#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: HeaderWithNav #include "Basic.hpp" #include "HeaderWithNav_classes.hpp" #include "HeaderWithNav_parameters.hpp" namespace SDK { // Function HeaderWithNav.HeaderWithNav_C.BackButtonPressed__DelegateSignature // (Public, Delegate, BlueprintCallable, BlueprintEvent) void UHeaderWithNav_C::BackButtonPressed__DelegateSignature() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HeaderWithNav_C", "BackButtonPressed__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function HeaderWithNav.HeaderWithNav_C.ButtonPressed__DelegateSignature // (Public, Delegate, BlueprintCallable, BlueprintEvent) // Parameters: // int32 InIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UHeaderWithNav_C::ButtonPressed__DelegateSignature(int32 InIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HeaderWithNav_C", "ButtonPressed__DelegateSignature"); Params::HeaderWithNav_C_ButtonPressed__DelegateSignature Parms{}; Parms.InIndex = InIndex; UObject::ProcessEvent(Func, &Parms); } // Function HeaderWithNav.HeaderWithNav_C.CycleLeftPressed__DelegateSignature // (Public, Delegate, BlueprintCallable, BlueprintEvent) void UHeaderWithNav_C::CycleLeftPressed__DelegateSignature() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HeaderWithNav_C", "CycleLeftPressed__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function HeaderWithNav.HeaderWithNav_C.CycleRightPressed__DelegateSignature // (Public, Delegate, BlueprintCallable, BlueprintEvent) void UHeaderWithNav_C::CycleRightPressed__DelegateSignature() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HeaderWithNav_C", "CycleRightPressed__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function HeaderWithNav.HeaderWithNav_C.ExecuteUbergraph_HeaderWithNav // (Final, UbergraphFunction) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UHeaderWithNav_C::ExecuteUbergraph_HeaderWithNav(int32 EntryPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HeaderWithNav_C", "ExecuteUbergraph_HeaderWithNav"); Params::HeaderWithNav_C_ExecuteUbergraph_HeaderWithNav Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } // Function HeaderWithNav.HeaderWithNav_C.BndEvt__PageRightBtn_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature // (BlueprintEvent) // Parameters: // class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UHeaderWithNav_C::BndEvt__PageRightBtn_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature(class UCommonButton* Button) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HeaderWithNav_C", "BndEvt__PageRightBtn_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature"); Params::HeaderWithNav_C_BndEvt__PageRightBtn_K2Node_ComponentBoundEvent_2_CommonButtonClicked__DelegateSignature Parms{}; Parms.Button = Button; UObject::ProcessEvent(Func, &Parms); } // Function HeaderWithNav.HeaderWithNav_C.BndEvt__PageLeftBtn_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature // (BlueprintEvent) // Parameters: // class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UHeaderWithNav_C::BndEvt__PageLeftBtn_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature(class UCommonButton* Button) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HeaderWithNav_C", "BndEvt__PageLeftBtn_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature"); Params::HeaderWithNav_C_BndEvt__PageLeftBtn_K2Node_ComponentBoundEvent_1_CommonButtonClicked__DelegateSignature Parms{}; Parms.Button = Button; UObject::ProcessEvent(Func, &Parms); } // Function HeaderWithNav.HeaderWithNav_C.PreConstruct // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UHeaderWithNav_C::PreConstruct(bool IsDesignTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HeaderWithNav_C", "PreConstruct"); Params::HeaderWithNav_C_PreConstruct Parms{}; Parms.IsDesignTime = IsDesignTime; UObject::ProcessEvent(Func, &Parms); } // Function HeaderWithNav.HeaderWithNav_C.BndEvt__Button_Back_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature // (BlueprintEvent) // Parameters: // class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UHeaderWithNav_C::BndEvt__Button_Back_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature(class UCommonButton* Button) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HeaderWithNav_C", "BndEvt__Button_Back_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature"); Params::HeaderWithNav_C_BndEvt__Button_Back_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature Parms{}; Parms.Button = Button; UObject::ProcessEvent(Func, &Parms); } // Function HeaderWithNav.HeaderWithNav_C.HandleInputMethodChanged // (BlueprintCallable, BlueprintEvent) // Parameters: // bool bUsingGamepad (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UHeaderWithNav_C::HandleInputMethodChanged(bool bUsingGamepad) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HeaderWithNav_C", "HandleInputMethodChanged"); Params::HeaderWithNav_C_HandleInputMethodChanged Parms{}; Parms.bUsingGamepad = bUsingGamepad; UObject::ProcessEvent(Func, &Parms); } // Function HeaderWithNav.HeaderWithNav_C.Construct // (BlueprintCosmetic, Event, Public, BlueprintEvent) void UHeaderWithNav_C::Construct() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HeaderWithNav_C", "Construct"); UObject::ProcessEvent(Func, nullptr); } // Function HeaderWithNav.HeaderWithNav_C.Update // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // bool IsUsingGamepad (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UHeaderWithNav_C::Update(bool IsUsingGamepad) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HeaderWithNav_C", "Update"); Params::HeaderWithNav_C_Update Parms{}; Parms.IsUsingGamepad = IsUsingGamepad; UObject::ProcessEvent(Func, &Parms); } // Function HeaderWithNav.HeaderWithNav_C.SetTextAndUpdate // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class FText Text (BlueprintVisible, BlueprintReadOnly, Parm) void UHeaderWithNav_C::SetTextAndUpdate(const class FText& Text) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HeaderWithNav_C", "SetTextAndUpdate"); Params::HeaderWithNav_C_SetTextAndUpdate Parms{}; Parms.Text = std::move(Text); UObject::ProcessEvent(Func, &Parms); } // Function HeaderWithNav.HeaderWithNav_C.SetIndex // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // int32 InIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UHeaderWithNav_C::SetIndex(int32 InIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HeaderWithNav_C", "SetIndex"); Params::HeaderWithNav_C_SetIndex Parms{}; Parms.InIndex = InIndex; UObject::ProcessEvent(Func, &Parms); } // Function HeaderWithNav.HeaderWithNav_C.UpdateIndex // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool Increment (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UHeaderWithNav_C::UpdateIndex(bool Increment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HeaderWithNav_C", "UpdateIndex"); Params::HeaderWithNav_C_UpdateIndex Parms{}; Parms.Increment = Increment; UObject::ProcessEvent(Func, &Parms); } // Function HeaderWithNav.HeaderWithNav_C.IncludeDefenders // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // bool Param_IncludeDefenders (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor) void UHeaderWithNav_C::IncludeDefenders(bool* Param_IncludeDefenders) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HeaderWithNav_C", "IncludeDefenders"); Params::HeaderWithNav_C_IncludeDefenders Parms{}; UObject::ProcessEvent(Func, &Parms); if (Param_IncludeDefenders != nullptr) *Param_IncludeDefenders = Parms.Param_IncludeDefenders; } // Function HeaderWithNav.HeaderWithNav_C.SetArrowButtonState // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool EnableLeftArrow (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // bool EnableRightArrow (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // bool HideInsteadOfEnable (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UHeaderWithNav_C::SetArrowButtonState(bool EnableLeftArrow, bool EnableRightArrow, bool HideInsteadOfEnable) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HeaderWithNav_C", "SetArrowButtonState"); Params::HeaderWithNav_C_SetArrowButtonState Parms{}; Parms.EnableLeftArrow = EnableLeftArrow; Parms.EnableRightArrow = EnableRightArrow; Parms.HideInsteadOfEnable = HideInsteadOfEnable; UObject::ProcessEvent(Func, &Parms); } }