Files
UnrealEvent/Aeon-740/SDK/InputReflector_functions.cpp
2024-10-18 01:01:36 +01:00

109 lines
3.6 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: InputReflector
#include "Basic.hpp"
#include "InputReflector_classes.hpp"
#include "InputReflector_parameters.hpp"
namespace SDK
{
// Function InputReflector.InputReflector_C.ExecuteUbergraph_InputReflector
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UInputReflector_C::ExecuteUbergraph_InputReflector(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InputReflector_C", "ExecuteUbergraph_InputReflector");
Params::InputReflector_C_ExecuteUbergraph_InputReflector Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function InputReflector.InputReflector_C.OnButtonAdded
// (Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// class UCommonButton* AddedButton (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FCommonInputActionHandlerData Data (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, NoDestructor)
void UInputReflector_C::OnButtonAdded(class UCommonButton* AddedButton, const struct FCommonInputActionHandlerData& Data)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InputReflector_C", "OnButtonAdded");
Params::InputReflector_C_OnButtonAdded Parms{};
Parms.AddedButton = AddedButton;
Parms.Data = std::move(Data);
UObject::ProcessEvent(Func, &Parms);
}
// Function InputReflector.InputReflector_C.HandleAddButton
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UCommonButton* AddedButton (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UInputReflector_C::HandleAddButton(class UCommonButton* AddedButton)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InputReflector_C", "HandleAddButton");
Params::InputReflector_C_HandleAddButton Parms{};
Parms.AddedButton = AddedButton;
UObject::ProcessEvent(Func, &Parms);
}
// Function InputReflector.InputReflector_C.StyleButton
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UCommonButton* ButtonToStyle (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, InstancedReference, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UCommonButton* ButtonStyled (Parm, OutParm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UInputReflector_C::StyleButton(class UCommonButton*& ButtonToStyle, class UCommonButton** ButtonStyled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InputReflector_C", "StyleButton");
Params::InputReflector_C_StyleButton Parms{};
Parms.ButtonToStyle = ButtonToStyle;
UObject::ProcessEvent(Func, &Parms);
ButtonToStyle = Parms.ButtonToStyle;
if (ButtonStyled != nullptr)
*ButtonStyled = Parms.ButtonStyled;
}
}