#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: ItemInspectScreen #include "Basic.hpp" #include "ItemInspectScreen_classes.hpp" #include "ItemInspectScreen_parameters.hpp" namespace SDK { // Function ItemInspectScreen.ItemInspectScreen_C.ExecuteUbergraph_ItemInspectScreen // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UItemInspectScreen_C::ExecuteUbergraph_ItemInspectScreen(int32 EntryPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "ExecuteUbergraph_ItemInspectScreen"); Params::ItemInspectScreen_C_ExecuteUbergraph_ItemInspectScreen Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } // Function ItemInspectScreen.ItemInspectScreen_C.OnRefundItemConfirmed // (BlueprintCallable, BlueprintEvent) // Parameters: // class UFortAccountItem* ItemToRefund (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UItemInspectScreen_C::OnRefundItemConfirmed(class UFortAccountItem* ItemToRefund) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "OnRefundItemConfirmed"); Params::ItemInspectScreen_C_OnRefundItemConfirmed Parms{}; Parms.ItemToRefund = ItemToRefund; UObject::ProcessEvent(Func, &Parms); } // Function ItemInspectScreen.ItemInspectScreen_C.HandleRefundItem // (BlueprintCallable, BlueprintEvent) void UItemInspectScreen_C::HandleRefundItem() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "HandleRefundItem"); UObject::ProcessEvent(Func, nullptr); } // Function ItemInspectScreen.ItemInspectScreen_C.ShowRefundHelp // (BlueprintCallable, BlueprintEvent) void UItemInspectScreen_C::ShowRefundHelp() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "ShowRefundHelp"); UObject::ProcessEvent(Func, nullptr); } // Function ItemInspectScreen.ItemInspectScreen_C.OnRemovedFromActivationStack // (Event, Protected, BlueprintEvent) void UItemInspectScreen_C::OnRemovedFromActivationStack() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "OnRemovedFromActivationStack"); UObject::ProcessEvent(Func, nullptr); } // Function ItemInspectScreen.ItemInspectScreen_C.Construct // (BlueprintCosmetic, Event, Public, BlueprintEvent) void UItemInspectScreen_C::Construct() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "Construct"); UObject::ProcessEvent(Func, nullptr); } // Function ItemInspectScreen.ItemInspectScreen_C.BndEvt__ItemInspectUpgradeConfirmation_K2Node_ComponentBoundEvent_0_OnUpgradeConfirm__DelegateSignature // (BlueprintEvent) void UItemInspectScreen_C::BndEvt__ItemInspectUpgradeConfirmation_K2Node_ComponentBoundEvent_0_OnUpgradeConfirm__DelegateSignature() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "BndEvt__ItemInspectUpgradeConfirmation_K2Node_ComponentBoundEvent_0_OnUpgradeConfirm__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function ItemInspectScreen.ItemInspectScreen_C.BndEvt__ItemInspectUpgradeConfirmation_K2Node_ComponentBoundEvent_1_OnUpgradeCancel__DelegateSignature // (BlueprintEvent) void UItemInspectScreen_C::BndEvt__ItemInspectUpgradeConfirmation_K2Node_ComponentBoundEvent_1_OnUpgradeCancel__DelegateSignature() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "BndEvt__ItemInspectUpgradeConfirmation_K2Node_ComponentBoundEvent_1_OnUpgradeCancel__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function ItemInspectScreen.ItemInspectScreen_C.HandleItemToInspectDestroyedBP // (Event, Protected, BlueprintEvent) void UItemInspectScreen_C::HandleItemToInspectDestroyedBP() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "HandleItemToInspectDestroyedBP"); UObject::ProcessEvent(Func, nullptr); } // Function ItemInspectScreen.ItemInspectScreen_C.HandleItemToInspectChangedBP // (Event, Protected, BlueprintEvent) void UItemInspectScreen_C::HandleItemToInspectChangedBP() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "HandleItemToInspectChangedBP"); UObject::ProcessEvent(Func, nullptr); } // Function ItemInspectScreen.ItemInspectScreen_C.HandleDifferentInspectionModeSetBP // (Event, Protected, BlueprintEvent) void UItemInspectScreen_C::HandleDifferentInspectionModeSetBP() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "HandleDifferentInspectionModeSetBP"); UObject::ProcessEvent(Func, nullptr); } // Function ItemInspectScreen.ItemInspectScreen_C.HandleDifferentItemToInspectSetBP // (Event, Protected, BlueprintEvent) void UItemInspectScreen_C::HandleDifferentItemToInspectSetBP() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "HandleDifferentItemToInspectSetBP"); UObject::ProcessEvent(Func, nullptr); } // Function ItemInspectScreen.ItemInspectScreen_C.HandleIsPreviewingChanged // (Event, Protected, BlueprintEvent) void UItemInspectScreen_C::HandleIsPreviewingChanged() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "HandleIsPreviewingChanged"); UObject::ProcessEvent(Func, nullptr); } // Function