mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
208 lines
5.7 KiB
C++
208 lines
5.7 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: FeatureUnlockScreen
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#include "Basic.hpp"
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#include "FeatureUnlockScreen_classes.hpp"
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#include "FeatureUnlockScreen_parameters.hpp"
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namespace SDK
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{
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// Function FeatureUnlockScreen.FeatureUnlockScreen_C.OnFeatureUnlockClosed__DelegateSignature
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// (Public, Delegate, BlueprintCallable, BlueprintEvent)
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void UFeatureUnlockScreen_C::OnFeatureUnlockClosed__DelegateSignature()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FeatureUnlockScreen_C", "OnFeatureUnlockClosed__DelegateSignature");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function FeatureUnlockScreen.FeatureUnlockScreen_C.ExecuteUbergraph_FeatureUnlockScreen
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UFeatureUnlockScreen_C::ExecuteUbergraph_FeatureUnlockScreen(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FeatureUnlockScreen_C", "ExecuteUbergraph_FeatureUnlockScreen");
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Params::FeatureUnlockScreen_C_ExecuteUbergraph_FeatureUnlockScreen Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function FeatureUnlockScreen.FeatureUnlockScreen_C.AnimationFinished
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// (BlueprintCallable, BlueprintEvent)
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void UFeatureUnlockScreen_C::AnimationFinished()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FeatureUnlockScreen_C", "AnimationFinished");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function FeatureUnlockScreen.FeatureUnlockScreen_C.OnRemovedFromActivationStack
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// (Event, Protected, BlueprintEvent)
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void UFeatureUnlockScreen_C::OnRemovedFromActivationStack()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FeatureUnlockScreen_C", "OnRemovedFromActivationStack");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function FeatureUnlockScreen.FeatureUnlockScreen_C.OnActivated
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// (Event, Protected, BlueprintEvent)
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void UFeatureUnlockScreen_C::OnActivated()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FeatureUnlockScreen_C", "OnActivated");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function FeatureUnlockScreen.FeatureUnlockScreen_C.Destruct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void UFeatureUnlockScreen_C::Destruct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FeatureUnlockScreen_C", "Destruct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function FeatureUnlockScreen.FeatureUnlockScreen_C.Construct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void UFeatureUnlockScreen_C::Construct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FeatureUnlockScreen_C", "Construct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function FeatureUnlockScreen.FeatureUnlockScreen_C.BndEvt__Button_Continue_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UFeatureUnlockScreen_C::BndEvt__Button_Continue_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FeatureUnlockScreen_C", "BndEvt__Button_Continue_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature");
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Params::FeatureUnlockScreen_C_BndEvt__Button_Continue_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function FeatureUnlockScreen.FeatureUnlockScreen_C.RefreshDataBP
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// (Event, Protected, BlueprintEvent)
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void UFeatureUnlockScreen_C::RefreshDataBP()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FeatureUnlockScreen_C", "RefreshDataBP");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function FeatureUnlockScreen.FeatureUnlockScreen_C.OnBeginIntro
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// (Event, Public, BlueprintEvent)
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void UFeatureUnlockScreen_C::OnBeginIntro()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FeatureUnlockScreen_C", "OnBeginIntro");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function FeatureUnlockScreen.FeatureUnlockScreen_C.HandleBack
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool PassThrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UFeatureUnlockScreen_C::HandleBack(bool* PassThrough)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FeatureUnlockScreen_C", "HandleBack");
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Params::FeatureUnlockScreen_C_HandleBack Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (PassThrough != nullptr)
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*PassThrough = Parms.PassThrough;
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}
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// Function FeatureUnlockScreen.FeatureUnlockScreen_C.Reset Intro
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// (Public, BlueprintCallable, BlueprintEvent)
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void UFeatureUnlockScreen_C::Reset_Intro()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("FeatureUnlockScreen_C", "Reset Intro");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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