Files
UnrealEvent/Aeon-740/SDK/ImageWriteQueue_functions.cpp
2024-10-18 01:01:36 +01:00

50 lines
1.5 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: ImageWriteQueue
#include "Basic.hpp"
#include "ImageWriteQueue_classes.hpp"
#include "ImageWriteQueue_parameters.hpp"
namespace SDK
{
// Function ImageWriteQueue.ImageWriteBlueprintLibrary.ExportToDisk
// (Final, RequiredAPI, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UTexture* Texture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString Filename (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FImageWriteOptions Options (ConstParm, Parm, OutParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
void UImageWriteBlueprintLibrary::ExportToDisk(class UTexture* Texture, const class FString& Filename, const struct FImageWriteOptions& Options)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("ImageWriteBlueprintLibrary", "ExportToDisk");
Params::ImageWriteBlueprintLibrary_ExportToDisk Parms{};
Parms.Texture = Texture;
Parms.Filename = std::move(Filename);
Parms.Options = std::move(Options);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
}