Files
UnrealEvent/Aeon-740/SDK/HeaderWithNav_functions.cpp
2024-10-18 01:01:36 +01:00

342 lines
11 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: HeaderWithNav
#include "Basic.hpp"
#include "HeaderWithNav_classes.hpp"
#include "HeaderWithNav_parameters.hpp"
namespace SDK
{
// Function HeaderWithNav.HeaderWithNav_C.BackButtonPressed__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
void UHeaderWithNav_C::BackButtonPressed__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeaderWithNav_C", "BackButtonPressed__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function HeaderWithNav.HeaderWithNav_C.ButtonPressed__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 InIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UHeaderWithNav_C::ButtonPressed__DelegateSignature(int32 InIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeaderWithNav_C", "ButtonPressed__DelegateSignature");
Params::HeaderWithNav_C_ButtonPressed__DelegateSignature Parms{};
Parms.InIndex = InIndex;
UObject::ProcessEvent(Func, &Parms);
}
// Function HeaderWithNav.HeaderWithNav_C.CycleLeftPressed__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
void UHeaderWithNav_C::CycleLeftPressed__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeaderWithNav_C", "CycleLeftPressed__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function HeaderWithNav.HeaderWithNav_C.CycleRightPressed__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
void UHeaderWithNav_C::CycleRightPressed__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeaderWithNav_C", "CycleRightPressed__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function HeaderWithNav.HeaderWithNav_C.ExecuteUbergraph_HeaderWithNav
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UHeaderWithNav_C::ExecuteUbergraph_HeaderWithNav(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeaderWithNav_C", "ExecuteUbergraph_HeaderWithNav");
Params::HeaderWithNav_C_ExecuteUbergraph_HeaderWithNav Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function HeaderWithNav.HeaderWithNav_C.BndEvt__PageRightBtn_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UHeaderWithNav_C::BndEvt__PageRightBtn_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeaderWithNav_C", "BndEvt__PageRightBtn_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature");
Params::HeaderWithNav_C_BndEvt__PageRightBtn_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function HeaderWithNav.HeaderWithNav_C.BndEvt__PageLeftBtn_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UHeaderWithNav_C::BndEvt__PageLeftBtn_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeaderWithNav_C", "BndEvt__PageLeftBtn_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature");
Params::HeaderWithNav_C_BndEvt__PageLeftBtn_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function HeaderWithNav.HeaderWithNav_C.PreConstruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UHeaderWithNav_C::PreConstruct(bool IsDesignTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeaderWithNav_C", "PreConstruct");
Params::HeaderWithNav_C_PreConstruct Parms{};
Parms.IsDesignTime = IsDesignTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function HeaderWithNav.HeaderWithNav_C.BndEvt__Button_Back_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UHeaderWithNav_C::BndEvt__Button_Back_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeaderWithNav_C", "BndEvt__Button_Back_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature");
Params::HeaderWithNav_C_BndEvt__Button_Back_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function HeaderWithNav.HeaderWithNav_C.HandleInputMethodChanged
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// bool bUsingGamepad (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UHeaderWithNav_C::HandleInputMethodChanged(bool bUsingGamepad)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeaderWithNav_C", "HandleInputMethodChanged");
Params::HeaderWithNav_C_HandleInputMethodChanged Parms{};
Parms.bUsingGamepad = bUsingGamepad;
UObject::ProcessEvent(Func, &Parms);
}
// Function HeaderWithNav.HeaderWithNav_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UHeaderWithNav_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeaderWithNav_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function HeaderWithNav.HeaderWithNav_C.Update
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool IsUsingGamepad (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UHeaderWithNav_C::Update(bool IsUsingGamepad)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeaderWithNav_C", "Update");
Params::HeaderWithNav_C_Update Parms{};
Parms.IsUsingGamepad = IsUsingGamepad;
UObject::ProcessEvent(Func, &Parms);
}
// Function HeaderWithNav.HeaderWithNav_C.SetTextAndUpdate
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FText Text (BlueprintVisible, BlueprintReadOnly, Parm)
void UHeaderWithNav_C::SetTextAndUpdate(const class FText& Text)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeaderWithNav_C", "SetTextAndUpdate");
Params::HeaderWithNav_C_SetTextAndUpdate Parms{};
Parms.Text = std::move(Text);
UObject::ProcessEvent(Func, &Parms);
}
// Function HeaderWithNav.HeaderWithNav_C.SetIndex
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 InIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UHeaderWithNav_C::SetIndex(int32 InIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeaderWithNav_C", "SetIndex");
Params::HeaderWithNav_C_SetIndex Parms{};
Parms.InIndex = InIndex;
UObject::ProcessEvent(Func, &Parms);
}
// Function HeaderWithNav.HeaderWithNav_C.UpdateIndex
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Increment (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UHeaderWithNav_C::UpdateIndex(bool Increment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeaderWithNav_C", "UpdateIndex");
Params::HeaderWithNav_C_UpdateIndex Parms{};
Parms.Increment = Increment;
UObject::ProcessEvent(Func, &Parms);
}
// Function HeaderWithNav.HeaderWithNav_C.IncludeDefenders
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Param_IncludeDefenders (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UHeaderWithNav_C::IncludeDefenders(bool* Param_IncludeDefenders)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeaderWithNav_C", "IncludeDefenders");
Params::HeaderWithNav_C_IncludeDefenders Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Param_IncludeDefenders != nullptr)
*Param_IncludeDefenders = Parms.Param_IncludeDefenders;
}
// Function HeaderWithNav.HeaderWithNav_C.SetArrowButtonState
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool EnableLeftArrow (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool EnableRightArrow (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool HideInsteadOfEnable (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UHeaderWithNav_C::SetArrowButtonState(bool EnableLeftArrow, bool EnableRightArrow, bool HideInsteadOfEnable)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HeaderWithNav_C", "SetArrowButtonState");
Params::HeaderWithNav_C_SetArrowButtonState Parms{};
Parms.EnableLeftArrow = EnableLeftArrow;
Parms.EnableRightArrow = EnableRightArrow;
Parms.HideInsteadOfEnable = HideInsteadOfEnable;
UObject::ProcessEvent(Func, &Parms);
}
}