Files
UnrealEvent/Aeon-740/SDK/InputReflectorButton_functions.cpp
2024-10-18 01:01:36 +01:00

427 lines
13 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: InputReflectorButton
#include "Basic.hpp"
#include "InputReflectorButton_classes.hpp"
#include "InputReflectorButton_parameters.hpp"
namespace SDK
{
// Function InputReflectorButton.InputReflectorButton_C.ExecuteUbergraph_InputReflectorButton
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UInputReflectorButton_C::ExecuteUbergraph_InputReflectorButton(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InputReflectorButton_C", "ExecuteUbergraph_InputReflectorButton");
Params::InputReflectorButton_C_ExecuteUbergraph_InputReflectorButton Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function InputReflectorButton.InputReflectorButton_C.Destruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UInputReflectorButton_C::Destruct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InputReflectorButton_C", "Destruct");
UObject::ProcessEvent(Func, nullptr);
}
// Function InputReflectorButton.InputReflectorButton_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UInputReflectorButton_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InputReflectorButton_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function InputReflectorButton.InputReflectorButton_C.OnActionComplete
// (Event, Protected, BlueprintEvent)
void UInputReflectorButton_C::OnActionComplete()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InputReflectorButton_C", "OnActionComplete");
UObject::ProcessEvent(Func, nullptr);
}
// Function InputReflectorButton.InputReflectorButton_C.OnActionProgress
// (Event, Protected, BlueprintEvent)
// Parameters:
// float HeldPercent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UInputReflectorButton_C::OnActionProgress(float HeldPercent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InputReflectorButton_C", "OnActionProgress");
Params::InputReflectorButton_C_OnActionProgress Parms{};
Parms.HeldPercent = HeldPercent;
UObject::ProcessEvent(Func, &Parms);
}
// Function InputReflectorButton.InputReflectorButton_C.OnTriggeredInputActionChanged
// (Event, Protected, HasOutParams, BlueprintEvent)
// Parameters:
// struct FDataTableRowHandle NewTriggeredAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, NoDestructor)
void UInputReflectorButton_C::OnTriggeredInputActionChanged(const struct FDataTableRowHandle& NewTriggeredAction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InputReflectorButton_C", "OnTriggeredInputActionChanged");
Params::InputReflectorButton_C_OnTriggeredInputActionChanged Parms{};
Parms.NewTriggeredAction = std::move(NewTriggeredAction);
UObject::ProcessEvent(Func, &Parms);
}
// Function InputReflectorButton.InputReflectorButton_C.BndEvt__CommonActionWidgetAction_K2Node_ComponentBoundEvent_0_OnInputMethodChanged__DelegateSignature
// (BlueprintEvent)
// Parameters:
// bool bUsingGamepad (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UInputReflectorButton_C::BndEvt__CommonActionWidgetAction_K2Node_ComponentBoundEvent_0_OnInputMethodChanged__DelegateSignature(bool bUsingGamepad)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InputReflectorButton_C", "BndEvt__CommonActionWidgetAction_K2Node_ComponentBoundEvent_0_OnInputMethodChanged__DelegateSignature");
Params::InputReflectorButton_C_BndEvt__CommonActionWidgetAction_K2Node_ComponentBoundEvent_0_OnInputMethodChanged__DelegateSignature Parms{};
Parms.bUsingGamepad = bUsingGamepad;
UObject::ProcessEvent(Func, &Parms);
}
// Function InputReflectorButton.InputReflectorButton_C.PreConstruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UInputReflectorButton_C::PreConstruct(bool IsDesignTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InputReflectorButton_C", "PreConstruct");
Params::InputReflectorButton_C_PreConstruct Parms{};
Parms.IsDesignTime = IsDesignTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function InputReflectorButton.InputReflectorButton_C.OnCurrentTextStyleChanged
// (Event, Protected, BlueprintEvent)
void UInputReflectorButton_C::OnCurrentTextStyleChanged()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InputReflectorButton_C", "OnCurrentTextStyleChanged");
UObject::ProcessEvent(Func, nullptr);
}
// Function InputReflectorButton.InputReflectorButton_C.Set Text
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FText Param_ButtonText (BlueprintVisible, BlueprintReadOnly, Parm)
void UInputReflectorButton_C::Set_Text(const class FText& Param_ButtonText)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InputReflectorButton_C", "Set Text");
Params::InputReflectorButton_C_Set_Text Parms{};
Parms.Param_ButtonText = std::move(Param_ButtonText);
UObject::ProcessEvent(Func, &Parms);
}
// Function InputReflectorButton.InputReflectorButton_C.Set Icon
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FSlateBrush Param_IconBrush (BlueprintVisible, BlueprintReadOnly, Parm)
void UInputReflectorButton_C::Set_Icon(const struct FSlateBrush& Param_IconBrush)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InputReflectorButton_C", "Set Icon");
Params::InputReflectorButton_C_Set_Icon Parms{};
Parms.Param_IconBrush = std::move(Param_IconBrush);
