Files
UnrealEvent/Aeon-740/SDK/EnableMultiFactorAuthModalBP_functions.cpp
2024-10-18 01:01:36 +01:00

307 lines
9.7 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: EnableMultiFactorAuthModalBP
#include "Basic.hpp"
#include "EnableMultiFactorAuthModalBP_classes.hpp"
#include "EnableMultiFactorAuthModalBP_parameters.hpp"
namespace SDK
{
// Function EnableMultiFactorAuthModalBP.EnableMultiFactorAuthModalBP_C.ExecuteUbergraph_EnableMultiFactorAuthModalBP
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UEnableMultiFactorAuthModalBP_C::ExecuteUbergraph_EnableMultiFactorAuthModalBP(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EnableMultiFactorAuthModalBP_C", "ExecuteUbergraph_EnableMultiFactorAuthModalBP");
Params::EnableMultiFactorAuthModalBP_C_ExecuteUbergraph_EnableMultiFactorAuthModalBP Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function EnableMultiFactorAuthModalBP.EnableMultiFactorAuthModalBP_C.OnSetScreenConfiguration
// (Event, Protected, BlueprintEvent)
// Parameters:
// bool bIsConsole (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UEnableMultiFactorAuthModalBP_C::OnSetScreenConfiguration(bool bIsConsole)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EnableMultiFactorAuthModalBP_C", "OnSetScreenConfiguration");
Params::EnableMultiFactorAuthModalBP_C_OnSetScreenConfiguration Parms{};
Parms.bIsConsole = bIsConsole;
UObject::ProcessEvent(Func, &Parms);
}
// Function EnableMultiFactorAuthModalBP.EnableMultiFactorAuthModalBP_C.OnConsoleDisplayURLProvided
// (Event, Protected, HasOutParams, BlueprintEvent)
// Parameters:
// class FText UniquePlayerURLText (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
void UEnableMultiFactorAuthModalBP_C::OnConsoleDisplayURLProvided(const class FText& UniquePlayerURLText)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EnableMultiFactorAuthModalBP_C", "OnConsoleDisplayURLProvided");
Params::EnableMultiFactorAuthModalBP_C_OnConsoleDisplayURLProvided Parms{};
Parms.UniquePlayerURLText = std::move(UniquePlayerURLText);
UObject::ProcessEvent(Func, &Parms);
}
// Function EnableMultiFactorAuthModalBP.EnableMultiFactorAuthModalBP_C.OnSetExitButtonText
// (Event, Protected, HasOutParams, BlueprintEvent)
// Parameters:
// class FText NewButtonText (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
void UEnableMultiFactorAuthModalBP_C::OnSetExitButtonText(const class FText& NewButtonText)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EnableMultiFactorAuthModalBP_C", "OnSetExitButtonText");
Params::EnableMultiFactorAuthModalBP_C_OnSetExitButtonText Parms{};
Parms.NewButtonText = std::move(NewButtonText);
UObject::ProcessEvent(Func, &Parms);
}
// Function EnableMultiFactorAuthModalBP.EnableMultiFactorAuthModalBP_C.OnIncentivizedSet
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// bool bIncentivized (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UEnableMultiFactorAuthModalBP_C::OnIncentivizedSet(bool bIncentivized)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EnableMultiFactorAuthModalBP_C", "OnIncentivizedSet");
Params::EnableMultiFactorAuthModalBP_C_OnIncentivizedSet Parms{};
Parms.bIncentivized = bIncentivized;
UObject::ProcessEvent(Func, &Parms);
}
// Function EnableMultiFactorAuthModalBP.EnableMultiFactorAuthModalBP_C.OnPanelTypeSet
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// ESocialImportPanelType NewType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UEnableMultiFactorAuthModalBP_C::OnPanelTypeSet(ESocialImportPanelType NewType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EnableMultiFactorAuthModalBP_C", "OnPanelTypeSet");
Params::EnableMultiFactorAuthModalBP_C_OnPanelTypeSet Parms{};
Parms.NewType = NewType;
UObject::ProcessEvent(Func, &Parms);
}
// Function EnableMultiFactorAuthModalBP.EnableMultiFactorAuthModalBP_C.OnActivated
// (Event, Protected, BlueprintEvent)
