableItem Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function ItemInspectScreen.ItemInspectScreen_C.MeetsQuestRequirements
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
bool UItemInspectScreen_C::MeetsQuestRequirements()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "MeetsQuestRequirements");
Params::ItemInspectScreen_C_MeetsQuestRequirements Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function ItemInspectScreen.ItemInspectScreen_C.SchematicRequirementsMet
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
bool UItemInspectScreen_C::SchematicRequirementsMet()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "SchematicRequirementsMet");
Params::ItemInspectScreen_C_SchematicRequirementsMet Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function ItemInspectScreen.ItemInspectScreen_C.GetRequiredTagContainer
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class UFortItemDefinition* ItemDef (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool HasRequiredTag (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FGameplayTagContainer RequiredTagContainer (Parm, OutParm)
void UItemInspectScreen_C::GetRequiredTagContainer(class UFortItemDefinition* ItemDef, bool* HasRequiredTag, struct FGameplayTagContainer* RequiredTagContainer)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "GetRequiredTagContainer");
Params::ItemInspectScreen_C_GetRequiredTagContainer Parms{};
Parms.ItemDef = ItemDef;
UObject::ProcessEvent(Func, &Parms);
if (HasRequiredTag != nullptr)
*HasRequiredTag = Parms.HasRequiredTag;
if (RequiredTagContainer != nullptr)
*RequiredTagContainer = std::move(Parms.RequiredTagContainer);
}
// Function ItemInspectScreen.ItemInspectScreen_C.SetupScrollWidget
// (Public, BlueprintCallable, BlueprintEvent)
void UItemInspectScreen_C::SetupScrollWidget()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "SetupScrollWidget");
UObject::ProcessEvent(Func, nullptr);
}
// Function ItemInspectScreen.ItemInspectScreen_C.SetupUpgrades
// (Public, BlueprintCallable, BlueprintEvent)
void UItemInspectScreen_C::SetupUpgrades()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "SetupUpgrades");
UObject::ProcessEvent(Func, nullptr);
}
// Function ItemInspectScreen.ItemInspectScreen_C.UpgradeQuestComplete
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool QuestIsComplete (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UItemInspectScreen_C::UpgradeQuestComplete(bool* QuestIsComplete)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "UpgradeQuestComplete");
Params::ItemInspectScreen_C_UpgradeQuestComplete Parms{};
UObject::ProcessEvent(Func, &Parms);
if (QuestIsComplete != nullptr)
*QuestIsComplete = Parms.QuestIsComplete;
}
// Function ItemInspectScreen.ItemInspectScreen_C.AlterationQuestComplete
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool QuestComplete (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UItemInspectScreen_C::AlterationQuestComplete(bool* QuestComplete)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "AlterationQuestComplete");
Params::ItemInspectScreen_C_AlterationQuestComplete Parms{};
UObject::ProcessEvent(Func, &Parms);
if (QuestComplete != nullptr)
*QuestComplete = Parms.QuestComplete;
}
// Function ItemInspectScreen.ItemInspectScreen_C.CheckForSideTutorialQuests
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool RelevantSideQuestFound (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UItemInspectScreen_C::CheckForSideTutorialQuests(bool* RelevantSideQuestFound)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "CheckForSideTutorialQuests");
Params::ItemInspectScreen_C_CheckForSideTutorialQuests Parms{};
UObject::ProcessEvent(Func, &Parms);
if (RelevantSideQuestFound != nullptr)
*RelevantSideQuestFound = Parms.RelevantSideQuestFound;
}
// Function ItemInspectScreen.ItemInspectScreen_C.HandleShowUpgradeTutorial
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UItemInspectScreen_C::HandleShowUpgradeTutorial()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "HandleShowUpgradeTutorial");
UObject::ProcessEvent(Func, nullptr);
}
// Function ItemInspectScreen.ItemInspectScreen_C.HandleRefundPopup
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool bPassThrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UItemInspectScreen_C::HandleRefundPopup(bool* bPassThrough)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "HandleRefundPopup");
Params::ItemInspectScreen_C_HandleRefundPopup Parms{};
UObject::ProcessEvent(Func, &Parms);
if (bPassThrough != nullptr)
*bPassThrough = Parms.bPassThrough;
}
// Function ItemInspectScreen.ItemInspectScreen_C.CreateRefundPopupMenu
// (Public, BlueprintCallable, BlueprintEvent)
void UItemInspectScreen_C::CreateRefundPopupMenu()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "CreateRefundPopupMenu");
UObject::ProcessEvent(Func, nullptr);
}
// Function ItemInspectScreen.ItemInspectScreen_C.ShowRefundHelpIfNecessary
// (Public, BlueprintCallable, BlueprintEvent)
void UItemInspectScreen_C::ShowRefundHelpIfNecessary()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "ShowRefundHelpIfNecessary");
UObject::ProcessEvent(Func, nullptr);
}
// Function ItemInspectScreen.ItemInspectScreen_C.GetRefundPopupInputActionState
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// EInputActionState State (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UItemInspectScreen_C::GetRefundPopupInputActionState(EInputActionState* State)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "GetRefundPopupInputActionState");
Params::ItemInspectScreen_C_GetRefundPopupInputActionState Parms{};
UObject::ProcessEvent(Func, &Parms);
if (State != nullptr)
*State = Parms.State;
}
// Function ItemInspectScreen.ItemInspectScreen_C.ShowRefundConfirmationModalWidget
// (Public, BlueprintCallable, BlueprintEvent)
void UItemInspectScreen_C::ShowRefundConfirmationModalWidget()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "ShowRefundConfirmationModalWidget");
UObject::ProcessEvent(Func, nullptr);
}
// Function ItemInspectScreen.ItemInspectScreen_C.ShouldShowRefundMessage
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Param_ShouldShowRefundMessage (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class FText RefundDescriptionText (Parm, OutParm)
void UItemInspectScreen_C::ShouldShowRefundMessage(bool* Param_ShouldShowRefundMessage, class FText* RefundDescriptionText)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "ShouldShowRefundMessage");
Params::ItemInspectScreen_C_ShouldShowRefundMessage Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Param_ShouldShowRefundMessage != nullptr)
*Param_ShouldShowRefundMessage = Parms.Param_ShouldShowRefundMessage;
if (RefundDescriptionText != nullptr)
*RefundDescriptionText = std::move(Parms.RefundDescriptionText);
}
// Function ItemInspectScreen.ItemInspectScreen_C.GetRefundHelpActions
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// TArray<struct FConfirmationDialogAction>ConfirmActions (Parm, OutParm, ZeroConstructor)
// class FName DeclineAction (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UItemInspectScreen_C::GetRefundHelpActions(TArray<struct FConfirmationDialogAction>* ConfirmActions, class FName* DeclineAction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ItemInspectScreen_C", "GetRefundHelpActions");
Params::ItemInspectScreen_C_GetRefundHelpActions Parms{};
UObject::ProcessEvent(Func, &Parms);
if (ConfirmActions != nullptr)
*ConfirmActions = std::move(Parms.ConfirmActions);
if (DeclineAction != nullptr)
*DeclineAction = Parms.DeclineAction;
}
}