mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
288 lines
8.8 KiB
C++
288 lines
8.8 KiB
C++
#pragma once
|
|
|
|
/*
|
|
* SDK generated by Dumper-7
|
|
*
|
|
* https://github.com/Encryqed/Dumper-7
|
|
*/
|
|
|
|
// Package: FrontEndRewards_Queue
|
|
|
|
#include "Basic.hpp"
|
|
|
|
#include "FrontEndRewards_Queue_classes.hpp"
|
|
#include "FrontEndRewards_Queue_parameters.hpp"
|
|
|
|
|
|
namespace SDK
|
|
{
|
|
|
|
// Function FrontEndRewards_Queue.FrontEndRewards_Queue_C.ExecuteUbergraph_FrontEndRewards_Queue
|
|
// (Final, UbergraphFunction)
|
|
// Parameters:
|
|
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UFrontEndRewards_Queue_C::ExecuteUbergraph_FrontEndRewards_Queue(int32 EntryPoint)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Queue_C", "ExecuteUbergraph_FrontEndRewards_Queue");
|
|
|
|
Params::FrontEndRewards_Queue_C_ExecuteUbergraph_FrontEndRewards_Queue Parms{};
|
|
|
|
Parms.EntryPoint = EntryPoint;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Queue.FrontEndRewards_Queue_C.Destruct
|
|
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
|
|
|
|
void UFrontEndRewards_Queue_C::Destruct()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Queue_C", "Destruct");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Queue.FrontEndRewards_Queue_C.PreConstruct
|
|
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void UFrontEndRewards_Queue_C::PreConstruct(bool IsDesignTime)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Queue_C", "PreConstruct");
|
|
|
|
Params::FrontEndRewards_Queue_C_PreConstruct Parms{};
|
|
|
|
Parms.IsDesignTime = IsDesignTime;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Queue.FrontEndRewards_Queue_C.QueueReward
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UFortRewardNotificationData* RewardItem (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// class URewardsIcon_C* OutIcon (Parm, OutParm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UFrontEndRewards_Queue_C::QueueReward(class UFortRewardNotificationData* RewardItem, bool IsDesignTime, class URewardsIcon_C** OutIcon)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Queue_C", "QueueReward");
|
|
|
|
Params::FrontEndRewards_Queue_C_QueueReward Parms{};
|
|
|
|
Parms.RewardItem = RewardItem;
|
|
Parms.IsDesignTime = IsDesignTime;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (OutIcon != nullptr)
|
|
*OutIcon = Parms.OutIcon;
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Queue.FrontEndRewards_Queue_C.DequeueReward
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UFortRewardNotificationData* OutReward (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UFrontEndRewards_Queue_C::DequeueReward(class UFortRewardNotificationData** OutReward)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Queue_C", "DequeueReward");
|
|
|
|
Params::FrontEndRewards_Queue_C_DequeueReward Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (OutReward != nullptr)
|
|
*OutReward = Parms.OutReward;
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Queue.FrontEndRewards_Queue_C.ClearQueue
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UFrontEndRewards_Queue_C::ClearQueue()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Queue_C", "ClearQueue");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Queue.FrontEndRewards_Queue_C.CloneIconList
|
|
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// TArray<class URewardsIcon_C*> IconListClone (Parm, OutParm, ZeroConstructor)
|
|
|
|
void UFrontEndRewards_Queue_C::CloneIconList(TArray<class URewardsIcon_C*>* IconListClone)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Queue_C", "CloneIconList");
|
|
|
|
Params::FrontEndRewards_Queue_C_CloneIconList Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (IconListClone != nullptr)
|
|
*IconListClone = std::move(Parms.IconListClone);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Queue.FrontEndRewards_Queue_C.RandomizeDesignView
|
|
// (Private, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UFrontEndRewards_Queue_C::RandomizeDesignView()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Queue_C", "RandomizeDesignView");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Queue.FrontEndRewards_Queue_C.PopIcon
|
|
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class URewardsIcon_C* OutIcon (Parm, OutParm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UFrontEndRewards_Queue_C::PopIcon(class URewardsIcon_C** OutIcon)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Queue_C", "PopIcon");
|
|
|
|
Params::FrontEndRewards_Queue_C_PopIcon Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (OutIcon != nullptr)
|
|
*OutIcon = Parms.OutIcon;
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Queue.FrontEndRewards_Queue_C.HandleIconHideAnimationFinished
|
|
// (Private, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class URewardsIcon_C* Icon (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UFrontEndRewards_Queue_C::HandleIconHideAnimationFinished(class URewardsIcon_C* Icon)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Queue_C", "HandleIconHideAnimationFinished");
|
|
|
|
Params::FrontEndRewards_Queue_C_HandleIconHideAnimationFinished Parms{};
|
|
|
|
Parms.Icon = Icon;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Queue.FrontEndRewards_Queue_C.TickIconSlide
|
|
// (Private, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UFrontEndRewards_Queue_C::TickIconSlide()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Queue_C", "TickIconSlide");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Queue.FrontEndRewards_Queue_C.StartDequeueAnimation
|
|
// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UFrontEndRewards_Queue_C::StartDequeueAnimation()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Queue_C", "StartDequeueAnimation");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Queue.FrontEndRewards_Queue_C.SlideIcon
|
|
// (Private, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class URewardsIcon_C* Icon (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UFrontEndRewards_Queue_C::SlideIcon(class URewardsIcon_C* Icon)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Queue_C", "SlideIcon");
|
|
|
|
Params::FrontEndRewards_Queue_C_SlideIcon Parms{};
|
|
|
|
Parms.Icon = Icon;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Queue.FrontEndRewards_Queue_C.StartInitAnimation
|
|
// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UFrontEndRewards_Queue_C::StartInitAnimation()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Queue_C", "StartInitAnimation");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function FrontEndRewards_Queue.FrontEndRewards_Queue_C.TickIconInit
|
|
// (Private, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UFrontEndRewards_Queue_C::TickIconInit()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("FrontEndRewards_Queue_C", "TickIconInit");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
}
|
|
|