Files
UnrealEvent/Aeon-740/SDK/HeroLoadoutActiveAbilityDetailRow_functions.cpp
2024-10-18 01:01:36 +01:00

221 lines
7.6 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: HeroLoadoutActiveAbilityDetailRow
#include "Basic.hpp"
#include "HeroLoadoutActiveAbilityDetailRow_classes.hpp"
#include "HeroLoadoutActiveAbilityDetailRow_parameters.hpp"
namespace SDK
{
// Function HeroLoadoutActiveAbilityDetailRow.HeroLoadoutActiveAbilityDetailRow_C.ExecuteUbergraph_HeroLoadoutActiveAbilityDetailRow
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UHeroLoadoutActiveAbilityDetailRow_C::ExecuteUbergraph_HeroLoadoutActiveAbilityDetailRow(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroLoadoutActiveAbilityDetailRow_C", "ExecuteUbergraph_HeroLoadoutActiveAbilityDetailRow");
Params::HeroLoadoutActiveAbilityDetailRow_C_ExecuteUbergraph_HeroLoadoutActiveAbilityDetailRow Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function HeroLoadoutActiveAbilityDetailRow.HeroLoadoutActiveAbilityDetailRow_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UHeroLoadoutActiveAbilityDetailRow_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroLoadoutActiveAbilityDetailRow_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function HeroLoadoutActiveAbilityDetailRow.HeroLoadoutActiveAbilityDetailRow_C.PreConstruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UHeroLoadoutActiveAbilityDetailRow_C::PreConstruct(bool IsDesignTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroLoadoutActiveAbilityDetailRow_C", "PreConstruct");
Params::HeroLoadoutActiveAbilityDetailRow_C_PreConstruct Parms{};
Parms.IsDesignTime = IsDesignTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function HeroLoadoutActiveAbilityDetailRow.HeroLoadoutActiveAbilityDetailRow_C.UpdateFromStyle
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UHeroLoadoutActiveAbilityDetailRow_C::UpdateFromStyle()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroLoadoutActiveAbilityDetailRow_C", "UpdateFromStyle");
UObject::ProcessEvent(Func, nullptr);
}
// Function HeroLoadoutActiveAbilityDetailRow.HeroLoadoutActiveAbilityDetailRow_C.UpdateFromState
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UHeroLoadoutActiveAbilityDetailRow_C::UpdateFromState()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroLoadoutActiveAbilityDetailRow_C", "UpdateFromState");
UObject::ProcessEvent(Func, nullptr);
}
// Function HeroLoadoutActiveAbilityDetailRow.HeroLoadoutActiveAbilityDetailRow_C.UpdateTextStyles
// (Public, BlueprintCallable, BlueprintEvent)
void UHeroLoadoutActiveAbilityDetailRow_C::UpdateTextStyles()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroLoadoutActiveAbilityDetailRow_C", "UpdateTextStyles");
UObject::ProcessEvent(Func, nullptr);
}
// Function HeroLoadoutActiveAbilityDetailRow.HeroLoadoutActiveAbilityDetailRow_C.SetHero
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UFortHero* Hero (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UHeroLoadoutActiveAbilityDetailRow_C::SetHero(class UFortHero* Hero)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroLoadoutActiveAbilityDetailRow_C", "SetHero");
Params::HeroLoadoutActiveAbilityDetailRow_C_SetHero Parms{};
Parms.Hero = Hero;
UObject::ProcessEvent(Func, &Parms);
}
// Function HeroLoadoutActiveAbilityDetailRow.HeroLoadoutActiveAbilityDetailRow_C.GetAbilityKit
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class UFortAbilityKit* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class UFortAbilityKit* UHeroLoadoutActiveAbilityDetailRow_C::GetAbilityKit()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroLoadoutActiveAbilityDetailRow_C", "GetAbilityKit");
Params::HeroLoadoutActiveAbilityDetailRow_C_GetAbilityKit Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function HeroLoadoutActiveAbilityDetailRow.HeroLoadoutActiveAbilityDetailRow_C.IsAbilityUnlocked
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
bool UHeroLoadoutActiveAbilityDetailRow_C::IsAbilityUnlocked()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroLoadoutActiveAbilityDetailRow_C", "IsAbilityUnlocked");
Params::HeroLoadoutActiveAbilityDetailRow_C_IsAbilityUnlocked Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function HeroLoadoutActiveAbilityDetailRow.HeroLoadoutActiveAbilityDetailRow_C.SetAbilityKit
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UFortAbilityKit* Param_AbilityKit (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UHeroLoadoutActiveAbilityDetailRow_C::SetAbilityKit(class UFortAbilityKit* Param_AbilityKit)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroLoadoutActiveAbilityDetailRow_C", "SetAbilityKit");
Params::HeroLoadoutActiveAbilityDetailRow_C_SetAbilityKit Parms{};
Parms.Param_AbilityKit = Param_AbilityKit;
UObject::ProcessEvent(Func, &Parms);
}
// Function HeroLoadoutActiveAbilityDetailRow.HeroLoadoutActiveAbilityDetailRow_C.SetDisplayState
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool ShowName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool ShowDescription (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool Param_UseVerboseDescription (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UHeroLoadoutActiveAbilityDetailRow_C::SetDisplayState(bool ShowName, bool ShowDescription, bool Param_UseVerboseDescription)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeroLoadoutActiveAbilityDetailRow_C", "SetDisplayState");
Params::HeroLoadoutActiveAbilityDetailRow_C_SetDisplayState Parms{};
Parms.ShowName = ShowName;
Parms.ShowDescription = ShowDescription;
Parms.Param_UseVerboseDescription = Param_UseVerboseDescription;
UObject::ProcessEvent(Func, &Parms);
}
}