mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
207 lines
6.7 KiB
C++
207 lines
6.7 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: EventsSimpleButton
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#include "Basic.hpp"
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#include "EventsSimpleButton_classes.hpp"
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#include "EventsSimpleButton_parameters.hpp"
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namespace SDK
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{
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// Function EventsSimpleButton.EventsSimpleButton_C.ExecuteUbergraph_EventsSimpleButton
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UEventsSimpleButton_C::ExecuteUbergraph_EventsSimpleButton(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("EventsSimpleButton_C", "ExecuteUbergraph_EventsSimpleButton");
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Params::EventsSimpleButton_C_ExecuteUbergraph_EventsSimpleButton Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function EventsSimpleButton.EventsSimpleButton_C.InputTypeChanged
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool bUsingGamepad (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UEventsSimpleButton_C::InputTypeChanged(bool bUsingGamepad)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("EventsSimpleButton_C", "InputTypeChanged");
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Params::EventsSimpleButton_C_InputTypeChanged Parms{};
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Parms.bUsingGamepad = bUsingGamepad;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function EventsSimpleButton.EventsSimpleButton_C.PreConstruct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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// Parameters:
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// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UEventsSimpleButton_C::PreConstruct(bool IsDesignTime)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("EventsSimpleButton_C", "PreConstruct");
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Params::EventsSimpleButton_C_PreConstruct Parms{};
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Parms.IsDesignTime = IsDesignTime;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function EventsSimpleButton.EventsSimpleButton_C.BndEvt__CommonActionWidgetAction_K2Node_ComponentBoundEvent_0_OnInputMethodChanged__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// bool bUsingGamepad (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UEventsSimpleButton_C::BndEvt__CommonActionWidgetAction_K2Node_ComponentBoundEvent_0_OnInputMethodChanged__DelegateSignature(bool bUsingGamepad)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("EventsSimpleButton_C", "BndEvt__CommonActionWidgetAction_K2Node_ComponentBoundEvent_0_OnInputMethodChanged__DelegateSignature");
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Params::EventsSimpleButton_C_BndEvt__CommonActionWidgetAction_K2Node_ComponentBoundEvent_0_OnInputMethodChanged__DelegateSignature Parms{};
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Parms.bUsingGamepad = bUsingGamepad;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function EventsSimpleButton.EventsSimpleButton_C.BP_OnClicked
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// (Event, Protected, BlueprintEvent)
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void UEventsSimpleButton_C::BP_OnClicked()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("EventsSimpleButton_C", "BP_OnClicked");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function EventsSimpleButton.EventsSimpleButton_C.BP_OnUnhovered
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// (Event, Protected, BlueprintEvent)
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void UEventsSimpleButton_C::BP_OnUnhovered()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("EventsSimpleButton_C", "BP_OnUnhovered");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function EventsSimpleButton.EventsSimpleButton_C.BP_OnHovered
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// (Event, Protected, BlueprintEvent)
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void UEventsSimpleButton_C::BP_OnHovered()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("EventsSimpleButton_C", "BP_OnHovered");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function EventsSimpleButton.EventsSimpleButton_C.Construct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void UEventsSimpleButton_C::Construct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("EventsSimpleButton_C", "Construct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function EventsSimpleButton.EventsSimpleButton_C.OnMouseButtonDown
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// (BlueprintCosmetic, Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FGeometry MyGeometry (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor)
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// struct FPointerEvent MouseEvent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm)
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struct FEventReply UEventsSimpleButton_C::OnMouseButtonDown(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("EventsSimpleButton_C", "OnMouseButtonDown");
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Params::EventsSimpleButton_C_OnMouseButtonDown Parms{};
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Parms.MyGeometry = std::move(MyGeometry);
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Parms.MouseEvent = std::move(MouseEvent);
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function EventsSimpleButton.EventsSimpleButton_C.OnMouseButtonUp
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// (BlueprintCosmetic, Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FGeometry MyGeometry (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor)
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// struct FPointerEvent MouseEvent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm)
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struct FEventReply UEventsSimpleButton_C::OnMouseButtonUp(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("EventsSimpleButton_C", "OnMouseButtonUp");
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Params::EventsSimpleButton_C_OnMouseButtonUp Parms{};
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Parms.MyGeometry = std::move(MyGeometry);
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Parms.MouseEvent = std::move(MouseEvent);
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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}
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