Files
UnrealEvent/Aeon-740/SDK/ErrorWindow_functions.cpp
2024-10-18 01:01:36 +01:00

409 lines
11 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: ErrorWindow
#include "Basic.hpp"
#include "ErrorWindow_classes.hpp"
#include "ErrorWindow_parameters.hpp"
namespace SDK
{
// Function ErrorWindow.ErrorWindow_C.ExecuteUbergraph_ErrorWindow
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UErrorWindow_C::ExecuteUbergraph_ErrorWindow(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ErrorWindow_C", "ExecuteUbergraph_ErrorWindow");
Params::ErrorWindow_C_ExecuteUbergraph_ErrorWindow Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function ErrorWindow.ErrorWindow_C.BndEvt__IconTextButton_K2Node_ComponentBoundEvent_37_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UErrorWindow_C::BndEvt__IconTextButton_K2Node_ComponentBoundEvent_37_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ErrorWindow_C", "BndEvt__IconTextButton_K2Node_ComponentBoundEvent_37_CommonButtonClicked__DelegateSignature");
Params::ErrorWindow_C_BndEvt__IconTextButton_K2Node_ComponentBoundEvent_37_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function ErrorWindow.ErrorWindow_C.ResetLlamas
// (BlueprintCallable, BlueprintEvent)
void UErrorWindow_C::ResetLlamas()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ErrorWindow_C", "ResetLlamas");
UObject::ProcessEvent(Func, nullptr);
}
// Function ErrorWindow.ErrorWindow_C.BndEvt__IconTextButton_K2Node_ComponentBoundEvent_165_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UErrorWindow_C::BndEvt__IconTextButton_K2Node_ComponentBoundEvent_165_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ErrorWindow_C", "BndEvt__IconTextButton_K2Node_ComponentBoundEvent_165_CommonButtonClicked__DelegateSignature");
Params::ErrorWindow_C_BndEvt__IconTextButton_K2Node_ComponentBoundEvent_165_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function ErrorWindow.ErrorWindow_C.StartAmbientLlamaSequence
// (BlueprintCallable, BlueprintEvent)
void UErrorWindow_C::StartAmbientLlamaSequence()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ErrorWindow_C", "StartAmbientLlamaSequence");
UObject::ProcessEvent(Func, nullptr);
}
// Function ErrorWindow.ErrorWindow_C.PlayRandomAmbientLlama
// (BlueprintCallable, BlueprintEvent)
void UErrorWindow_C::PlayRandomAmbientLlama()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ErrorWindow_C", "PlayRandomAmbientLlama");
UObject::ProcessEvent(Func, nullptr);
}
// Function ErrorWindow.ErrorWindow_C.HandleLlamaCycleFinished
// (BlueprintCallable, BlueprintEvent)
void UErrorWindow_C::HandleLlamaCycleFinished()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ErrorWindow_C", "HandleLlamaCycleFinished");
UObject::ProcessEvent(Func, nullptr);
}
// Function ErrorWindow.ErrorWindow_C.LlamaReverse
// (BlueprintCallable, BlueprintEvent)
void UErrorWindow_C::LlamaReverse()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ErrorWindow_C", "LlamaReverse");
UObject::ProcessEvent(Func, nullptr);
}
// Function ErrorWindow.ErrorWindow_C.HandleLlamaAnimFinish
// (BlueprintCallable, BlueprintEvent)
void UErrorWindow_C::HandleLlamaAnimFinish()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ErrorWindow_C", "HandleLlamaAnimFinish");
UObject::ProcessEvent(Func, nullptr);
}
// Function ErrorWindow.ErrorWindow_C.OnActivated
// (Event, Protected, BlueprintEvent)
void UErrorWindow_C::OnActivated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ErrorWindow_C", "OnActivated");
UObject::ProcessEvent(Func, nullptr);
}
// Function ErrorWindow.ErrorWindow_C.PreConstruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UErrorWindow_C::PreConstruct(bool IsDesignTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ErrorWindow_C", "PreConstruct");
Params::ErrorWindow_C_PreConstruct Parms{};
Parms.IsDesignTime = IsDesignTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function ErrorWindow.ErrorWindow_C.OutroEnded
// (BlueprintCallable, BlueprintEvent)
void UErrorWindow_C::OutroEnded()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ErrorWindow_C", "OutroEnded");
