Files
UnrealEvent/Aeon-740/SDK/FeatureUnlockScreen_functions.cpp
2024-10-18 01:01:36 +01:00

208 lines
5.7 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: FeatureUnlockScreen
#include "Basic.hpp"
#include "FeatureUnlockScreen_classes.hpp"
#include "FeatureUnlockScreen_parameters.hpp"
namespace SDK
{
// Function FeatureUnlockScreen.FeatureUnlockScreen_C.OnFeatureUnlockClosed__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
void UFeatureUnlockScreen_C::OnFeatureUnlockClosed__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FeatureUnlockScreen_C", "OnFeatureUnlockClosed__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function FeatureUnlockScreen.FeatureUnlockScreen_C.ExecuteUbergraph_FeatureUnlockScreen
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UFeatureUnlockScreen_C::ExecuteUbergraph_FeatureUnlockScreen(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FeatureUnlockScreen_C", "ExecuteUbergraph_FeatureUnlockScreen");
Params::FeatureUnlockScreen_C_ExecuteUbergraph_FeatureUnlockScreen Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function FeatureUnlockScreen.FeatureUnlockScreen_C.AnimationFinished
// (BlueprintCallable, BlueprintEvent)
void UFeatureUnlockScreen_C::AnimationFinished()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FeatureUnlockScreen_C", "AnimationFinished");
UObject::ProcessEvent(Func, nullptr);
}
// Function FeatureUnlockScreen.FeatureUnlockScreen_C.OnRemovedFromActivationStack
// (Event, Protected, BlueprintEvent)
void UFeatureUnlockScreen_C::OnRemovedFromActivationStack()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FeatureUnlockScreen_C", "OnRemovedFromActivationStack");
UObject::ProcessEvent(Func, nullptr);
}
// Function FeatureUnlockScreen.FeatureUnlockScreen_C.OnActivated
// (Event, Protected, BlueprintEvent)
void UFeatureUnlockScreen_C::OnActivated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FeatureUnlockScreen_C", "OnActivated");
UObject::ProcessEvent(Func, nullptr);
}
// Function FeatureUnlockScreen.FeatureUnlockScreen_C.Destruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UFeatureUnlockScreen_C::Destruct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FeatureUnlockScreen_C", "Destruct");
UObject::ProcessEvent(Func, nullptr);
}
// Function FeatureUnlockScreen.FeatureUnlockScreen_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UFeatureUnlockScreen_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FeatureUnlockScreen_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function FeatureUnlockScreen.FeatureUnlockScreen_C.BndEvt__Button_Continue_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UFeatureUnlockScreen_C::BndEvt__Button_Continue_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FeatureUnlockScreen_C", "BndEvt__Button_Continue_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature");
Params::FeatureUnlockScreen_C_BndEvt__Button_Continue_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function FeatureUnlockScreen.FeatureUnlockScreen_C.RefreshDataBP
// (Event, Protected, BlueprintEvent)
void UFeatureUnlockScreen_C::RefreshDataBP()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FeatureUnlockScreen_C", "RefreshDataBP");
UObject::ProcessEvent(Func, nullptr);
}
// Function FeatureUnlockScreen.FeatureUnlockScreen_C.OnBeginIntro
// (Event, Public, BlueprintEvent)
void UFeatureUnlockScreen_C::OnBeginIntro()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FeatureUnlockScreen_C", "OnBeginIntro");
UObject::ProcessEvent(Func, nullptr);
}
// Function FeatureUnlockScreen.FeatureUnlockScreen_C.HandleBack
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool PassThrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UFeatureUnlockScreen_C::HandleBack(bool* PassThrough)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FeatureUnlockScreen_C", "HandleBack");
Params::FeatureUnlockScreen_C_HandleBack Parms{};
UObject::ProcessEvent(Func, &Parms);
if (PassThrough != nullptr)
*PassThrough = Parms.PassThrough;
}
// Function FeatureUnlockScreen.FeatureUnlockScreen_C.Reset Intro
// (Public, BlueprintCallable, BlueprintEvent)
void UFeatureUnlockScreen_C::Reset_Intro()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FeatureUnlockScreen_C", "Reset Intro");
UObject::ProcessEvent(Func, nullptr);
}
}