Files
UnrealEvent/Aeon-740/SDK/EventsSimpleButton_functions.cpp
2024-10-18 01:01:36 +01:00

207 lines
6.7 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: EventsSimpleButton
#include "Basic.hpp"
#include "EventsSimpleButton_classes.hpp"
#include "EventsSimpleButton_parameters.hpp"
namespace SDK
{
// Function EventsSimpleButton.EventsSimpleButton_C.ExecuteUbergraph_EventsSimpleButton
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UEventsSimpleButton_C::ExecuteUbergraph_EventsSimpleButton(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EventsSimpleButton_C", "ExecuteUbergraph_EventsSimpleButton");
Params::EventsSimpleButton_C_ExecuteUbergraph_EventsSimpleButton Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function EventsSimpleButton.EventsSimpleButton_C.InputTypeChanged
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// bool bUsingGamepad (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UEventsSimpleButton_C::InputTypeChanged(bool bUsingGamepad)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EventsSimpleButton_C", "InputTypeChanged");
Params::EventsSimpleButton_C_InputTypeChanged Parms{};
Parms.bUsingGamepad = bUsingGamepad;
UObject::ProcessEvent(Func, &Parms);
}
// Function EventsSimpleButton.EventsSimpleButton_C.PreConstruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UEventsSimpleButton_C::PreConstruct(bool IsDesignTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EventsSimpleButton_C", "PreConstruct");
Params::EventsSimpleButton_C_PreConstruct Parms{};
Parms.IsDesignTime = IsDesignTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function EventsSimpleButton.EventsSimpleButton_C.BndEvt__CommonActionWidgetAction_K2Node_ComponentBoundEvent_0_OnInputMethodChanged__DelegateSignature
// (BlueprintEvent)
// Parameters:
// bool bUsingGamepad (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UEventsSimpleButton_C::BndEvt__CommonActionWidgetAction_K2Node_ComponentBoundEvent_0_OnInputMethodChanged__DelegateSignature(bool bUsingGamepad)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EventsSimpleButton_C", "BndEvt__CommonActionWidgetAction_K2Node_ComponentBoundEvent_0_OnInputMethodChanged__DelegateSignature");
Params::EventsSimpleButton_C_BndEvt__CommonActionWidgetAction_K2Node_ComponentBoundEvent_0_OnInputMethodChanged__DelegateSignature Parms{};
Parms.bUsingGamepad = bUsingGamepad;
UObject::ProcessEvent(Func, &Parms);
}
// Function EventsSimpleButton.EventsSimpleButton_C.BP_OnClicked
// (Event, Protected, BlueprintEvent)
void UEventsSimpleButton_C::BP_OnClicked()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EventsSimpleButton_C", "BP_OnClicked");
UObject::ProcessEvent(Func, nullptr);
}
// Function EventsSimpleButton.EventsSimpleButton_C.BP_OnUnhovered
// (Event, Protected, BlueprintEvent)
void UEventsSimpleButton_C::BP_OnUnhovered()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EventsSimpleButton_C", "BP_OnUnhovered");
UObject::ProcessEvent(Func, nullptr);
}
// Function EventsSimpleButton.EventsSimpleButton_C.BP_OnHovered
// (Event, Protected, BlueprintEvent)
void UEventsSimpleButton_C::BP_OnHovered()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EventsSimpleButton_C", "BP_OnHovered");
UObject::ProcessEvent(Func, nullptr);
}
// Function EventsSimpleButton.EventsSimpleButton_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UEventsSimpleButton_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EventsSimpleButton_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function EventsSimpleButton.EventsSimpleButton_C.OnMouseButtonDown
// (BlueprintCosmetic, Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor)
// struct FPointerEvent MouseEvent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm)
struct FEventReply UEventsSimpleButton_C::OnMouseButtonDown(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EventsSimpleButton_C", "OnMouseButtonDown");
Params::EventsSimpleButton_C_OnMouseButtonDown Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.MouseEvent = std::move(MouseEvent);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function EventsSimpleButton.EventsSimpleButton_C.OnMouseButtonUp
// (BlueprintCosmetic, Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor)
// struct FPointerEvent MouseEvent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm)
struct FEventReply UEventsSimpleButton_C::OnMouseButtonUp(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EventsSimpleButton_C", "OnMouseButtonUp");
Params::EventsSimpleButton_C_OnMouseButtonUp Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.MouseEvent = std::move(MouseEvent);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
}