#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: EventsSimpleButton #include "Basic.hpp" #include "EventsSimpleButton_classes.hpp" #include "EventsSimpleButton_parameters.hpp" namespace SDK { // Function EventsSimpleButton.EventsSimpleButton_C.ExecuteUbergraph_EventsSimpleButton // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UEventsSimpleButton_C::ExecuteUbergraph_EventsSimpleButton(int32 EntryPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EventsSimpleButton_C", "ExecuteUbergraph_EventsSimpleButton"); Params::EventsSimpleButton_C_ExecuteUbergraph_EventsSimpleButton Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } // Function EventsSimpleButton.EventsSimpleButton_C.InputTypeChanged // (BlueprintCallable, BlueprintEvent) // Parameters: // bool bUsingGamepad (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UEventsSimpleButton_C::InputTypeChanged(bool bUsingGamepad) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EventsSimpleButton_C", "InputTypeChanged"); Params::EventsSimpleButton_C_InputTypeChanged Parms{}; Parms.bUsingGamepad = bUsingGamepad; UObject::ProcessEvent(Func, &Parms); } // Function EventsSimpleButton.EventsSimpleButton_C.PreConstruct // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UEventsSimpleButton_C::PreConstruct(bool IsDesignTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EventsSimpleButton_C", "PreConstruct"); Params::EventsSimpleButton_C_PreConstruct Parms{}; Parms.IsDesignTime = IsDesignTime; UObject::ProcessEvent(Func, &Parms); } // Function EventsSimpleButton.EventsSimpleButton_C.BndEvt__CommonActionWidgetAction_K2Node_ComponentBoundEvent_0_OnInputMethodChanged__DelegateSignature // (BlueprintEvent) // Parameters: // bool bUsingGamepad (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UEventsSimpleButton_C::BndEvt__CommonActionWidgetAction_K2Node_ComponentBoundEvent_0_OnInputMethodChanged__DelegateSignature(bool bUsingGamepad) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EventsSimpleButton_C", "BndEvt__CommonActionWidgetAction_K2Node_ComponentBoundEvent_0_OnInputMethodChanged__DelegateSignature"); Params::EventsSimpleButton_C_BndEvt__CommonActionWidgetAction_K2Node_ComponentBoundEvent_0_OnInputMethodChanged__DelegateSignature Parms{}; Parms.bUsingGamepad = bUsingGamepad; UObject::ProcessEvent(Func, &Parms); } // Function EventsSimpleButton.EventsSimpleButton_C.BP_OnClicked // (Event, Protected, BlueprintEvent) void UEventsSimpleButton_C::BP_OnClicked() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EventsSimpleButton_C", "BP_OnClicked"); UObject::ProcessEvent(Func, nullptr); } // Function EventsSimpleButton.EventsSimpleButton_C.BP_OnUnhovered // (Event, Protected, BlueprintEvent) void UEventsSimpleButton_C::BP_OnUnhovered() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EventsSimpleButton_C", "BP_OnUnhovered"); UObject::ProcessEvent(Func, nullptr); } // Function EventsSimpleButton.EventsSimpleButton_C.BP_OnHovered // (Event, Protected, BlueprintEvent) void UEventsSimpleButton_C::BP_OnHovered() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EventsSimpleButton_C", "BP_OnHovered"); UObject::ProcessEvent(Func, nullptr); } // Function EventsSimpleButton.EventsSimpleButton_C.Construct // (BlueprintCosmetic, Event, Public, BlueprintEvent) void UEventsSimpleButton_C::Construct() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EventsSimpleButton_C", "Construct"); UObject::ProcessEvent(Func, nullptr); } // Function EventsSimpleButton.EventsSimpleButton_C.OnMouseButtonDown // (BlueprintCosmetic, Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FGeometry MyGeometry (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor) // struct FPointerEvent MouseEvent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm) struct FEventReply UEventsSimpleButton_C::OnMouseButtonDown(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EventsSimpleButton_C", "OnMouseButtonDown"); Params::EventsSimpleButton_C_OnMouseButtonDown Parms{}; Parms.MyGeometry = std::move(MyGeometry); Parms.MouseEvent = std::move(MouseEvent); UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function EventsSimpleButton.EventsSimpleButton_C.OnMouseButtonUp // (BlueprintCosmetic, Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FGeometry MyGeometry (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor) // struct FPointerEvent MouseEvent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm) struct FEventReply UEventsSimpleButton_C::OnMouseButtonUp(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EventsSimpleButton_C", "OnMouseButtonUp"); Params::EventsSimpleButton_C_OnMouseButtonUp Parms{}; Parms.MyGeometry = std::move(MyGeometry); Parms.MouseEvent = std::move(MouseEvent); UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } }