#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: InputReflectorButton #include "Basic.hpp" #include "InputReflectorButton_classes.hpp" #include "InputReflectorButton_parameters.hpp" namespace SDK { // Function InputReflectorButton.InputReflectorButton_C.ExecuteUbergraph_InputReflectorButton // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UInputReflectorButton_C::ExecuteUbergraph_InputReflectorButton(int32 EntryPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InputReflectorButton_C", "ExecuteUbergraph_InputReflectorButton"); Params::InputReflectorButton_C_ExecuteUbergraph_InputReflectorButton Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } // Function InputReflectorButton.InputReflectorButton_C.Destruct // (BlueprintCosmetic, Event, Public, BlueprintEvent) void UInputReflectorButton_C::Destruct() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InputReflectorButton_C", "Destruct"); UObject::ProcessEvent(Func, nullptr); } // Function InputReflectorButton.InputReflectorButton_C.Construct // (BlueprintCosmetic, Event, Public, BlueprintEvent) void UInputReflectorButton_C::Construct() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InputReflectorButton_C", "Construct"); UObject::ProcessEvent(Func, nullptr); } // Function InputReflectorButton.InputReflectorButton_C.OnActionComplete // (Event, Protected, BlueprintEvent) void UInputReflectorButton_C::OnActionComplete() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InputReflectorButton_C", "OnActionComplete"); UObject::ProcessEvent(Func, nullptr); } // Function InputReflectorButton.InputReflectorButton_C.OnActionProgress // (Event, Protected, BlueprintEvent) // Parameters: // float HeldPercent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UInputReflectorButton_C::OnActionProgress(float HeldPercent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InputReflectorButton_C", "OnActionProgress"); Params::InputReflectorButton_C_OnActionProgress Parms{}; Parms.HeldPercent = HeldPercent; UObject::ProcessEvent(Func, &Parms); } // Function InputReflectorButton.InputReflectorButton_C.OnTriggeredInputActionChanged // (Event, Protected, HasOutParams, BlueprintEvent) // Parameters: // struct FDataTableRowHandle NewTriggeredAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, NoDestructor) void UInputReflectorButton_C::OnTriggeredInputActionChanged(const struct FDataTableRowHandle& NewTriggeredAction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InputReflectorButton_C", "OnTriggeredInputActionChanged"); Params::InputReflectorButton_C_OnTriggeredInputActionChanged Parms{}; Parms.NewTriggeredAction = std::move(NewTriggeredAction); UObject::ProcessEvent(Func, &Parms); } // Function InputReflectorButton.InputReflectorButton_C.BndEvt__CommonActionWidgetAction_K2Node_ComponentBoundEvent_0_OnInputMethodChanged__DelegateSignature // (BlueprintEvent) // Parameters: // bool bUsingGamepad (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UInputReflectorButton_C::BndEvt__CommonActionWidgetAction_K2Node_ComponentBoundEvent_0_OnInputMethodChanged__DelegateSignature(bool bUsingGamepad) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InputReflectorButton_C", "BndEvt__CommonActionWidgetAction_K2Node_ComponentBoundEvent_0_OnInputMethodChanged__DelegateSignature"); Params::InputReflectorButton_C_BndEvt__CommonActionWidgetAction_K2Node_ComponentBoundEvent_0_OnInputMethodChanged__DelegateSignature Parms{}; Parms.bUsingGamepad = bUsingGamepad; UObject::ProcessEvent(Func, &Parms); } // Function InputReflectorButton.InputReflectorButton_C.PreConstruct // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UInputReflectorButton_C::PreConstruct(bool IsDesignTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InputReflectorButton_C", "PreConstruct"); Params::InputReflectorButton_C_PreConstruct Parms{}; Parms.IsDesignTime = IsDesignTime; UObject::ProcessEvent(Func, &Parms); } // Function InputReflectorButton.InputReflectorButton_C.OnCurrentTextStyleChanged // (Event, Protected, BlueprintEvent) void UInputReflectorButton_C::OnCurrentTextStyleChanged() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InputReflectorButton_C", "OnCurrentTextStyleChanged"); UObject::ProcessEvent(Func, nullptr); } // Function InputReflectorButton.InputReflectorButton_C.Set Text // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class FText Param_ButtonText (BlueprintVisible, BlueprintReadOnly, Parm) void UInputReflectorButton_C::Set_Text(const class FText& Param_ButtonText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InputReflectorButton_C", "Set Text"); Params::InputReflectorButton_C_Set_Text Parms{}; Parms.Param_ButtonText = std::move(Param_ButtonText); UObject::ProcessEvent(Func, &Parms); } // Function InputReflectorButton.InputReflectorButton_C.Set Icon // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // struct FSlateBrush Param_IconBrush (BlueprintVisible, BlueprintReadOnly, Parm) void UInputReflectorButton_C::Set_Icon(const struct FSlateBrush& Param_IconBrush) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InputReflectorButton_C", "Set Icon"); Params::InputReflectorButton_C_Set_Icon Parms{}; Parms.Param_IconBrush = std::move(Param_IconBrush); UObject::ProcessEvent(Func, &Parms); } // Function