UObject::ProcessEvent(Func, &Parms);
}
// Function InputReflectorButton.InputReflectorButton_C.InitializeButton
// (Public, BlueprintCallable, BlueprintEvent)
void UInputReflectorButton_C::InitializeButton()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InputReflectorButton_C", "InitializeButton");
UObject::ProcessEvent(Func, nullptr);
}
// Function InputReflectorButton.InputReflectorButton_C.UpdateTextAndStyle
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool bUsingGamepad (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UInputReflectorButton_C::UpdateTextAndStyle(bool bUsingGamepad)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InputReflectorButton_C", "UpdateTextAndStyle");
Params::InputReflectorButton_C_UpdateTextAndStyle Parms{};
Parms.bUsingGamepad = bUsingGamepad;
UObject::ProcessEvent(Func, &Parms);
}
// Function InputReflectorButton.InputReflectorButton_C.SetControllerStyle
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UClass* Param_ControllerInputStyle (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UInputReflectorButton_C::SetControllerStyle(class UClass* Param_ControllerInputStyle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InputReflectorButton_C", "SetControllerStyle");
Params::InputReflectorButton_C_SetControllerStyle Parms{};
Parms.Param_ControllerInputStyle = Param_ControllerInputStyle;
UObject::ProcessEvent(Func, &Parms);
}
// Function InputReflectorButton.InputReflectorButton_C.UpdateText
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UInputReflectorButton_C::UpdateText()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InputReflectorButton_C", "UpdateText");
UObject::ProcessEvent(Func, nullptr);
}
// Function InputReflectorButton.InputReflectorButton_C.UpdateStyle
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool UsingGamepad (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UInputReflectorButton_C::UpdateStyle(bool UsingGamepad)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InputReflectorButton_C", "UpdateStyle");
Params::InputReflectorButton_C_UpdateStyle Parms{};
Parms.UsingGamepad = UsingGamepad;
UObject::ProcessEvent(Func, &Parms);
}
// Function InputReflectorButton.InputReflectorButton_C.SetMouseKeyboardStyle
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UClass* Param_ControllerInputStyle (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UInputReflectorButton_C::SetMouseKeyboardStyle(class UClass* Param_ControllerInputStyle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InputReflectorButton_C", "SetMouseKeyboardStyle");
Params::InputReflectorButton_C_SetMouseKeyboardStyle Parms{};
Parms.Param_ControllerInputStyle = Param_ControllerInputStyle;
UObject::ProcessEvent(Func, &Parms);
}
// Function InputReflectorButton.InputReflectorButton_C.UpdateContentAlignment
// (Private, BlueprintCallable, BlueprintEvent)
void UInputReflectorButton_C::UpdateContentAlignment()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InputReflectorButton_C", "UpdateContentAlignment");
UObject::ProcessEvent(Func, nullptr);
}
// Function InputReflectorButton.InputReflectorButton_C.SetContentAlignment
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// EHorizontalAlignment Param_ContentAlignment (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UInputReflectorButton_C::SetContentAlignment(EHorizontalAlignment Param_ContentAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InputReflectorButton_C", "SetContentAlignment");
Params::InputReflectorButton_C_SetContentAlignment Parms{};
Parms.Param_ContentAlignment = Param_ContentAlignment;
UObject::ProcessEvent(Func, &Parms);
}
// Function InputReflectorButton.InputReflectorButton_C.UpdateTextStyle
// (Public, BlueprintCallable, BlueprintEvent)
void UInputReflectorButton_C::UpdateTextStyle()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InputReflectorButton_C", "UpdateTextStyle");
UObject::ProcessEvent(Func, nullptr);
}
// Function InputReflectorButton.InputReflectorButton_C.SetInitialMouseKeyboardStyle
// (Public, BlueprintCallable, BlueprintEvent)
void UInputReflectorButton_C::SetInitialMouseKeyboardStyle()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InputReflectorButton_C", "SetInitialMouseKeyboardStyle");
UObject::ProcessEvent(Func, nullptr);
}
// Function InputReflectorButton.InputReflectorButton_C.SetTextInternal
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FText InButtonText (BlueprintVisible, BlueprintReadOnly, Parm)
void UInputReflectorButton_C::SetTextInternal(const class FText& InButtonText)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InputReflectorButton_C", "SetTextInternal");
Params::InputReflectorButton_C_SetTextInternal Parms{};
Parms.InButtonText = std::move(InButtonText);
UObject::ProcessEvent(Func, &Parms);
}
// Function InputReflectorButton.InputReflectorButton_C.ShowIcon
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool bShouldShow (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UInputReflectorButton_C::ShowIcon(bool bShouldShow)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InputReflectorButton_C", "ShowIcon");
Params::InputReflectorButton_C_ShowIcon Parms{};
Parms.bShouldShow = bShouldShow;
UObject::ProcessEvent(Func, &Parms);
}
}