#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: HeroLoadoutActiveAbilityDetailRow #include "Basic.hpp" #include "HeroLoadoutActiveAbilityDetailRow_classes.hpp" #include "HeroLoadoutActiveAbilityDetailRow_parameters.hpp" namespace SDK { // Function HeroLoadoutActiveAbilityDetailRow.HeroLoadoutActiveAbilityDetailRow_C.ExecuteUbergraph_HeroLoadoutActiveAbilityDetailRow // (Final, UbergraphFunction) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UHeroLoadoutActiveAbilityDetailRow_C::ExecuteUbergraph_HeroLoadoutActiveAbilityDetailRow(int32 EntryPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HeroLoadoutActiveAbilityDetailRow_C", "ExecuteUbergraph_HeroLoadoutActiveAbilityDetailRow"); Params::HeroLoadoutActiveAbilityDetailRow_C_ExecuteUbergraph_HeroLoadoutActiveAbilityDetailRow Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } // Function HeroLoadoutActiveAbilityDetailRow.HeroLoadoutActiveAbilityDetailRow_C.Construct // (BlueprintCosmetic, Event, Public, BlueprintEvent) void UHeroLoadoutActiveAbilityDetailRow_C::Construct() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HeroLoadoutActiveAbilityDetailRow_C", "Construct"); UObject::ProcessEvent(Func, nullptr); } // Function HeroLoadoutActiveAbilityDetailRow.HeroLoadoutActiveAbilityDetailRow_C.PreConstruct // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UHeroLoadoutActiveAbilityDetailRow_C::PreConstruct(bool IsDesignTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HeroLoadoutActiveAbilityDetailRow_C", "PreConstruct"); Params::HeroLoadoutActiveAbilityDetailRow_C_PreConstruct Parms{}; Parms.IsDesignTime = IsDesignTime; UObject::ProcessEvent(Func, &Parms); } // Function HeroLoadoutActiveAbilityDetailRow.HeroLoadoutActiveAbilityDetailRow_C.UpdateFromStyle // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) void UHeroLoadoutActiveAbilityDetailRow_C::UpdateFromStyle() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HeroLoadoutActiveAbilityDetailRow_C", "UpdateFromStyle"); UObject::ProcessEvent(Func, nullptr); } // Function HeroLoadoutActiveAbilityDetailRow.HeroLoadoutActiveAbilityDetailRow_C.UpdateFromState // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) void UHeroLoadoutActiveAbilityDetailRow_C::UpdateFromState() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HeroLoadoutActiveAbilityDetailRow_C", "UpdateFromState"); UObject::ProcessEvent(Func, nullptr); } // Function HeroLoadoutActiveAbilityDetailRow.HeroLoadoutActiveAbilityDetailRow_C.UpdateTextStyles // (Public, BlueprintCallable, BlueprintEvent) void UHeroLoadoutActiveAbilityDetailRow_C::UpdateTextStyles() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HeroLoadoutActiveAbilityDetailRow_C", "UpdateTextStyles"); UObject::ProcessEvent(Func, nullptr); } // Function HeroLoadoutActiveAbilityDetailRow.HeroLoadoutActiveAbilityDetailRow_C.SetHero // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UFortHero* Hero (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UHeroLoadoutActiveAbilityDetailRow_C::SetHero(class UFortHero* Hero) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HeroLoadoutActiveAbilityDetailRow_C", "SetHero"); Params::HeroLoadoutActiveAbilityDetailRow_C_SetHero Parms{}; Parms.Hero = Hero; UObject::ProcessEvent(Func, &Parms); } // Function HeroLoadoutActiveAbilityDetailRow.HeroLoadoutActiveAbilityDetailRow_C.GetAbilityKit // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class UFortAbilityKit* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class UFortAbilityKit* UHeroLoadoutActiveAbilityDetailRow_C::GetAbilityKit() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HeroLoadoutActiveAbilityDetailRow_C", "GetAbilityKit"); Params::HeroLoadoutActiveAbilityDetailRow_C_GetAbilityKit Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function HeroLoadoutActiveAbilityDetailRow.HeroLoadoutActiveAbilityDetailRow_C.IsAbilityUnlocked // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor) bool UHeroLoadoutActiveAbilityDetailRow_C::IsAbilityUnlocked() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HeroLoadoutActiveAbilityDetailRow_C", "IsAbilityUnlocked"); Params::HeroLoadoutActiveAbilityDetailRow_C_IsAbilityUnlocked Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function HeroLoadoutActiveAbilityDetailRow.HeroLoadoutActiveAbilityDetailRow_C.SetAbilityKit // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UFortAbilityKit* Param_AbilityKit (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UHeroLoadoutActiveAbilityDetailRow_C::SetAbilityKit(class UFortAbilityKit* Param_AbilityKit) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HeroLoadoutActiveAbilityDetailRow_C", "SetAbilityKit"); Params::HeroLoadoutActiveAbilityDetailRow_C_SetAbilityKit Parms{}; Parms.Param_AbilityKit = Param_AbilityKit; UObject::ProcessEvent(Func, &Parms); } // Function HeroLoadoutActiveAbilityDetailRow.HeroLoadoutActiveAbilityDetailRow_C.SetDisplayState // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool ShowName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // bool ShowDescription (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // bool Param_UseVerboseDescription (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UHeroLoadoutActiveAbilityDetailRow_C::SetDisplayState(bool ShowName, bool ShowDescription, bool Param_UseVerboseDescription) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HeroLoadoutActiveAbilityDetailRow_C", "SetDisplayState"); Params::HeroLoadoutActiveAbilityDetailRow_C_SetDisplayState Parms{}; Parms.ShowName = ShowName; Parms.ShowDescription = ShowDescription; Parms.Param_UseVerboseDescription = Param_UseVerboseDescription; UObject::ProcessEvent(Func, &Parms); } }