mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
409 lines
11 KiB
C++
409 lines
11 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: ErrorWindow
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#include "Basic.hpp"
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#include "ErrorWindow_classes.hpp"
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#include "ErrorWindow_parameters.hpp"
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namespace SDK
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{
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// Function ErrorWindow.ErrorWindow_C.ExecuteUbergraph_ErrorWindow
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UErrorWindow_C::ExecuteUbergraph_ErrorWindow(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ErrorWindow_C", "ExecuteUbergraph_ErrorWindow");
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Params::ErrorWindow_C_ExecuteUbergraph_ErrorWindow Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ErrorWindow.ErrorWindow_C.BndEvt__IconTextButton_K2Node_ComponentBoundEvent_37_CommonButtonClicked__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UErrorWindow_C::BndEvt__IconTextButton_K2Node_ComponentBoundEvent_37_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ErrorWindow_C", "BndEvt__IconTextButton_K2Node_ComponentBoundEvent_37_CommonButtonClicked__DelegateSignature");
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Params::ErrorWindow_C_BndEvt__IconTextButton_K2Node_ComponentBoundEvent_37_CommonButtonClicked__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ErrorWindow.ErrorWindow_C.ResetLlamas
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// (BlueprintCallable, BlueprintEvent)
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void UErrorWindow_C::ResetLlamas()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ErrorWindow_C", "ResetLlamas");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ErrorWindow.ErrorWindow_C.BndEvt__IconTextButton_K2Node_ComponentBoundEvent_165_CommonButtonClicked__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UErrorWindow_C::BndEvt__IconTextButton_K2Node_ComponentBoundEvent_165_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ErrorWindow_C", "BndEvt__IconTextButton_K2Node_ComponentBoundEvent_165_CommonButtonClicked__DelegateSignature");
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Params::ErrorWindow_C_BndEvt__IconTextButton_K2Node_ComponentBoundEvent_165_CommonButtonClicked__DelegateSignature Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ErrorWindow.ErrorWindow_C.StartAmbientLlamaSequence
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// (BlueprintCallable, BlueprintEvent)
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void UErrorWindow_C::StartAmbientLlamaSequence()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ErrorWindow_C", "StartAmbientLlamaSequence");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ErrorWindow.ErrorWindow_C.PlayRandomAmbientLlama
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// (BlueprintCallable, BlueprintEvent)
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void UErrorWindow_C::PlayRandomAmbientLlama()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ErrorWindow_C", "PlayRandomAmbientLlama");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ErrorWindow.ErrorWindow_C.HandleLlamaCycleFinished
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// (BlueprintCallable, BlueprintEvent)
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void UErrorWindow_C::HandleLlamaCycleFinished()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ErrorWindow_C", "HandleLlamaCycleFinished");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ErrorWindow.ErrorWindow_C.LlamaReverse
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// (BlueprintCallable, BlueprintEvent)
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void UErrorWindow_C::LlamaReverse()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ErrorWindow_C", "LlamaReverse");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ErrorWindow.ErrorWindow_C.HandleLlamaAnimFinish
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// (BlueprintCallable, BlueprintEvent)
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void UErrorWindow_C::HandleLlamaAnimFinish()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ErrorWindow_C", "HandleLlamaAnimFinish");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ErrorWindow.ErrorWindow_C.OnActivated
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// (Event, Protected, BlueprintEvent)
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void UErrorWindow_C::OnActivated()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ErrorWindow_C", "OnActivated");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ErrorWindow.ErrorWindow_C.PreConstruct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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// Parameters:
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// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UErrorWindow_C::PreConstruct(bool IsDesignTime)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ErrorWindow_C", "PreConstruct");
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Params::ErrorWindow_C_PreConstruct Parms{};
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Parms.IsDesignTime = IsDesignTime;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function ErrorWindow.ErrorWindow_C.OutroEnded
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// (BlueprintCallable, BlueprintEvent)
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void UErrorWindow_C::OutroEnded()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ErrorWindow_C", "OutroEnded");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ErrorWindow.ErrorWindow_C.IntroEnded
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// (BlueprintCallable, BlueprintEvent)
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void UErrorWindow_C::IntroEnded()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ErrorWindow_C", "IntroEnded");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ErrorWindow.ErrorWindow_C.OnBeginIntro
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// (Event, Public, BlueprintEvent)
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void UErrorWindow_C::OnBeginIntro()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ErrorWindow_C", "OnBeginIntro");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ErrorWindow.ErrorWindow_C.OnBeginOutro
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// (Event, Public, BlueprintEvent)
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void UErrorWindow_C::OnBeginOutro()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ErrorWindow_C", "OnBeginOutro");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ErrorWindow.ErrorWindow_C.Destruct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void UErrorWindow_C::Destruct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ErrorWindow_C", "Destruct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ErrorWindow.ErrorWindow_C.Construct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void UErrorWindow_C::Construct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ErrorWindow_C", "Construct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ErrorWindow.ErrorWindow_C.AddError
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// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FFortErrorInfo ErrorInfo (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
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// bool First_Error (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UErrorWindow_C::AddError(struct FFortErrorInfo& ErrorInfo, bool First_Error)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ErrorWindow_C", "AddError");
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Params::ErrorWindow_C_AddError Parms{};
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Parms.ErrorInfo = std::move(ErrorInfo);
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Parms.First_Error = First_Error;
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UObject::ProcessEvent(Func, &Parms);
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ErrorInfo = std::move(Parms.ErrorInfo);
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}
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// Function ErrorWindow.ErrorWindow_C.Initialize
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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void UErrorWindow_C::Initialize()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ErrorWindow_C", "Initialize");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ErrorWindow.ErrorWindow_C.GetShouldLogout
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool Return_Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UErrorWindow_C::GetShouldLogout(bool* Return_Value)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ErrorWindow_C", "GetShouldLogout");
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Params::ErrorWindow_C_GetShouldLogout Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (Return_Value != nullptr)
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*Return_Value = Parms.Return_Value;
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}
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// Function ErrorWindow.ErrorWindow_C.CloseErrorWindow
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// (Public, BlueprintCallable, BlueprintEvent)
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void UErrorWindow_C::CloseErrorWindow()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ErrorWindow_C", "CloseErrorWindow");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ErrorWindow.ErrorWindow_C.OnAnalogValueChanged
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// (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FGeometry MyGeometry (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor)
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// struct FAnalogInputEvent InAnalogInputEvent (BlueprintVisible, BlueprintReadOnly, Parm)
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// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm)
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struct FEventReply UErrorWindow_C::OnAnalogValueChanged(const struct FGeometry& MyGeometry, const struct FAnalogInputEvent& InAnalogInputEvent)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ErrorWindow_C", "OnAnalogValueChanged");
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Params::ErrorWindow_C_OnAnalogValueChanged Parms{};
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Parms.MyGeometry = std::move(MyGeometry);
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Parms.InAnalogInputEvent = std::move(InAnalogInputEvent);
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function ErrorWindow.ErrorWindow_C.SetupMediumSeverity
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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void UErrorWindow_C::SetupMediumSeverity()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ErrorWindow_C", "SetupMediumSeverity");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function ErrorWindow.ErrorWindow_C.SetupSeverSeverity
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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void UErrorWindow_C::SetupSeverSeverity()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("ErrorWindow_C", "SetupSeverSeverity");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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