#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: FrontEndRewards_Queue #include "Basic.hpp" #include "FrontEndRewards_Queue_classes.hpp" #include "FrontEndRewards_Queue_parameters.hpp" namespace SDK { // Function FrontEndRewards_Queue.FrontEndRewards_Queue_C.ExecuteUbergraph_FrontEndRewards_Queue // (Final, UbergraphFunction) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UFrontEndRewards_Queue_C::ExecuteUbergraph_FrontEndRewards_Queue(int32 EntryPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FrontEndRewards_Queue_C", "ExecuteUbergraph_FrontEndRewards_Queue"); Params::FrontEndRewards_Queue_C_ExecuteUbergraph_FrontEndRewards_Queue Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } // Function FrontEndRewards_Queue.FrontEndRewards_Queue_C.Destruct // (BlueprintCosmetic, Event, Public, BlueprintEvent) void UFrontEndRewards_Queue_C::Destruct() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FrontEndRewards_Queue_C", "Destruct"); UObject::ProcessEvent(Func, nullptr); } // Function FrontEndRewards_Queue.FrontEndRewards_Queue_C.PreConstruct // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UFrontEndRewards_Queue_C::PreConstruct(bool IsDesignTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FrontEndRewards_Queue_C", "PreConstruct"); Params::FrontEndRewards_Queue_C_PreConstruct Parms{}; Parms.IsDesignTime = IsDesignTime; UObject::ProcessEvent(Func, &Parms); } // Function FrontEndRewards_Queue.FrontEndRewards_Queue_C.QueueReward // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class UFortRewardNotificationData* RewardItem (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // class URewardsIcon_C* OutIcon (Parm, OutParm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UFrontEndRewards_Queue_C::QueueReward(class UFortRewardNotificationData* RewardItem, bool IsDesignTime, class URewardsIcon_C** OutIcon) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FrontEndRewards_Queue_C", "QueueReward"); Params::FrontEndRewards_Queue_C_QueueReward Parms{}; Parms.RewardItem = RewardItem; Parms.IsDesignTime = IsDesignTime; UObject::ProcessEvent(Func, &Parms); if (OutIcon != nullptr) *OutIcon = Parms.OutIcon; } // Function FrontEndRewards_Queue.FrontEndRewards_Queue_C.DequeueReward // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class UFortRewardNotificationData* OutReward (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UFrontEndRewards_Queue_C::DequeueReward(class UFortRewardNotificationData** OutReward) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FrontEndRewards_Queue_C", "DequeueReward"); Params::FrontEndRewards_Queue_C_DequeueReward Parms{}; UObject::ProcessEvent(Func, &Parms); if (OutReward != nullptr) *OutReward = Parms.OutReward; } // Function FrontEndRewards_Queue.FrontEndRewards_Queue_C.ClearQueue // (Public, BlueprintCallable, BlueprintEvent) void UFrontEndRewards_Queue_C::ClearQueue() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FrontEndRewards_Queue_C", "ClearQueue"); UObject::ProcessEvent(Func, nullptr); } // Function FrontEndRewards_Queue.FrontEndRewards_Queue_C.CloneIconList // (Private, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // TArray IconListClone (Parm, OutParm, ZeroConstructor) void UFrontEndRewards_Queue_C::CloneIconList(TArray* IconListClone) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FrontEndRewards_Queue_C", "CloneIconList"); Params::FrontEndRewards_Queue_C_CloneIconList Parms{}; UObject::ProcessEvent(Func, &Parms); if (IconListClone != nullptr) *IconListClone = std::move(Parms.IconListClone); } // Function FrontEndRewards_Queue.FrontEndRewards_Queue_C.RandomizeDesignView // (Private, BlueprintCallable, BlueprintEvent) void UFrontEndRewards_Queue_C::RandomizeDesignView() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FrontEndRewards_Queue_C", "RandomizeDesignView"); UObject::ProcessEvent(Func, nullptr); } // Function FrontEndRewards_Queue.FrontEndRewards_Queue_C.PopIcon // (Private, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class URewardsIcon_C* OutIcon (Parm, OutParm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UFrontEndRewards_Queue_C::PopIcon(class URewardsIcon_C** OutIcon) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FrontEndRewards_Queue_C", "PopIcon"); Params::FrontEndRewards_Queue_C_PopIcon Parms{}; UObject::ProcessEvent(Func, &Parms); if (OutIcon != nullptr) *OutIcon = Parms.OutIcon; } // Function FrontEndRewards_Queue.FrontEndRewards_Queue_C.HandleIconHideAnimationFinished // (Private, BlueprintCallable, BlueprintEvent) // Parameters: // class URewardsIcon_C* Icon (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UFrontEndRewards_Queue_C::HandleIconHideAnimationFinished(class URewardsIcon_C* Icon) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FrontEndRewards_Queue_C", "HandleIconHideAnimationFinished"); Params::FrontEndRewards_Queue_C_HandleIconHideAnimationFinished Parms{}; Parms.Icon = Icon; UObject::ProcessEvent(Func, &Parms); } // Function FrontEndRewards_Queue.FrontEndRewards_Queue_C.TickIconSlide // (Private, BlueprintCallable, BlueprintEvent) void UFrontEndRewards_Queue_C::TickIconSlide() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FrontEndRewards_Queue_C", "TickIconSlide"); UObject::ProcessEvent(Func, nullptr); } // Function FrontEndRewards_Queue.FrontEndRewards_Queue_C.StartDequeueAnimation // (Private, HasDefaults, BlueprintCallable, BlueprintEvent) void UFrontEndRewards_Queue_C::StartDequeueAnimation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FrontEndRewards_Queue_C", "StartDequeueAnimation"); UObject::ProcessEvent(Func, nullptr); } // Function FrontEndRewards_Queue.FrontEndRewards_Queue_C.SlideIcon // (Private, BlueprintCallable, BlueprintEvent) // Parameters: // class URewardsIcon_C* Icon (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UFrontEndRewards_Queue_C::SlideIcon(class URewardsIcon_C* Icon) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FrontEndRewards_Queue_C", "SlideIcon"); Params::FrontEndRewards_Queue_C_SlideIcon Parms{}; Parms.Icon = Icon; UObject::ProcessEvent(Func, &Parms); } // Function FrontEndRewards_Queue.FrontEndRewards_Queue_C.StartInitAnimation // (Private, HasDefaults, BlueprintCallable, BlueprintEvent) void UFrontEndRewards_Queue_C::StartInitAnimation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FrontEndRewards_Queue_C", "StartInitAnimation"); UObject::ProcessEvent(Func, nullptr); } // Function FrontEndRewards_Queue.FrontEndRewards_Queue_C.TickIconInit // (Private, BlueprintCallable, BlueprintEvent) void UFrontEndRewards_Queue_C::TickIconInit() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FrontEndRewards_Queue_C", "TickIconInit"); UObject::ProcessEvent(Func, nullptr); } }