ItemInspectScreen.ItemInspectScreen_C.BndEvt__ItemInspectEvolveRarityConfirmation_K2Node_ComponentBoundEvent_2_OnEvolutionOptionSelected__DelegateSignature // (BlueprintEvent) // Parameters: // class UFortItem* Item (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 RecipeIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UItemInspectScreen_C::BndEvt__ItemInspectEvolveRarityConfirmation_K2Node_ComponentBoundEvent_2_OnEvolutionOptionSelected__DelegateSignature(class UFortItem* Item, int32 RecipeIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "BndEvt__ItemInspectEvolveRarityConfirmation_K2Node_ComponentBoundEvent_2_OnEvolutionOptionSelected__DelegateSignature"); Params::ItemInspectScreen_C_BndEvt__ItemInspectEvolveRarityConfirmation_K2Node_ComponentBoundEvent_2_OnEvolutionOptionSelected__DelegateSignature Parms{}; Parms.Item = Item; Parms.RecipeIndex = RecipeIndex; UObject::ProcessEvent(Func, &Parms); } // Function ItemInspectScreen.ItemInspectScreen_C.BndEvt__ItemInspectEvolutionConfirmation_K2Node_ComponentBoundEvent_4_OnEvolutionConfirm__DelegateSignature // (BlueprintEvent) // Parameters: // class UFortItem* ItemToEvolve (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 EvolutionIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UItemInspectScreen_C::BndEvt__ItemInspectEvolutionConfirmation_K2Node_ComponentBoundEvent_4_OnEvolutionConfirm__DelegateSignature(class UFortItem* ItemToEvolve, int32 EvolutionIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "BndEvt__ItemInspectEvolutionConfirmation_K2Node_ComponentBoundEvent_4_OnEvolutionConfirm__DelegateSignature"); Params::ItemInspectScreen_C_BndEvt__ItemInspectEvolutionConfirmation_K2Node_ComponentBoundEvent_4_OnEvolutionConfirm__DelegateSignature Parms{}; Parms.ItemToEvolve = ItemToEvolve; Parms.EvolutionIndex = EvolutionIndex; UObject::ProcessEvent(Func, &Parms); } // Function ItemInspectScreen.ItemInspectScreen_C.BndEvt__ItemInspectEvolveRarityConfirmation_K2Node_ComponentBoundEvent_34_OnEvolutionConfirm__DelegateSignature // (BlueprintEvent) void UItemInspectScreen_C::BndEvt__ItemInspectEvolveRarityConfirmation_K2Node_ComponentBoundEvent_34_OnEvolutionConfirm__DelegateSignature() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "BndEvt__ItemInspectEvolveRarityConfirmation_K2Node_ComponentBoundEvent_34_OnEvolutionConfirm__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function ItemInspectScreen.ItemInspectScreen_C.OnInputModeChanged // (Event, Protected, BlueprintEvent) // Parameters: // bool bUsingGamepad (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UItemInspectScreen_C::OnInputModeChanged(bool bUsingGamepad) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "OnInputModeChanged"); Params::ItemInspectScreen_C_OnInputModeChanged Parms{}; Parms.bUsingGamepad = bUsingGamepad; UObject::ProcessEvent(Func, &Parms); } // Function ItemInspectScreen.ItemInspectScreen_C.BndEvt__DetailPanelTabList-PC_K2Node_ComponentBoundEvent_385_OnTabButtonCreated__DelegateSignature // (BlueprintEvent) // Parameters: // class FName TabId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UCommonButton* TabButton (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UItemInspectScreen_C::BndEvt__DetailPanelTabListMinusPC_K2Node_ComponentBoundEvent_385_OnTabButtonCreated__DelegateSignature(class FName TabId, class UCommonButton* TabButton) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "BndEvt__DetailPanelTabList-PC_K2Node_ComponentBoundEvent_385_OnTabButtonCreated__DelegateSignature"); Params::ItemInspectScreen_C_BndEvt__DetailPanelTabListMinusPC_K2Node_ComponentBoundEvent_385_OnTabButtonCreated__DelegateSignature Parms{}; Parms.TabId = TabId; Parms.TabButton = TabButton; UObject::ProcessEvent(Func, &Parms); } // Function ItemInspectScreen.ItemInspectScreen_C.OnDeactivated // (Event, Protected, BlueprintEvent) void UItemInspectScreen_C::OnDeactivated() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "OnDeactivated"); UObject::ProcessEvent(Func, nullptr); } // Function ItemInspectScreen.ItemInspectScreen_C.Destruct // (BlueprintCosmetic, Event, Public, BlueprintEvent) void UItemInspectScreen_C::Destruct() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "Destruct"); UObject::ProcessEvent(Func, nullptr); } // Function ItemInspectScreen.ItemInspectScreen_C.OnActivated // (Event, Protected, BlueprintEvent) void UItemInspectScreen_C::OnActivated() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "OnActivated"); UObject::ProcessEvent(Func, nullptr); } // Function ItemInspectScreen.ItemInspectScreen_C.BndEvt__ItemInspectUpgradeCallout_K2Node_ComponentBoundEvent_444_OnRequestUpgrade__DelegateSignature // (BlueprintEvent) void