Files
UnrealEvent/Aeon-740/SDK/GC_Perk_Twinblast_Explosion_functions.cpp
2024-10-18 01:01:36 +01:00

46 lines
1.5 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: GC_Perk_Twinblast_Explosion
#include "Basic.hpp"
#include "GC_Perk_Twinblast_Explosion_classes.hpp"
#include "GC_Perk_Twinblast_Explosion_parameters.hpp"
namespace SDK
{
// Function GC_Perk_Twinblast_Explosion.GC_Perk_Twinblast_Explosion_C.OnExecute
// (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// class AActor* MyTarget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FGameplayCueParameters Parameters (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor)
bool UGC_Perk_Twinblast_Explosion_C::OnExecute(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GC_Perk_Twinblast_Explosion_C", "OnExecute");
Params::GC_Perk_Twinblast_Explosion_C_OnExecute Parms{};
Parms.MyTarget = MyTarget;
Parms.Parameters = std::move(Parameters);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
}