#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: FeatureUnlockScreen #include "Basic.hpp" #include "FeatureUnlockScreen_classes.hpp" #include "FeatureUnlockScreen_parameters.hpp" namespace SDK { // Function FeatureUnlockScreen.FeatureUnlockScreen_C.OnFeatureUnlockClosed__DelegateSignature // (Public, Delegate, BlueprintCallable, BlueprintEvent) void UFeatureUnlockScreen_C::OnFeatureUnlockClosed__DelegateSignature() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FeatureUnlockScreen_C", "OnFeatureUnlockClosed__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function FeatureUnlockScreen.FeatureUnlockScreen_C.ExecuteUbergraph_FeatureUnlockScreen // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UFeatureUnlockScreen_C::ExecuteUbergraph_FeatureUnlockScreen(int32 EntryPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FeatureUnlockScreen_C", "ExecuteUbergraph_FeatureUnlockScreen"); Params::FeatureUnlockScreen_C_ExecuteUbergraph_FeatureUnlockScreen Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } // Function FeatureUnlockScreen.FeatureUnlockScreen_C.AnimationFinished // (BlueprintCallable, BlueprintEvent) void UFeatureUnlockScreen_C::AnimationFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FeatureUnlockScreen_C", "AnimationFinished"); UObject::ProcessEvent(Func, nullptr); } // Function FeatureUnlockScreen.FeatureUnlockScreen_C.OnRemovedFromActivationStack // (Event, Protected, BlueprintEvent) void UFeatureUnlockScreen_C::OnRemovedFromActivationStack() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FeatureUnlockScreen_C", "OnRemovedFromActivationStack"); UObject::ProcessEvent(Func, nullptr); } // Function FeatureUnlockScreen.FeatureUnlockScreen_C.OnActivated // (Event, Protected, BlueprintEvent) void UFeatureUnlockScreen_C::OnActivated() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FeatureUnlockScreen_C", "OnActivated"); UObject::ProcessEvent(Func, nullptr); } // Function FeatureUnlockScreen.FeatureUnlockScreen_C.Destruct // (BlueprintCosmetic, Event, Public, BlueprintEvent) void UFeatureUnlockScreen_C::Destruct() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FeatureUnlockScreen_C", "Destruct"); UObject::ProcessEvent(Func, nullptr); } // Function FeatureUnlockScreen.FeatureUnlockScreen_C.Construct // (BlueprintCosmetic, Event, Public, BlueprintEvent) void UFeatureUnlockScreen_C::Construct() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FeatureUnlockScreen_C", "Construct"); UObject::ProcessEvent(Func, nullptr); } // Function FeatureUnlockScreen.FeatureUnlockScreen_C.BndEvt__Button_Continue_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature // (BlueprintEvent) // Parameters: // class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UFeatureUnlockScreen_C::BndEvt__Button_Continue_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature(class UCommonButton* Button) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FeatureUnlockScreen_C", "BndEvt__Button_Continue_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature"); Params::FeatureUnlockScreen_C_BndEvt__Button_Continue_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature Parms{}; Parms.Button = Button; UObject::ProcessEvent(Func, &Parms); } // Function FeatureUnlockScreen.FeatureUnlockScreen_C.RefreshDataBP // (Event, Protected, BlueprintEvent) void UFeatureUnlockScreen_C::RefreshDataBP() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FeatureUnlockScreen_C", "RefreshDataBP"); UObject::ProcessEvent(Func, nullptr); } // Function FeatureUnlockScreen.FeatureUnlockScreen_C.OnBeginIntro // (Event, Public, BlueprintEvent) void UFeatureUnlockScreen_C::OnBeginIntro() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FeatureUnlockScreen_C", "OnBeginIntro"); UObject::ProcessEvent(Func, nullptr); } // Function FeatureUnlockScreen.FeatureUnlockScreen_C.HandleBack // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // bool PassThrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor) void UFeatureUnlockScreen_C::HandleBack(bool* PassThrough) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FeatureUnlockScreen_C", "HandleBack"); Params::FeatureUnlockScreen_C_HandleBack Parms{}; UObject::ProcessEvent(Func, &Parms); if (PassThrough != nullptr) *PassThrough = Parms.PassThrough; } // Function FeatureUnlockScreen.FeatureUnlockScreen_C.Reset Intro // (Public, BlueprintCallable, BlueprintEvent) void UFeatureUnlockScreen_C::Reset_Intro() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FeatureUnlockScreen_C", "Reset Intro"); UObject::ProcessEvent(Func, nullptr); } }