mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
427 lines
13 KiB
C++
427 lines
13 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: InputReflectorButton
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#include "Basic.hpp"
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#include "InputReflectorButton_classes.hpp"
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#include "InputReflectorButton_parameters.hpp"
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namespace SDK
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{
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// Function InputReflectorButton.InputReflectorButton_C.ExecuteUbergraph_InputReflectorButton
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UInputReflectorButton_C::ExecuteUbergraph_InputReflectorButton(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("InputReflectorButton_C", "ExecuteUbergraph_InputReflectorButton");
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Params::InputReflectorButton_C_ExecuteUbergraph_InputReflectorButton Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function InputReflectorButton.InputReflectorButton_C.Destruct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void UInputReflectorButton_C::Destruct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("InputReflectorButton_C", "Destruct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function InputReflectorButton.InputReflectorButton_C.Construct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void UInputReflectorButton_C::Construct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("InputReflectorButton_C", "Construct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function InputReflectorButton.InputReflectorButton_C.OnActionComplete
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// (Event, Protected, BlueprintEvent)
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void UInputReflectorButton_C::OnActionComplete()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("InputReflectorButton_C", "OnActionComplete");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function InputReflectorButton.InputReflectorButton_C.OnActionProgress
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// (Event, Protected, BlueprintEvent)
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// Parameters:
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// float HeldPercent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UInputReflectorButton_C::OnActionProgress(float HeldPercent)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("InputReflectorButton_C", "OnActionProgress");
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Params::InputReflectorButton_C_OnActionProgress Parms{};
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Parms.HeldPercent = HeldPercent;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function InputReflectorButton.InputReflectorButton_C.OnTriggeredInputActionChanged
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// (Event, Protected, HasOutParams, BlueprintEvent)
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// Parameters:
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// struct FDataTableRowHandle NewTriggeredAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, NoDestructor)
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void UInputReflectorButton_C::OnTriggeredInputActionChanged(const struct FDataTableRowHandle& NewTriggeredAction)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("InputReflectorButton_C", "OnTriggeredInputActionChanged");
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Params::InputReflectorButton_C_OnTriggeredInputActionChanged Parms{};
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Parms.NewTriggeredAction = std::move(NewTriggeredAction);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function InputReflectorButton.InputReflectorButton_C.BndEvt__CommonActionWidgetAction_K2Node_ComponentBoundEvent_0_OnInputMethodChanged__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// bool bUsingGamepad (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UInputReflectorButton_C::BndEvt__CommonActionWidgetAction_K2Node_ComponentBoundEvent_0_OnInputMethodChanged__DelegateSignature(bool bUsingGamepad)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("InputReflectorButton_C", "BndEvt__CommonActionWidgetAction_K2Node_ComponentBoundEvent_0_OnInputMethodChanged__DelegateSignature");
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Params::InputReflectorButton_C_BndEvt__CommonActionWidgetAction_K2Node_ComponentBoundEvent_0_OnInputMethodChanged__DelegateSignature Parms{};
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Parms.bUsingGamepad = bUsingGamepad;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function InputReflectorButton.InputReflectorButton_C.PreConstruct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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// Parameters:
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// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UInputReflectorButton_C::PreConstruct(bool IsDesignTime)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("InputReflectorButton_C", "PreConstruct");
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Params::InputReflectorButton_C_PreConstruct Parms{};
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Parms.IsDesignTime = IsDesignTime;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function InputReflectorButton.InputReflectorButton_C.OnCurrentTextStyleChanged
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// (Event, Protected, BlueprintEvent)
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void UInputReflectorButton_C::OnCurrentTextStyleChanged()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("InputReflectorButton_C", "OnCurrentTextStyleChanged");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function InputReflectorButton.InputReflectorButton_C.Set Text
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class FText Param_ButtonText (BlueprintVisible, BlueprintReadOnly, Parm)
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void UInputReflectorButton_C::Set_Text(const class FText& Param_ButtonText)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("InputReflectorButton_C", "Set Text");
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Params::InputReflectorButton_C_Set_Text Parms{};
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Parms.Param_ButtonText = std::move(Param_ButtonText);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function InputReflectorButton.InputReflectorButton_C.Set Icon
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FSlateBrush Param_IconBrush (BlueprintVisible, BlueprintReadOnly, Parm)
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void UInputReflectorButton_C::Set_Icon(const struct FSlateBrush& Param_IconBrush)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("InputReflectorButton_C", "Set Icon");
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Params::InputReflectorButton_C_Set_Icon Parms{};
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Parms.Param_IconBrush = std::move(Param_IconBrush);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function InputReflectorButton.InputReflectorButton_C.InitializeButton
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// (Public, BlueprintCallable, BlueprintEvent)
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void UInputReflectorButton_C::InitializeButton()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("InputReflectorButton_C", "InitializeButton");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function InputReflectorButton.InputReflectorButton_C.UpdateTextAndStyle
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool bUsingGamepad (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UInputReflectorButton_C::UpdateTextAndStyle(bool bUsingGamepad)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("InputReflectorButton_C", "UpdateTextAndStyle");
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Params::InputReflectorButton_C_UpdateTextAndStyle Parms{};
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Parms.bUsingGamepad = bUsingGamepad;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function InputReflectorButton.InputReflectorButton_C.SetControllerStyle
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UClass* Param_ControllerInputStyle (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UInputReflectorButton_C::SetControllerStyle(class UClass* Param_ControllerInputStyle)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("InputReflectorButton_C", "SetControllerStyle");
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Params::InputReflectorButton_C_SetControllerStyle Parms{};
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Parms.Param_ControllerInputStyle = Param_ControllerInputStyle;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function InputReflectorButton.InputReflectorButton_C.UpdateText
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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void UInputReflectorButton_C::UpdateText()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("InputReflectorButton_C", "UpdateText");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function InputReflectorButton.InputReflectorButton_C.UpdateStyle
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool UsingGamepad (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UInputReflectorButton_C::UpdateStyle(bool UsingGamepad)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("InputReflectorButton_C", "UpdateStyle");
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Params::InputReflectorButton_C_UpdateStyle Parms{};
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Parms.UsingGamepad = UsingGamepad;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function InputReflectorButton.InputReflectorButton_C.SetMouseKeyboardStyle
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UClass* Param_ControllerInputStyle (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UInputReflectorButton_C::SetMouseKeyboardStyle(class UClass* Param_ControllerInputStyle)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("InputReflectorButton_C", "SetMouseKeyboardStyle");
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Params::InputReflectorButton_C_SetMouseKeyboardStyle Parms{};
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Parms.Param_ControllerInputStyle = Param_ControllerInputStyle;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function InputReflectorButton.InputReflectorButton_C.UpdateContentAlignment
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// (Private, BlueprintCallable, BlueprintEvent)
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void UInputReflectorButton_C::UpdateContentAlignment()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("InputReflectorButton_C", "UpdateContentAlignment");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function InputReflectorButton.InputReflectorButton_C.SetContentAlignment
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// EHorizontalAlignment Param_ContentAlignment (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UInputReflectorButton_C::SetContentAlignment(EHorizontalAlignment Param_ContentAlignment)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("InputReflectorButton_C", "SetContentAlignment");
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Params::InputReflectorButton_C_SetContentAlignment Parms{};
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Parms.Param_ContentAlignment = Param_ContentAlignment;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function InputReflectorButton.InputReflectorButton_C.UpdateTextStyle
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// (Public, BlueprintCallable, BlueprintEvent)
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void UInputReflectorButton_C::UpdateTextStyle()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("InputReflectorButton_C", "UpdateTextStyle");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function InputReflectorButton.InputReflectorButton_C.SetInitialMouseKeyboardStyle
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// (Public, BlueprintCallable, BlueprintEvent)
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void UInputReflectorButton_C::SetInitialMouseKeyboardStyle()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("InputReflectorButton_C", "SetInitialMouseKeyboardStyle");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function InputReflectorButton.InputReflectorButton_C.SetTextInternal
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// (Private, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class FText InButtonText (BlueprintVisible, BlueprintReadOnly, Parm)
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void UInputReflectorButton_C::SetTextInternal(const class FText& InButtonText)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("InputReflectorButton_C", "SetTextInternal");
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Params::InputReflectorButton_C_SetTextInternal Parms{};
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Parms.InButtonText = std::move(InButtonText);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function InputReflectorButton.InputReflectorButton_C.ShowIcon
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool bShouldShow (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UInputReflectorButton_C::ShowIcon(bool bShouldShow)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("InputReflectorButton_C", "ShowIcon");
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Params::InputReflectorButton_C_ShowIcon Parms{};
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Parms.bShouldShow = bShouldShow;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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