UItemInspectScreen_C::BndEvt__ItemInspectUpgradeCallout_K2Node_ComponentBoundEvent_444_OnRequestUpgrade__DelegateSignature() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "BndEvt__ItemInspectUpgradeCallout_K2Node_ComponentBoundEvent_444_OnRequestUpgrade__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function ItemInspectScreen.ItemInspectScreen_C.BndEvt__ItemInspectEvolutionConfirmation_K2Node_ComponentBoundEvent_2_OnEvolutionOptionSelected__DelegateSignature // (BlueprintEvent) // Parameters: // class UFortItem* Item (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 RecipeIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UItemInspectScreen_C::BndEvt__ItemInspectEvolutionConfirmation_K2Node_ComponentBoundEvent_2_OnEvolutionOptionSelected__DelegateSignature(class UFortItem* Item, int32 RecipeIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "BndEvt__ItemInspectEvolutionConfirmation_K2Node_ComponentBoundEvent_2_OnEvolutionOptionSelected__DelegateSignature"); Params::ItemInspectScreen_C_BndEvt__ItemInspectEvolutionConfirmation_K2Node_ComponentBoundEvent_2_OnEvolutionOptionSelected__DelegateSignature Parms{}; Parms.Item = Item; Parms.RecipeIndex = RecipeIndex; UObject::ProcessEvent(Func, &Parms); } // Function ItemInspectScreen.ItemInspectScreen_C.DialogResult_3D444D7245BFED3F760CE49A5698A308 // (BlueprintCallable, BlueprintEvent) // Parameters: // EFortDialogResult Result (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FName ResultName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UItemInspectScreen_C::DialogResult_3D444D7245BFED3F760CE49A5698A308(EFortDialogResult Result, class FName ResultName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "DialogResult_3D444D7245BFED3F760CE49A5698A308"); Params::ItemInspectScreen_C_DialogResult_3D444D7245BFED3F760CE49A5698A308 Parms{}; Parms.Result = Result; Parms.ResultName = ResultName; UObject::ProcessEvent(Func, &Parms); } // Function ItemInspectScreen.ItemInspectScreen_C.DialogResult_7EB32ED049ED082854D5738A81CFCAA2 // (BlueprintCallable, BlueprintEvent) // Parameters: // EFortDialogResult Result (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FName ResultName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UItemInspectScreen_C::DialogResult_7EB32ED049ED082854D5738A81CFCAA2(EFortDialogResult Result, class FName ResultName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "DialogResult_7EB32ED049ED082854D5738A81CFCAA2"); Params::ItemInspectScreen_C_DialogResult_7EB32ED049ED082854D5738A81CFCAA2 Parms{}; Parms.Result = Result; Parms.ResultName = ResultName; UObject::ProcessEvent(Func, &Parms); } // Function ItemInspectScreen.ItemInspectScreen_C.OnMCPRequestComplete_5E880EAB4E8645A0B59BA29917400203 // (BlueprintCallable, BlueprintEvent) void UItemInspectScreen_C::OnMCPRequestComplete_5E880EAB4E8645A0B59BA29917400203() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "OnMCPRequestComplete_5E880EAB4E8645A0B59BA29917400203"); UObject::ProcessEvent(Func, nullptr); } // Function ItemInspectScreen.ItemInspectScreen_C.HandleBack // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // bool PassThrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor) void UItemInspectScreen_C::HandleBack(bool* PassThrough) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "HandleBack"); Params::ItemInspectScreen_C_HandleBack Parms{}; UObject::ProcessEvent(Func, &Parms); if (PassThrough != nullptr) *PassThrough = Parms.PassThrough; } // Function ItemInspectScreen.ItemInspectScreen_C.HandleFavorite // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // bool PassThrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor) void UItemInspectScreen_C::HandleFavorite(bool* PassThrough) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "HandleFavorite"); Params::ItemInspectScreen_C_HandleFavorite Parms{}; UObject::ProcessEvent(Func, &Parms); if (PassThrough != nullptr) *PassThrough = Parms.PassThrough; } // Function ItemInspectScreen.ItemInspectScreen_C.HandleView // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // bool PassThrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor) void UItemInspectScreen_C::HandleView(bool* PassThrough) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "HandleView"); Params::ItemInspectScreen_C_HandleView Parms{}; UObject::ProcessEvent(Func, &Parms); if (PassThrough != nullptr) *PassThrough = Parms.PassThrough; } // Function ItemInspectScreen.ItemInspectScreen_C.HandleEvolution // (Public, BlueprintCallable, BlueprintEvent) void UItemInspectScreen_C::HandleEvolution() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "HandleEvolution"); UObject::ProcessEvent(Func, nullptr); } // Function ItemInspectScreen.ItemInspectScreen_C.HandleUpgrade // (Public, BlueprintCallable, BlueprintEvent) void UItemInspectScreen_C::HandleUpgrade() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "HandleUpgrade"); UObject::ProcessEvent(Func, nullptr); } // Function