Files
UnrealEvent/Aeon-740/SDK/FrontEndRewards_Queue_functions.cpp
2024-10-18 01:01:36 +01:00

288 lines
8.8 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: FrontEndRewards_Queue
#include "Basic.hpp"
#include "FrontEndRewards_Queue_classes.hpp"
#include "FrontEndRewards_Queue_parameters.hpp"
namespace SDK
{
// Function FrontEndRewards_Queue.FrontEndRewards_Queue_C.ExecuteUbergraph_FrontEndRewards_Queue
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UFrontEndRewards_Queue_C::ExecuteUbergraph_FrontEndRewards_Queue(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Queue_C", "ExecuteUbergraph_FrontEndRewards_Queue");
Params::FrontEndRewards_Queue_C_ExecuteUbergraph_FrontEndRewards_Queue Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function FrontEndRewards_Queue.FrontEndRewards_Queue_C.Destruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UFrontEndRewards_Queue_C::Destruct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Queue_C", "Destruct");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_Queue.FrontEndRewards_Queue_C.PreConstruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UFrontEndRewards_Queue_C::PreConstruct(bool IsDesignTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Queue_C", "PreConstruct");
Params::FrontEndRewards_Queue_C_PreConstruct Parms{};
Parms.IsDesignTime = IsDesignTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function FrontEndRewards_Queue.FrontEndRewards_Queue_C.QueueReward
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UFortRewardNotificationData* RewardItem (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class URewardsIcon_C* OutIcon (Parm, OutParm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UFrontEndRewards_Queue_C::QueueReward(class UFortRewardNotificationData* RewardItem, bool IsDesignTime, class URewardsIcon_C** OutIcon)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Queue_C", "QueueReward");
Params::FrontEndRewards_Queue_C_QueueReward Parms{};
Parms.RewardItem = RewardItem;
Parms.IsDesignTime = IsDesignTime;
UObject::ProcessEvent(Func, &Parms);
if (OutIcon != nullptr)
*OutIcon = Parms.OutIcon;
}
// Function FrontEndRewards_Queue.FrontEndRewards_Queue_C.DequeueReward
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UFortRewardNotificationData* OutReward (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UFrontEndRewards_Queue_C::DequeueReward(class UFortRewardNotificationData** OutReward)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Queue_C", "DequeueReward");
Params::FrontEndRewards_Queue_C_DequeueReward Parms{};
UObject::ProcessEvent(Func, &Parms);
if (OutReward != nullptr)
*OutReward = Parms.OutReward;
}
// Function FrontEndRewards_Queue.FrontEndRewards_Queue_C.ClearQueue
// (Public, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_Queue_C::ClearQueue()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Queue_C", "ClearQueue");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_Queue.FrontEndRewards_Queue_C.CloneIconList
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// TArray<class URewardsIcon_C*> IconListClone (Parm, OutParm, ZeroConstructor)
void UFrontEndRewards_Queue_C::CloneIconList(TArray<class URewardsIcon_C*>* IconListClone)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Queue_C", "CloneIconList");
Params::FrontEndRewards_Queue_C_CloneIconList Parms{};
UObject::ProcessEvent(Func, &Parms);
if (IconListClone != nullptr)
*IconListClone = std::move(Parms.IconListClone);
}
// Function FrontEndRewards_Queue.FrontEndRewards_Queue_C.RandomizeDesignView
// (Private, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_Queue_C::RandomizeDesignView()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Queue_C", "RandomizeDesignView");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_Queue.FrontEndRewards_Queue_C.PopIcon
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class URewardsIcon_C* OutIcon (Parm, OutParm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UFrontEndRewards_Queue_C::PopIcon(class URewardsIcon_C** OutIcon)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Queue_C", "PopIcon");
Params::FrontEndRewards_Queue_C_PopIcon Parms{};
UObject::ProcessEvent(Func, &Parms);
if (OutIcon != nullptr)
*OutIcon = Parms.OutIcon;
}
// Function FrontEndRewards_Queue.FrontEndRewards_Queue_C.HandleIconHideAnimationFinished
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
// class URewardsIcon_C* Icon (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UFrontEndRewards_Queue_C::HandleIconHideAnimationFinished(class URewardsIcon_C* Icon)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Queue_C", "HandleIconHideAnimationFinished");
Params::FrontEndRewards_Queue_C_HandleIconHideAnimationFinished Parms{};
Parms.Icon = Icon;
UObject::ProcessEvent(Func, &Parms);
}
// Function FrontEndRewards_Queue.FrontEndRewards_Queue_C.TickIconSlide
// (Private, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_Queue_C::TickIconSlide()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Queue_C", "TickIconSlide");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_Queue.FrontEndRewards_Queue_C.StartDequeueAnimation
// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_Queue_C::StartDequeueAnimation()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Queue_C", "StartDequeueAnimation");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_Queue.FrontEndRewards_Queue_C.SlideIcon
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
// class URewardsIcon_C* Icon (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UFrontEndRewards_Queue_C::SlideIcon(class URewardsIcon_C* Icon)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Queue_C", "SlideIcon");
Params::FrontEndRewards_Queue_C_SlideIcon Parms{};
Parms.Icon = Icon;
UObject::ProcessEvent(Func, &Parms);
}
// Function FrontEndRewards_Queue.FrontEndRewards_Queue_C.StartInitAnimation
// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_Queue_C::StartInitAnimation()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Queue_C", "StartInitAnimation");
UObject::ProcessEvent(Func, nullptr);
}
// Function FrontEndRewards_Queue.FrontEndRewards_Queue_C.TickIconInit
// (Private, BlueprintCallable, BlueprintEvent)
void UFrontEndRewards_Queue_C::TickIconInit()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FrontEndRewards_Queue_C", "TickIconInit");
UObject::ProcessEvent(Func, nullptr);
}
}