mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
342 lines
11 KiB
C++
342 lines
11 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: HeaderWithNav
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#include "Basic.hpp"
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#include "HeaderWithNav_classes.hpp"
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#include "HeaderWithNav_parameters.hpp"
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namespace SDK
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{
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// Function HeaderWithNav.HeaderWithNav_C.BackButtonPressed__DelegateSignature
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// (Public, Delegate, BlueprintCallable, BlueprintEvent)
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void UHeaderWithNav_C::BackButtonPressed__DelegateSignature()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HeaderWithNav_C", "BackButtonPressed__DelegateSignature");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function HeaderWithNav.HeaderWithNav_C.ButtonPressed__DelegateSignature
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// (Public, Delegate, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// int32 InIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UHeaderWithNav_C::ButtonPressed__DelegateSignature(int32 InIndex)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HeaderWithNav_C", "ButtonPressed__DelegateSignature");
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Params::HeaderWithNav_C_ButtonPressed__DelegateSignature Parms{};
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Parms.InIndex = InIndex;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function HeaderWithNav.HeaderWithNav_C.CycleLeftPressed__DelegateSignature
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// (Public, Delegate, BlueprintCallable, BlueprintEvent)
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void UHeaderWithNav_C::CycleLeftPressed__DelegateSignature()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HeaderWithNav_C", "CycleLeftPressed__DelegateSignature");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function HeaderWithNav.HeaderWithNav_C.CycleRightPressed__DelegateSignature
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// (Public, Delegate, BlueprintCallable, BlueprintEvent)
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void UHeaderWithNav_C::CycleRightPressed__DelegateSignature()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HeaderWithNav_C", "CycleRightPressed__DelegateSignature");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function HeaderWithNav.HeaderWithNav_C.ExecuteUbergraph_HeaderWithNav
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UHeaderWithNav_C::ExecuteUbergraph_HeaderWithNav(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HeaderWithNav_C", "ExecuteUbergraph_HeaderWithNav");
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Params::HeaderWithNav_C_ExecuteUbergraph_HeaderWithNav Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function HeaderWithNav.HeaderWithNav_C.BndEvt__PageRightBtn_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UHeaderWithNav_C::BndEvt__PageRightBtn_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HeaderWithNav_C", "BndEvt__PageRightBtn_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature");
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Params::HeaderWithNav_C_BndEvt__PageRightBtn_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function HeaderWithNav.HeaderWithNav_C.BndEvt__PageLeftBtn_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UHeaderWithNav_C::BndEvt__PageLeftBtn_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HeaderWithNav_C", "BndEvt__PageLeftBtn_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature");
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Params::HeaderWithNav_C_BndEvt__PageLeftBtn_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function HeaderWithNav.HeaderWithNav_C.PreConstruct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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// Parameters:
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// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UHeaderWithNav_C::PreConstruct(bool IsDesignTime)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HeaderWithNav_C", "PreConstruct");
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Params::HeaderWithNav_C_PreConstruct Parms{};
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Parms.IsDesignTime = IsDesignTime;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function HeaderWithNav.HeaderWithNav_C.BndEvt__Button_Back_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UHeaderWithNav_C::BndEvt__Button_Back_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HeaderWithNav_C", "BndEvt__Button_Back_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature");
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Params::HeaderWithNav_C_BndEvt__Button_Back_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function HeaderWithNav.HeaderWithNav_C.HandleInputMethodChanged
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool bUsingGamepad (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UHeaderWithNav_C::HandleInputMethodChanged(bool bUsingGamepad)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HeaderWithNav_C", "HandleInputMethodChanged");
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Params::HeaderWithNav_C_HandleInputMethodChanged Parms{};
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Parms.bUsingGamepad = bUsingGamepad;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function HeaderWithNav.HeaderWithNav_C.Construct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void UHeaderWithNav_C::Construct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HeaderWithNav_C", "Construct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function HeaderWithNav.HeaderWithNav_C.Update
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool IsUsingGamepad (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UHeaderWithNav_C::Update(bool IsUsingGamepad)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HeaderWithNav_C", "Update");
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Params::HeaderWithNav_C_Update Parms{};
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Parms.IsUsingGamepad = IsUsingGamepad;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function HeaderWithNav.HeaderWithNav_C.SetTextAndUpdate
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class FText Text (BlueprintVisible, BlueprintReadOnly, Parm)
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void UHeaderWithNav_C::SetTextAndUpdate(const class FText& Text)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HeaderWithNav_C", "SetTextAndUpdate");
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Params::HeaderWithNav_C_SetTextAndUpdate Parms{};
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Parms.Text = std::move(Text);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function HeaderWithNav.HeaderWithNav_C.SetIndex
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// int32 InIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UHeaderWithNav_C::SetIndex(int32 InIndex)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HeaderWithNav_C", "SetIndex");
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Params::HeaderWithNav_C_SetIndex Parms{};
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Parms.InIndex = InIndex;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function HeaderWithNav.HeaderWithNav_C.UpdateIndex
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool Increment (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UHeaderWithNav_C::UpdateIndex(bool Increment)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HeaderWithNav_C", "UpdateIndex");
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Params::HeaderWithNav_C_UpdateIndex Parms{};
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Parms.Increment = Increment;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function HeaderWithNav.HeaderWithNav_C.IncludeDefenders
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool Param_IncludeDefenders (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UHeaderWithNav_C::IncludeDefenders(bool* Param_IncludeDefenders)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HeaderWithNav_C", "IncludeDefenders");
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Params::HeaderWithNav_C_IncludeDefenders Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (Param_IncludeDefenders != nullptr)
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*Param_IncludeDefenders = Parms.Param_IncludeDefenders;
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}
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// Function HeaderWithNav.HeaderWithNav_C.SetArrowButtonState
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool EnableLeftArrow (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool EnableRightArrow (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// bool HideInsteadOfEnable (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UHeaderWithNav_C::SetArrowButtonState(bool EnableLeftArrow, bool EnableRightArrow, bool HideInsteadOfEnable)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("HeaderWithNav_C", "SetArrowButtonState");
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Params::HeaderWithNav_C_SetArrowButtonState Parms{};
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Parms.EnableLeftArrow = EnableLeftArrow;
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Parms.EnableRightArrow = EnableRightArrow;
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Parms.HideInsteadOfEnable = HideInsteadOfEnable;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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