ItemInspectScreen.ItemInspectScreen_C.HandleEvolutionChoiceHovered // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UFortItem* Item (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UItemInspectScreen_C::HandleEvolutionChoiceHovered(class UFortItem* Item) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "HandleEvolutionChoiceHovered"); Params::ItemInspectScreen_C_HandleEvolutionChoiceHovered Parms{}; Parms.Item = Item; UObject::ProcessEvent(Func, &Parms); } // Function ItemInspectScreen.ItemInspectScreen_C.HandleEvolutionChoiceUnhovered // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UFortItem* Item (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UItemInspectScreen_C::HandleEvolutionChoiceUnhovered(class UFortItem* Item) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "HandleEvolutionChoiceUnhovered"); Params::ItemInspectScreen_C_HandleEvolutionChoiceUnhovered Parms{}; Parms.Item = Item; UObject::ProcessEvent(Func, &Parms); } // Function ItemInspectScreen.ItemInspectScreen_C.HandleEvolutionChoiceSelected // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UFortItem* Item (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 RecipeIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UItemInspectScreen_C::HandleEvolutionChoiceSelected(class UFortItem* Item, int32 RecipeIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "HandleEvolutionChoiceSelected"); Params::ItemInspectScreen_C_HandleEvolutionChoiceSelected Parms{}; Parms.Item = Item; Parms.RecipeIndex = RecipeIndex; UObject::ProcessEvent(Func, &Parms); } // Function ItemInspectScreen.ItemInspectScreen_C.GetFirstEvolutionOption // (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class UFortItem* EvolutionItem (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UItemInspectScreen_C::GetFirstEvolutionOption(class UFortItem** EvolutionItem) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "GetFirstEvolutionOption"); Params::ItemInspectScreen_C_GetFirstEvolutionOption Parms{}; UObject::ProcessEvent(Func, &Parms); if (EvolutionItem != nullptr) *EvolutionItem = Parms.EvolutionItem; } // Function ItemInspectScreen.ItemInspectScreen_C.SetupActionHandlers // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) void UItemInspectScreen_C::SetupActionHandlers() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "SetupActionHandlers"); UObject::ProcessEvent(Func, nullptr); } // Function ItemInspectScreen.ItemInspectScreen_C.ResetDetailsPanel // (Public, BlueprintCallable, BlueprintEvent) void UItemInspectScreen_C::ResetDetailsPanel() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "ResetDetailsPanel"); UObject::ProcessEvent(Func, nullptr); } // Function ItemInspectScreen.ItemInspectScreen_C.HandleCursorModeChanging // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool IsEnabled (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UItemInspectScreen_C::HandleCursorModeChanging(bool IsEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "HandleCursorModeChanging"); Params::ItemInspectScreen_C_HandleCursorModeChanging Parms{}; Parms.IsEnabled = IsEnabled; UObject::ProcessEvent(Func, &Parms); } // Function ItemInspectScreen.ItemInspectScreen_C.RefreshOnUpgrade // (Public, BlueprintCallable, BlueprintEvent) void UItemInspectScreen_C::RefreshOnUpgrade() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "RefreshOnUpgrade"); UObject::ProcessEvent(Func, nullptr); } // Function ItemInspectScreen.ItemInspectScreen_C.HandleEvolutionComplete // (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // TArrayResultingItems (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm) void UItemInspectScreen_C::HandleEvolutionComplete(TArray& ResultingItems) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "HandleEvolutionComplete"); Params::ItemInspectScreen_C_HandleEvolutionComplete Parms{}; Parms.ResultingItems = std::move(ResultingItems); UObject::ProcessEvent(Func, &Parms); ResultingItems = std::move(Parms.ResultingItems); } // Function ItemInspectScreen.ItemInspectScreen_C.RefreshActionHandlers // (Public, BlueprintCallable, BlueprintEvent) void UItemInspectScreen_C::RefreshActionHandlers() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "RefreshActionHandlers"); UObject::ProcessEvent(Func, nullptr); } // Function ItemInspectScreen.ItemInspectScreen_C.RefreshCallout // (Public, BlueprintCallable, BlueprintEvent) void UItemInspectScreen_C::RefreshCallout() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "RefreshCallout"); UObject::ProcessEvent(Func, nullptr); } // Function ItemInspectScreen.ItemInspectScreen_C.ShowPreviewHeader // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool ShowPreviewLabel (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UItemInspectScreen_C::ShowPreviewHeader(bool ShowPreviewLabel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "ShowPreviewHeader"); Params::ItemInspectScreen_C_ShowPreviewHeader Parms{}; Parms.ShowPreviewLabel = ShowPreviewLabel; UObject::ProcessEvent(Func, &Parms); } // Function ItemInspectScreen.ItemInspectScreen_C.SetTabButtonStyle // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UObject* Object (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UItemInspectScreen_C::SetTabButtonStyle(class UObject* Object) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "SetTabButtonStyle"); Params::ItemInspectScreen_C_SetTabButtonStyle Parms{}; Parms.Object = Object; UObject::ProcessEvent(Func, &Parms); } // Function ItemInspectScreen.ItemInspectScreen_C.SetInspectModeForChildPanels // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // EFortItemInspectionMode NewInspectMode (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UItemInspectScreen_C::SetInspectModeForChildPanels(EFortItemInspectionMode NewInspectMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "SetInspectModeForChildPanels"); Params::ItemInspectScreen_C_SetInspectModeForChildPanels Parms{}; Parms.NewInspectMode = NewInspectMode; UObject::ProcessEvent(Func, &Parms); } // Function ItemInspectScreen.ItemInspectScreen_C.OnItemCycleChangedItem // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UFortItem* NewItemToRepresent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UItemInspectScreen_C::OnItemCycleChangedItem(class UFortItem* NewItemToRepresent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "OnItemCycleChangedItem"); Params::ItemInspectScreen_C_OnItemCycleChangedItem Parms{}; Parms.NewItemToRepresent = NewItemToRepresent; UObject::ProcessEvent(Func, &Parms); } // Function ItemInspectScreen.ItemInspectScreen_C.RefreshExtraDetailsTabs // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) void UItemInspectScreen_C::RefreshExtraDetailsTabs() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "RefreshExtraDetailsTabs"); UObject::ProcessEvent(Func, nullptr); } // Function ItemInspectScreen.ItemInspectScreen_C.HandleUpgradeItemRarity // (Public, BlueprintCallable, BlueprintEvent) void UItemInspectScreen_C::HandleUpgradeItemRarity() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "HandleUpgradeItemRarity"); UObject::ProcessEvent(Func, nullptr); } // Function ItemInspectScreen.ItemInspectScreen_C.SetAllInputActionStates // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // EInputActionState InputActionState (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UItemInspectScreen_C::SetAllInputActionStates(EInputActionState InputActionState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "SetAllInputActionStates"); Params::ItemInspectScreen_C_SetAllInputActionStates Parms{}; Parms.InputActionState = InputActionState; UObject::ProcessEvent(Func, &Parms); } // Function ItemInspectScreen.ItemInspectScreen_C.GetViewInputState // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // EInputActionState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) EInputActionState UItemInspectScreen_C::GetViewInputState() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "GetViewInputState"); Params::ItemInspectScreen_C_GetViewInputState Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function ItemInspectScreen.ItemInspectScreen_C.GetEvolutionVisibility // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // ESlateVisibility ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) ESlateVisibility UItemInspectScreen_C::GetEvolutionVisibility() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "GetEvolutionVisibility"); Params::ItemInspectScreen_C_GetEvolutionVisibility Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function ItemInspectScreen.ItemInspectScreen_C.GetFavoriteInputState // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // EInputActionState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) EInputActionState UItemInspectScreen_C::GetFavoriteInputState() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "GetFavoriteInputState"); Params::ItemInspectScreen_C_GetFavoriteInputState Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function ItemInspectScreen.ItemInspectScreen_C.GetUpgradeRarityVisibility // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // ESlateVisibility ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) ESlateVisibility UItemInspectScreen_C::GetUpgradeRarityVisibility() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "GetUpgradeRarityVisibility"); Params::ItemInspectScreen_C_GetUpgradeRarityVisibility Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function ItemInspectScreen.ItemInspectScreen_C.Setup Evolution Selection for Comparisons // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UFortItem* Item (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 RecipeIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UItemInspectScreen_C::Setup_Evolution_Selection_for_Comparisons(class UFortItem* Item, int32 RecipeIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "Setup Evolution Selection for Comparisons"); Params::ItemInspectScreen_C_Setup_Evolution_Selection_for_Comparisons Parms{}; Parms.Item = Item; Parms.RecipeIndex = RecipeIndex; UObject::ProcessEvent(Func, &Parms); } // Function ItemInspectScreen.ItemInspectScreen_C.RefreshItemViewHandlerStates // (Public, BlueprintCallable, BlueprintEvent) void UItemInspectScreen_C::RefreshItemViewHandlerStates() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "RefreshItemViewHandlerStates"); UObject::ProcessEvent(Func, nullptr); } // Function ItemInspectScreen.ItemInspectScreen_C.GetWidgetForFramingViewedItem // (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class UWidget* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class UWidget* UItemInspectScreen_C::GetWidgetForFramingViewedItem() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "GetWidgetForFramingViewedItem"); Params::ItemInspectScreen_C_GetWidgetForFramingViewedItem Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function ItemInspectScreen.ItemInspectScreen_C.BindDelegates // (Public, BlueprintCallable, BlueprintEvent) void UItemInspectScreen_C::BindDelegates() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "BindDelegates"); UObject::ProcessEvent(Func, nullptr); } // Function ItemInspectScreen.ItemInspectScreen_C.UnbindDelegates // (Public, BlueprintCallable, BlueprintEvent) void UItemInspectScreen_C::UnbindDelegates() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "UnbindDelegates"); UObject::ProcessEvent(Func, nullptr); } // Function ItemInspectScreen.ItemInspectScreen_C.GetWindowTitleBarVisibility // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // ESlateVisibility ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) ESlateVisibility UItemInspectScreen_C::GetWindowTitleBarVisibility() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "GetWindowTitleBarVisibility"); Params::ItemInspectScreen_C_GetWindowTitleBarVisibility Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function ItemInspectScreen.ItemInspectScreen_C.UpdateInspectionMode // (Public, BlueprintCallable, BlueprintEvent) void UItemInspectScreen_C::UpdateInspectionMode() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "UpdateInspectionMode"); UObject::ProcessEvent(Func, nullptr); } // Function ItemInspectScreen.ItemInspectScreen_C.HandleSchematicUpgradeOptions // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // bool bPassThrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor) void UItemInspectScreen_C::HandleSchematicUpgradeOptions(bool* bPassThrough) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "HandleSchematicUpgradeOptions"); Params::ItemInspectScreen_C_HandleSchematicUpgradeOptions Parms{}; UObject::ProcessEvent(Func, &Parms); if (bPassThrough != nullptr) *bPassThrough = Parms.bPassThrough; } // Function ItemInspectScreen.ItemInspectScreen_C.GetLevelUpVisibility // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // ESlateVisibility Return_Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UItemInspectScreen_C::GetLevelUpVisibility(ESlateVisibility* Return_Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "GetLevelUpVisibility"); Params::ItemInspectScreen_C_GetLevelUpVisibility Parms{}; UObject::ProcessEvent(Func, &Parms); if (Return_Value != nullptr) *Return_Value = Parms.Return_Value; } // Function ItemInspectScreen.ItemInspectScreen_C.SetOverviewActionsInputState // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // EInputActionState State (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UItemInspectScreen_C::SetOverviewActionsInputState(EInputActionState State) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "SetOverviewActionsInputState"); Params::ItemInspectScreen_C_SetOverviewActionsInputState Parms{}; Parms.State = State; UObject::ProcessEvent(Func, &Parms); } // Function ItemInspectScreen.ItemInspectScreen_C.GetAlterationModifyVisibility // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // ESlateVisibility Return_Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UItemInspectScreen_C::GetAlterationModifyVisibility(ESlateVisibility* Return_Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "GetAlterationModifyVisibility"); Params::ItemInspectScreen_C_GetAlterationModifyVisibility Parms{}; UObject::ProcessEvent(Func, &Parms); if (Return_Value != nullptr) *Return_Value = Parms.Return_Value; } // Function ItemInspectScreen.ItemInspectScreen_C.GetUpgradeItemInputActionState // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // EInputActionState Return_Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UItemInspectScreen_C::GetUpgradeItemInputActionState(EInputActionState* Return_Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "GetUpgradeItemInputActionState"); Params::ItemInspectScreen_C_GetUpgradeItemInputActionState Parms{}; UObject::ProcessEvent(Func, &Parms); if (Return_Value != nullptr) *Return_Value = Parms.Return_Value; } // Function ItemInspectScreen.ItemInspectScreen_C.GetItemActionSwitcherVisibility // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // ESlateVisibility Return_Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UItemInspectScreen_C::GetItemActionSwitcherVisibility(ESlateVisibility* Return_Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "GetItemActionSwitcherVisibility"); Params::ItemInspectScreen_C_GetItemActionSwitcherVisibility Parms{}; UObject::ProcessEvent(Func, &Parms); if (Return_Value != nullptr) *Return_Value = Parms.Return_Value; } // Function ItemInspectScreen.ItemInspectScreen_C.HandleAlterationModify // (Public, BlueprintCallable, BlueprintEvent) void UItemInspectScreen_C::HandleAlterationModify() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "HandleAlterationModify"); UObject::ProcessEvent(Func, nullptr); } // Function ItemInspectScreen.ItemInspectScreen_C.CreateUpgradePopupMenu // (Public, BlueprintCallable, BlueprintEvent) void UItemInspectScreen_C::CreateUpgradePopupMenu() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "CreateUpgradePopupMenu"); UObject::ProcessEvent(Func, nullptr); } // Function ItemInspectScreen.ItemInspectScreen_C.IsAlterableItem // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor) bool UItemInspectScreen_C::IsAlterableItem() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "IsAlterableItem"); Params::ItemInspectScreen_C_IsAlterableItem Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function ItemInspectScreen.ItemInspectScreen_C.MeetsQuestRequirements // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor) bool UItemInspectScreen_C::MeetsQuestRequirements() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "MeetsQuestRequirements"); Params::ItemInspectScreen_C_MeetsQuestRequirements Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function ItemInspectScreen.ItemInspectScreen_C.SchematicRequirementsMet // (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor) bool UItemInspectScreen_C::SchematicRequirementsMet() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "SchematicRequirementsMet"); Params::ItemInspectScreen_C_SchematicRequirementsMet Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function ItemInspectScreen.ItemInspectScreen_C.GetRequiredTagContainer // (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class UFortItemDefinition* ItemDef (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool HasRequiredTag (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor) // struct FGameplayTagContainer RequiredTagContainer (Parm, OutParm) void UItemInspectScreen_C::GetRequiredTagContainer(class UFortItemDefinition* ItemDef, bool* HasRequiredTag, struct FGameplayTagContainer* RequiredTagContainer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "GetRequiredTagContainer"); Params::ItemInspectScreen_C_GetRequiredTagContainer Parms{}; Parms.ItemDef = ItemDef; UObject::ProcessEvent(Func, &Parms); if (HasRequiredTag != nullptr) *HasRequiredTag = Parms.HasRequiredTag; if (RequiredTagContainer != nullptr) *RequiredTagContainer = std::move(Parms.RequiredTagContainer); } // Function ItemInspectScreen.ItemInspectScreen_C.SetupScrollWidget // (Public, BlueprintCallable, BlueprintEvent) void UItemInspectScreen_C::SetupScrollWidget() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "SetupScrollWidget"); UObject::ProcessEvent(Func, nullptr); } // Function ItemInspectScreen.ItemInspectScreen_C.SetupUpgrades // (Public, BlueprintCallable, BlueprintEvent) void UItemInspectScreen_C::SetupUpgrades() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "SetupUpgrades"); UObject::ProcessEvent(Func, nullptr); } // Function ItemInspectScreen.ItemInspectScreen_C.UpgradeQuestComplete // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // bool QuestIsComplete (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor) void UItemInspectScreen_C::UpgradeQuestComplete(bool* QuestIsComplete) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "UpgradeQuestComplete"); Params::ItemInspectScreen_C_UpgradeQuestComplete Parms{}; UObject::ProcessEvent(Func, &Parms); if (QuestIsComplete != nullptr) *QuestIsComplete = Parms.QuestIsComplete; } // Function ItemInspectScreen.ItemInspectScreen_C.AlterationQuestComplete // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // bool QuestComplete (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor) void UItemInspectScreen_C::AlterationQuestComplete(bool* QuestComplete) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "AlterationQuestComplete"); Params::ItemInspectScreen_C_AlterationQuestComplete Parms{}; UObject::ProcessEvent(Func, &Parms); if (QuestComplete != nullptr) *QuestComplete = Parms.QuestComplete; } // Function ItemInspectScreen.ItemInspectScreen_C.CheckForSideTutorialQuests // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // bool RelevantSideQuestFound (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor) void UItemInspectScreen_C::CheckForSideTutorialQuests(bool* RelevantSideQuestFound) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "CheckForSideTutorialQuests"); Params::ItemInspectScreen_C_CheckForSideTutorialQuests Parms{}; UObject::ProcessEvent(Func, &Parms); if (RelevantSideQuestFound != nullptr) *RelevantSideQuestFound = Parms.RelevantSideQuestFound; } // Function ItemInspectScreen.ItemInspectScreen_C.HandleShowUpgradeTutorial // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) void UItemInspectScreen_C::HandleShowUpgradeTutorial() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "HandleShowUpgradeTutorial"); UObject::ProcessEvent(Func, nullptr); } // Function ItemInspectScreen.ItemInspectScreen_C.HandleRefundPopup // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // bool bPassThrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor) void UItemInspectScreen_C::HandleRefundPopup(bool* bPassThrough) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "HandleRefundPopup"); Params::ItemInspectScreen_C_HandleRefundPopup Parms{}; UObject::ProcessEvent(Func, &Parms); if (bPassThrough != nullptr) *bPassThrough = Parms.bPassThrough; } // Function ItemInspectScreen.ItemInspectScreen_C.CreateRefundPopupMenu // (Public, BlueprintCallable, BlueprintEvent) void UItemInspectScreen_C::CreateRefundPopupMenu() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "CreateRefundPopupMenu"); UObject::ProcessEvent(Func, nullptr); } // Function ItemInspectScreen.ItemInspectScreen_C.ShowRefundHelpIfNecessary // (Public, BlueprintCallable, BlueprintEvent) void UItemInspectScreen_C::ShowRefundHelpIfNecessary() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "ShowRefundHelpIfNecessary"); UObject::ProcessEvent(Func, nullptr); } // Function ItemInspectScreen.ItemInspectScreen_C.GetRefundPopupInputActionState // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // EInputActionState State (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UItemInspectScreen_C::GetRefundPopupInputActionState(EInputActionState* State) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "GetRefundPopupInputActionState"); Params::ItemInspectScreen_C_GetRefundPopupInputActionState Parms{}; UObject::ProcessEvent(Func, &Parms); if (State != nullptr) *State = Parms.State; } // Function ItemInspectScreen.ItemInspectScreen_C.ShowRefundConfirmationModalWidget // (Public, BlueprintCallable, BlueprintEvent) void UItemInspectScreen_C::ShowRefundConfirmationModalWidget() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "ShowRefundConfirmationModalWidget"); UObject::ProcessEvent(Func, nullptr); } // Function ItemInspectScreen.ItemInspectScreen_C.ShouldShowRefundMessage // (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // bool Param_ShouldShowRefundMessage (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor) // class FText RefundDescriptionText (Parm, OutParm) void UItemInspectScreen_C::ShouldShowRefundMessage(bool* Param_ShouldShowRefundMessage, class FText* RefundDescriptionText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "ShouldShowRefundMessage"); Params::ItemInspectScreen_C_ShouldShowRefundMessage Parms{}; UObject::ProcessEvent(Func, &Parms); if (Param_ShouldShowRefundMessage != nullptr) *Param_ShouldShowRefundMessage = Parms.Param_ShouldShowRefundMessage; if (RefundDescriptionText != nullptr) *RefundDescriptionText = std::move(Parms.RefundDescriptionText); } // Function ItemInspectScreen.ItemInspectScreen_C.GetRefundHelpActions // (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // TArrayConfirmActions (Parm, OutParm, ZeroConstructor) // class FName DeclineAction (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UItemInspectScreen_C::GetRefundHelpActions(TArray* ConfirmActions, class FName* DeclineAction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ItemInspectScreen_C", "GetRefundHelpActions"); Params::ItemInspectScreen_C_GetRefundHelpActions Parms{}; UObject::ProcessEvent(Func, &Parms); if (ConfirmActions != nullptr) *ConfirmActions = std::move(Parms.ConfirmActions); if (DeclineAction != nullptr) *DeclineAction = Parms.DeclineAction; } }