#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: GC_Perk_Twinblast_Explosion #include "Basic.hpp" #include "GC_Perk_Twinblast_Explosion_classes.hpp" #include "GC_Perk_Twinblast_Explosion_parameters.hpp" namespace SDK { // Function GC_Perk_Twinblast_Explosion.GC_Perk_Twinblast_Explosion_C.OnExecute // (Event, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // class AActor* MyTarget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FGameplayCueParameters Parameters (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, ContainsInstancedReference) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor) bool UGC_Perk_Twinblast_Explosion_C::OnExecute(class AActor* MyTarget, const struct FGameplayCueParameters& Parameters) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GC_Perk_Twinblast_Explosion_C", "OnExecute"); Params::GC_Perk_Twinblast_Explosion_C_OnExecute Parms{}; Parms.MyTarget = MyTarget; Parms.Parameters = std::move(Parameters); UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } }