#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: EnableMultiFactorAuthModalBP #include "Basic.hpp" #include "EnableMultiFactorAuthModalBP_classes.hpp" #include "EnableMultiFactorAuthModalBP_parameters.hpp" namespace SDK { // Function EnableMultiFactorAuthModalBP.EnableMultiFactorAuthModalBP_C.ExecuteUbergraph_EnableMultiFactorAuthModalBP // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UEnableMultiFactorAuthModalBP_C::ExecuteUbergraph_EnableMultiFactorAuthModalBP(int32 EntryPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EnableMultiFactorAuthModalBP_C", "ExecuteUbergraph_EnableMultiFactorAuthModalBP"); Params::EnableMultiFactorAuthModalBP_C_ExecuteUbergraph_EnableMultiFactorAuthModalBP Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } // Function EnableMultiFactorAuthModalBP.EnableMultiFactorAuthModalBP_C.OnSetScreenConfiguration // (Event, Protected, BlueprintEvent) // Parameters: // bool bIsConsole (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UEnableMultiFactorAuthModalBP_C::OnSetScreenConfiguration(bool bIsConsole) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EnableMultiFactorAuthModalBP_C", "OnSetScreenConfiguration"); Params::EnableMultiFactorAuthModalBP_C_OnSetScreenConfiguration Parms{}; Parms.bIsConsole = bIsConsole; UObject::ProcessEvent(Func, &Parms); } // Function EnableMultiFactorAuthModalBP.EnableMultiFactorAuthModalBP_C.OnConsoleDisplayURLProvided // (Event, Protected, HasOutParams, BlueprintEvent) // Parameters: // class FText UniquePlayerURLText (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm) void UEnableMultiFactorAuthModalBP_C::OnConsoleDisplayURLProvided(const class FText& UniquePlayerURLText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EnableMultiFactorAuthModalBP_C", "OnConsoleDisplayURLProvided"); Params::EnableMultiFactorAuthModalBP_C_OnConsoleDisplayURLProvided Parms{}; Parms.UniquePlayerURLText = std::move(UniquePlayerURLText); UObject::ProcessEvent(Func, &Parms); } // Function EnableMultiFactorAuthModalBP.EnableMultiFactorAuthModalBP_C.OnSetExitButtonText // (Event, Protected, HasOutParams, BlueprintEvent) // Parameters: // class FText NewButtonText (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm) void UEnableMultiFactorAuthModalBP_C::OnSetExitButtonText(const class FText& NewButtonText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EnableMultiFactorAuthModalBP_C", "OnSetExitButtonText"); Params::EnableMultiFactorAuthModalBP_C_OnSetExitButtonText Parms{}; Parms.NewButtonText = std::move(NewButtonText); UObject::ProcessEvent(Func, &Parms); } // Function EnableMultiFactorAuthModalBP.EnableMultiFactorAuthModalBP_C.OnIncentivizedSet // (BlueprintCallable, BlueprintEvent) // Parameters: // bool bIncentivized (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UEnableMultiFactorAuthModalBP_C::OnIncentivizedSet(bool bIncentivized) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EnableMultiFactorAuthModalBP_C", "OnIncentivizedSet"); Params::EnableMultiFactorAuthModalBP_C_OnIncentivizedSet Parms{}; Parms.bIncentivized = bIncentivized; UObject::ProcessEvent(Func, &Parms); } // Function EnableMultiFactorAuthModalBP.EnableMultiFactorAuthModalBP_C.OnPanelTypeSet // (BlueprintCallable, BlueprintEvent) // Parameters: // ESocialImportPanelType NewType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UEnableMultiFactorAuthModalBP_C::OnPanelTypeSet(ESocialImportPanelType NewType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EnableMultiFactorAuthModalBP_C", "OnPanelTypeSet"); Params::EnableMultiFactorAuthModalBP_C_OnPanelTypeSet Parms{}; Parms.NewType = NewType; UObject::ProcessEvent(Func, &Parms); } // Function EnableMultiFactorAuthModalBP.EnableMultiFactorAuthModalBP_C.OnActivated // (Event, Protected, BlueprintEvent) void UEnableMultiFactorAuthModalBP_C::OnActivated() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EnableMultiFactorAuthModalBP_C", "OnActivated"); UObject::ProcessEvent(Func, nullptr); } // Function