#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: InputReflector #include "Basic.hpp" #include "InputReflector_classes.hpp" #include "InputReflector_parameters.hpp" namespace SDK { // Function InputReflector.InputReflector_C.ExecuteUbergraph_InputReflector // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UInputReflector_C::ExecuteUbergraph_InputReflector(int32 EntryPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InputReflector_C", "ExecuteUbergraph_InputReflector"); Params::InputReflector_C_ExecuteUbergraph_InputReflector Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } // Function InputReflector.InputReflector_C.OnButtonAdded // (Event, Public, HasOutParams, BlueprintEvent) // Parameters: // class UCommonButton* AddedButton (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FCommonInputActionHandlerData Data (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, NoDestructor) void UInputReflector_C::OnButtonAdded(class UCommonButton* AddedButton, const struct FCommonInputActionHandlerData& Data) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InputReflector_C", "OnButtonAdded"); Params::InputReflector_C_OnButtonAdded Parms{}; Parms.AddedButton = AddedButton; Parms.Data = std::move(Data); UObject::ProcessEvent(Func, &Parms); } // Function InputReflector.InputReflector_C.HandleAddButton // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UCommonButton* AddedButton (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UInputReflector_C::HandleAddButton(class UCommonButton* AddedButton) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InputReflector_C", "HandleAddButton"); Params::InputReflector_C_HandleAddButton Parms{}; Parms.AddedButton = AddedButton; UObject::ProcessEvent(Func, &Parms); } // Function InputReflector.InputReflector_C.StyleButton // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class UCommonButton* ButtonToStyle (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, InstancedReference, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UCommonButton* ButtonStyled (Parm, OutParm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UInputReflector_C::StyleButton(class UCommonButton*& ButtonToStyle, class UCommonButton** ButtonStyled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InputReflector_C", "StyleButton"); Params::InputReflector_C_StyleButton Parms{}; Parms.ButtonToStyle = ButtonToStyle; UObject::ProcessEvent(Func, &Parms); ButtonToStyle = Parms.ButtonToStyle; if (ButtonStyled != nullptr) *ButtonStyled = Parms.ButtonStyled; } }