Files
UnrealEvent/Aeon-740/SDK/HelpEntryBodyWidget_functions.cpp
2024-10-18 01:01:36 +01:00

97 lines
2.3 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: HelpEntryBodyWidget
#include "Basic.hpp"
#include "HelpEntryBodyWidget_classes.hpp"
#include "HelpEntryBodyWidget_parameters.hpp"
namespace SDK
{
// Function HelpEntryBodyWidget.HelpEntryBodyWidget_C.SetActiveEntry
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UFortHelpItem* InHelpItem (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UHelpEntryBodyWidget_C::SetActiveEntry(class UFortHelpItem* InHelpItem)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HelpEntryBodyWidget_C", "SetActiveEntry");
Params::HelpEntryBodyWidget_C_SetActiveEntry Parms{};
Parms.InHelpItem = InHelpItem;
UObject::ProcessEvent(Func, &Parms);
}
// Function HelpEntryBodyWidget.HelpEntryBodyWidget_C.UpdateBodyText
// (Public, BlueprintCallable, BlueprintEvent)
void UHelpEntryBodyWidget_C::UpdateBodyText()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HelpEntryBodyWidget_C", "UpdateBodyText");
UObject::ProcessEvent(Func, nullptr);
}
// Function HelpEntryBodyWidget.HelpEntryBodyWidget_C.UpdateAdditionalWidget
// (Public, BlueprintCallable, BlueprintEvent)
void UHelpEntryBodyWidget_C::UpdateAdditionalWidget()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HelpEntryBodyWidget_C", "UpdateAdditionalWidget");
UObject::ProcessEvent(Func, nullptr);
}
// Function HelpEntryBodyWidget.HelpEntryBodyWidget_C.UpdateAdditionalImage
// (Public, BlueprintCallable, BlueprintEvent)
void UHelpEntryBodyWidget_C::UpdateAdditionalImage()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HelpEntryBodyWidget_C", "UpdateAdditionalImage");
UObject::ProcessEvent(Func, nullptr);
}
// Function HelpEntryBodyWidget.HelpEntryBodyWidget_C.ResetAdditionalContent
// (Public, BlueprintCallable, BlueprintEvent)
void UHelpEntryBodyWidget_C::ResetAdditionalContent()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HelpEntryBodyWidget_C", "ResetAdditionalContent");
UObject::ProcessEvent(Func, nullptr);
}
}