UObject::ProcessEvent(Func, nullptr);
}
// Function ErrorWindow.ErrorWindow_C.IntroEnded
// (BlueprintCallable, BlueprintEvent)
void UErrorWindow_C::IntroEnded()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ErrorWindow_C", "IntroEnded");
UObject::ProcessEvent(Func, nullptr);
}
// Function ErrorWindow.ErrorWindow_C.OnBeginIntro
// (Event, Public, BlueprintEvent)
void UErrorWindow_C::OnBeginIntro()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ErrorWindow_C", "OnBeginIntro");
UObject::ProcessEvent(Func, nullptr);
}
// Function ErrorWindow.ErrorWindow_C.OnBeginOutro
// (Event, Public, BlueprintEvent)
void UErrorWindow_C::OnBeginOutro()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ErrorWindow_C", "OnBeginOutro");
UObject::ProcessEvent(Func, nullptr);
}
// Function ErrorWindow.ErrorWindow_C.Destruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UErrorWindow_C::Destruct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ErrorWindow_C", "Destruct");
UObject::ProcessEvent(Func, nullptr);
}
// Function ErrorWindow.ErrorWindow_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UErrorWindow_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ErrorWindow_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function ErrorWindow.ErrorWindow_C.AddError
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FFortErrorInfo ErrorInfo (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// bool First_Error (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UErrorWindow_C::AddError(struct FFortErrorInfo& ErrorInfo, bool First_Error)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ErrorWindow_C", "AddError");
Params::ErrorWindow_C_AddError Parms{};
Parms.ErrorInfo = std::move(ErrorInfo);
Parms.First_Error = First_Error;
UObject::ProcessEvent(Func, &Parms);
ErrorInfo = std::move(Parms.ErrorInfo);
}
// Function ErrorWindow.ErrorWindow_C.Initialize
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UErrorWindow_C::Initialize()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ErrorWindow_C", "Initialize");
UObject::ProcessEvent(Func, nullptr);
}
// Function ErrorWindow.ErrorWindow_C.GetShouldLogout
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Return_Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UErrorWindow_C::GetShouldLogout(bool* Return_Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ErrorWindow_C", "GetShouldLogout");
Params::ErrorWindow_C_GetShouldLogout Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Return_Value != nullptr)
*Return_Value = Parms.Return_Value;
}
// Function ErrorWindow.ErrorWindow_C.CloseErrorWindow
// (Public, BlueprintCallable, BlueprintEvent)
void UErrorWindow_C::CloseErrorWindow()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ErrorWindow_C", "CloseErrorWindow");
UObject::ProcessEvent(Func, nullptr);
}
// Function ErrorWindow.ErrorWindow_C.OnAnalogValueChanged
// (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor)
// struct FAnalogInputEvent InAnalogInputEvent (BlueprintVisible, BlueprintReadOnly, Parm)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm)
struct FEventReply UErrorWindow_C::OnAnalogValueChanged(const struct FGeometry& MyGeometry, const struct FAnalogInputEvent& InAnalogInputEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ErrorWindow_C", "OnAnalogValueChanged");
Params::ErrorWindow_C_OnAnalogValueChanged Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.InAnalogInputEvent = std::move(InAnalogInputEvent);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function ErrorWindow.ErrorWindow_C.SetupMediumSeverity
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UErrorWindow_C::SetupMediumSeverity()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ErrorWindow_C", "SetupMediumSeverity");
UObject::ProcessEvent(Func, nullptr);
}
// Function ErrorWindow.ErrorWindow_C.SetupSeverSeverity
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UErrorWindow_C::SetupSeverSeverity()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ErrorWindow_C", "SetupSeverSeverity");
UObject::ProcessEvent(Func, nullptr);
}
}