EnableMultiFactorAuthModalBP.EnableMultiFactorAuthModalBP_C.HandleHeaderText // (BlueprintCallable, BlueprintEvent) void UEnableMultiFactorAuthModalBP_C::HandleHeaderText() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EnableMultiFactorAuthModalBP_C", "HandleHeaderText"); UObject::ProcessEvent(Func, nullptr); } // Function EnableMultiFactorAuthModalBP.EnableMultiFactorAuthModalBP_C.BndEvt__Button_RemindMeLater_K2Node_ComponentBoundEvent_796_CommonButtonClicked__DelegateSignature // (BlueprintEvent) // Parameters: // class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UEnableMultiFactorAuthModalBP_C::BndEvt__Button_RemindMeLater_K2Node_ComponentBoundEvent_796_CommonButtonClicked__DelegateSignature(class UCommonButton* Button) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EnableMultiFactorAuthModalBP_C", "BndEvt__Button_RemindMeLater_K2Node_ComponentBoundEvent_796_CommonButtonClicked__DelegateSignature"); Params::EnableMultiFactorAuthModalBP_C_BndEvt__Button_RemindMeLater_K2Node_ComponentBoundEvent_796_CommonButtonClicked__DelegateSignature Parms{}; Parms.Button = Button; UObject::ProcessEvent(Func, &Parms); } // Function EnableMultiFactorAuthModalBP.EnableMultiFactorAuthModalBP_C.PreConstruct // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UEnableMultiFactorAuthModalBP_C::PreConstruct(bool IsDesignTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EnableMultiFactorAuthModalBP_C", "PreConstruct"); Params::EnableMultiFactorAuthModalBP_C_PreConstruct Parms{}; Parms.IsDesignTime = IsDesignTime; UObject::ProcessEvent(Func, &Parms); } // Function EnableMultiFactorAuthModalBP.EnableMultiFactorAuthModalBP_C.NavLeft // (Public, BlueprintCallable, BlueprintEvent) void UEnableMultiFactorAuthModalBP_C::NavLeft() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EnableMultiFactorAuthModalBP_C", "NavLeft"); UObject::ProcessEvent(Func, nullptr); } // Function EnableMultiFactorAuthModalBP.EnableMultiFactorAuthModalBP_C.NavRight // (Public, BlueprintCallable, BlueprintEvent) void UEnableMultiFactorAuthModalBP_C::NavRight() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EnableMultiFactorAuthModalBP_C", "NavRight"); UObject::ProcessEvent(Func, nullptr); } // Function EnableMultiFactorAuthModalBP.EnableMultiFactorAuthModalBP_C.NavUp // (Public, BlueprintCallable, BlueprintEvent) void UEnableMultiFactorAuthModalBP_C::NavUp() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EnableMultiFactorAuthModalBP_C", "NavUp"); UObject::ProcessEvent(Func, nullptr); } // Function EnableMultiFactorAuthModalBP.EnableMultiFactorAuthModalBP_C.NavDown // (Public, BlueprintCallable, BlueprintEvent) void UEnableMultiFactorAuthModalBP_C::NavDown() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EnableMultiFactorAuthModalBP_C", "NavDown"); UObject::ProcessEvent(Func, nullptr); } // Function EnableMultiFactorAuthModalBP.EnableMultiFactorAuthModalBP_C.HandleSetScreenMode // (Public, BlueprintCallable, BlueprintEvent) void UEnableMultiFactorAuthModalBP_C::HandleSetScreenMode() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EnableMultiFactorAuthModalBP_C", "HandleSetScreenMode"); UObject::ProcessEvent(Func, nullptr); } // Function EnableMultiFactorAuthModalBP.EnableMultiFactorAuthModalBP_C.AnimationFullyCompleteBP // (Public, BlueprintCallable, BlueprintEvent) void UEnableMultiFactorAuthModalBP_C::AnimationFullyCompleteBP() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EnableMultiFactorAuthModalBP_C", "AnimationFullyCompleteBP"); UObject::ProcessEvent(Func, nullptr); } // Function EnableMultiFactorAuthModalBP.EnableMultiFactorAuthModalBP_C.ScaleTitleForCulture // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) void UEnableMultiFactorAuthModalBP_C::ScaleTitleForCulture() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EnableMultiFactorAuthModalBP_C", "ScaleTitleForCulture"); UObject::ProcessEvent(Func, nullptr); } }