void UEnableMultiFactorAuthModalBP_C::OnActivated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EnableMultiFactorAuthModalBP_C", "OnActivated");
UObject::ProcessEvent(Func, nullptr);
}
// Function EnableMultiFactorAuthModalBP.EnableMultiFactorAuthModalBP_C.HandleHeaderText
// (BlueprintCallable, BlueprintEvent)
void UEnableMultiFactorAuthModalBP_C::HandleHeaderText()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EnableMultiFactorAuthModalBP_C", "HandleHeaderText");
UObject::ProcessEvent(Func, nullptr);
}
// Function EnableMultiFactorAuthModalBP.EnableMultiFactorAuthModalBP_C.BndEvt__Button_RemindMeLater_K2Node_ComponentBoundEvent_796_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UEnableMultiFactorAuthModalBP_C::BndEvt__Button_RemindMeLater_K2Node_ComponentBoundEvent_796_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EnableMultiFactorAuthModalBP_C", "BndEvt__Button_RemindMeLater_K2Node_ComponentBoundEvent_796_CommonButtonClicked__DelegateSignature");
Params::EnableMultiFactorAuthModalBP_C_BndEvt__Button_RemindMeLater_K2Node_ComponentBoundEvent_796_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function EnableMultiFactorAuthModalBP.EnableMultiFactorAuthModalBP_C.PreConstruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UEnableMultiFactorAuthModalBP_C::PreConstruct(bool IsDesignTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EnableMultiFactorAuthModalBP_C", "PreConstruct");
Params::EnableMultiFactorAuthModalBP_C_PreConstruct Parms{};
Parms.IsDesignTime = IsDesignTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function EnableMultiFactorAuthModalBP.EnableMultiFactorAuthModalBP_C.NavLeft
// (Public, BlueprintCallable, BlueprintEvent)
void UEnableMultiFactorAuthModalBP_C::NavLeft()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EnableMultiFactorAuthModalBP_C", "NavLeft");
UObject::ProcessEvent(Func, nullptr);
}
// Function EnableMultiFactorAuthModalBP.EnableMultiFactorAuthModalBP_C.NavRight
// (Public, BlueprintCallable, BlueprintEvent)
void UEnableMultiFactorAuthModalBP_C::NavRight()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EnableMultiFactorAuthModalBP_C", "NavRight");
UObject::ProcessEvent(Func, nullptr);
}
// Function EnableMultiFactorAuthModalBP.EnableMultiFactorAuthModalBP_C.NavUp
// (Public, BlueprintCallable, BlueprintEvent)
void UEnableMultiFactorAuthModalBP_C::NavUp()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EnableMultiFactorAuthModalBP_C", "NavUp");
UObject::ProcessEvent(Func, nullptr);
}
// Function EnableMultiFactorAuthModalBP.EnableMultiFactorAuthModalBP_C.NavDown
// (Public, BlueprintCallable, BlueprintEvent)
void UEnableMultiFactorAuthModalBP_C::NavDown()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EnableMultiFactorAuthModalBP_C", "NavDown");
UObject::ProcessEvent(Func, nullptr);
}
// Function EnableMultiFactorAuthModalBP.EnableMultiFactorAuthModalBP_C.HandleSetScreenMode
// (Public, BlueprintCallable, BlueprintEvent)
void UEnableMultiFactorAuthModalBP_C::HandleSetScreenMode()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EnableMultiFactorAuthModalBP_C", "HandleSetScreenMode");
UObject::ProcessEvent(Func, nullptr);
}
// Function EnableMultiFactorAuthModalBP.EnableMultiFactorAuthModalBP_C.AnimationFullyCompleteBP
// (Public, BlueprintCallable, BlueprintEvent)
void UEnableMultiFactorAuthModalBP_C::AnimationFullyCompleteBP()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EnableMultiFactorAuthModalBP_C", "AnimationFullyCompleteBP");
UObject::ProcessEvent(Func, nullptr);
}
// Function EnableMultiFactorAuthModalBP.EnableMultiFactorAuthModalBP_C.ScaleTitleForCulture
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UEnableMultiFactorAuthModalBP_C::ScaleTitleForCulture()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EnableMultiFactorAuthModalBP_C", "ScaleTitleForCulture");
UObject::ProcessEvent(Func, nullptr);
}
}