InputReflectorButton.InputReflectorButton_C.InitializeButton // (Public, BlueprintCallable, BlueprintEvent) void UInputReflectorButton_C::InitializeButton() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InputReflectorButton_C", "InitializeButton"); UObject::ProcessEvent(Func, nullptr); } // Function InputReflectorButton.InputReflectorButton_C.UpdateTextAndStyle // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool bUsingGamepad (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UInputReflectorButton_C::UpdateTextAndStyle(bool bUsingGamepad) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InputReflectorButton_C", "UpdateTextAndStyle"); Params::InputReflectorButton_C_UpdateTextAndStyle Parms{}; Parms.bUsingGamepad = bUsingGamepad; UObject::ProcessEvent(Func, &Parms); } // Function InputReflectorButton.InputReflectorButton_C.SetControllerStyle // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UClass* Param_ControllerInputStyle (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UInputReflectorButton_C::SetControllerStyle(class UClass* Param_ControllerInputStyle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InputReflectorButton_C", "SetControllerStyle"); Params::InputReflectorButton_C_SetControllerStyle Parms{}; Parms.Param_ControllerInputStyle = Param_ControllerInputStyle; UObject::ProcessEvent(Func, &Parms); } // Function InputReflectorButton.InputReflectorButton_C.UpdateText // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) void UInputReflectorButton_C::UpdateText() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InputReflectorButton_C", "UpdateText"); UObject::ProcessEvent(Func, nullptr); } // Function InputReflectorButton.InputReflectorButton_C.UpdateStyle // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool UsingGamepad (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UInputReflectorButton_C::UpdateStyle(bool UsingGamepad) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InputReflectorButton_C", "UpdateStyle"); Params::InputReflectorButton_C_UpdateStyle Parms{}; Parms.UsingGamepad = UsingGamepad; UObject::ProcessEvent(Func, &Parms); } // Function InputReflectorButton.InputReflectorButton_C.SetMouseKeyboardStyle // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UClass* Param_ControllerInputStyle (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UInputReflectorButton_C::SetMouseKeyboardStyle(class UClass* Param_ControllerInputStyle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InputReflectorButton_C", "SetMouseKeyboardStyle"); Params::InputReflectorButton_C_SetMouseKeyboardStyle Parms{}; Parms.Param_ControllerInputStyle = Param_ControllerInputStyle; UObject::ProcessEvent(Func, &Parms); } // Function InputReflectorButton.InputReflectorButton_C.UpdateContentAlignment // (Private, BlueprintCallable, BlueprintEvent) void UInputReflectorButton_C::UpdateContentAlignment() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InputReflectorButton_C", "UpdateContentAlignment"); UObject::ProcessEvent(Func, nullptr); } // Function InputReflectorButton.InputReflectorButton_C.SetContentAlignment // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // EHorizontalAlignment Param_ContentAlignment (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UInputReflectorButton_C::SetContentAlignment(EHorizontalAlignment Param_ContentAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InputReflectorButton_C", "SetContentAlignment"); Params::InputReflectorButton_C_SetContentAlignment Parms{}; Parms.Param_ContentAlignment = Param_ContentAlignment; UObject::ProcessEvent(Func, &Parms); } // Function InputReflectorButton.InputReflectorButton_C.UpdateTextStyle // (Public, BlueprintCallable, BlueprintEvent) void UInputReflectorButton_C::UpdateTextStyle() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InputReflectorButton_C", "UpdateTextStyle"); UObject::ProcessEvent(Func, nullptr); } // Function InputReflectorButton.InputReflectorButton_C.SetInitialMouseKeyboardStyle // (Public, BlueprintCallable, BlueprintEvent) void UInputReflectorButton_C::SetInitialMouseKeyboardStyle() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InputReflectorButton_C", "SetInitialMouseKeyboardStyle"); UObject::ProcessEvent(Func, nullptr); } // Function InputReflectorButton.InputReflectorButton_C.SetTextInternal // (Private, BlueprintCallable, BlueprintEvent) // Parameters: // class FText InButtonText (BlueprintVisible, BlueprintReadOnly, Parm) void UInputReflectorButton_C::SetTextInternal(const class FText& InButtonText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InputReflectorButton_C", "SetTextInternal"); Params::InputReflectorButton_C_SetTextInternal Parms{}; Parms.InButtonText = std::move(InButtonText); UObject::ProcessEvent(Func, &Parms); } // Function InputReflectorButton.InputReflectorButton_C.ShowIcon // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool bShouldShow (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UInputReflectorButton_C::ShowIcon(bool bShouldShow) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InputReflectorButton_C", "ShowIcon"); Params::InputReflectorButton_C_ShowIcon Parms{}; Parms.bShouldShow = bShouldShow; UObject::ProcessEvent(Func, &Parms); } }