Files
UnrealEvent/Aeon-740/SDK/ColorLibrary_functions.cpp
2024-10-18 01:01:36 +01:00

237 lines
11 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: ColorLibrary
#include "Basic.hpp"
#include "ColorLibrary_classes.hpp"
#include "ColorLibrary_parameters.hpp"
namespace SDK
{
// Function ColorLibrary.ColorLibrary_C.Get Buff Color
// (Static, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// struct FColorStylesheet Stylesheet (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FLinearColor Color (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UColorLibrary_C::Get_Buff_Color(const struct FColorStylesheet& Stylesheet, class UObject* __WorldContext, struct FLinearColor* Color)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("ColorLibrary_C", "Get Buff Color");
Params::ColorLibrary_C_Get_Buff_Color Parms{};
Parms.Stylesheet = std::move(Stylesheet);
Parms.__WorldContext = __WorldContext;
GetDefaultObj()->ProcessEvent(Func, &Parms);
if (Color != nullptr)
*Color = std::move(Parms.Color);
}
// Function ColorLibrary.ColorLibrary_C.Get Debuff Color
// (Static, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// struct FColorStylesheet Stylesheet (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FLinearColor Color (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UColorLibrary_C::Get_Debuff_Color(const struct FColorStylesheet& Stylesheet, class UObject* __WorldContext, struct FLinearColor* Color)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("ColorLibrary_C", "Get Debuff Color");
Params::ColorLibrary_C_Get_Debuff_Color Parms{};
Parms.Stylesheet = std::move(Stylesheet);
Parms.__WorldContext = __WorldContext;
GetDefaultObj()->ProcessEvent(Func, &Parms);
if (Color != nullptr)
*Color = std::move(Parms.Color);
}
// Function ColorLibrary.ColorLibrary_C.Get Unique Color
// (Static, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// struct FColorStylesheet Stylesheet (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FLinearColor Color (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UColorLibrary_C::Get_Unique_Color(const struct FColorStylesheet& Stylesheet, class UObject* __WorldContext, struct FLinearColor* Color)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("ColorLibrary_C", "Get Unique Color");
Params::ColorLibrary_C_Get_Unique_Color Parms{};
Parms.Stylesheet = std::move(Stylesheet);
Parms.__WorldContext = __WorldContext;
GetDefaultObj()->ProcessEvent(Func, &Parms);
if (Color != nullptr)
*Color = std::move(Parms.Color);
}
// Function ColorLibrary.ColorLibrary_C.Get Fire Elemental Color
// (Static, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// struct FColorStylesheet Stylesheet (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FLinearColor Color (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UColorLibrary_C::Get_Fire_Elemental_Color(const struct FColorStylesheet& Stylesheet, class UObject* __WorldContext, struct FLinearColor* Color)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("ColorLibrary_C", "Get Fire Elemental Color");
Params::ColorLibrary_C_Get_Fire_Elemental_Color Parms{};
Parms.Stylesheet = std::move(Stylesheet);
Parms.__WorldContext = __WorldContext;
GetDefaultObj()->ProcessEvent(Func, &Parms);
if (Color != nullptr)
*Color = std::move(Parms.Color);
}
// Function ColorLibrary.ColorLibrary_C.Get Ice Elemental Color
// (Static, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// struct FColorStylesheet Stylesheet (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FLinearColor Color (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UColorLibrary_C::Get_Ice_Elemental_Color(const struct FColorStylesheet& Stylesheet, class UObject* __WorldContext, struct FLinearColor* Color)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("ColorLibrary_C", "Get Ice Elemental Color");
Params::ColorLibrary_C_Get_Ice_Elemental_Color Parms{};
Parms.Stylesheet = std::move(Stylesheet);
Parms.__WorldContext = __WorldContext;
GetDefaultObj()->ProcessEvent(Func, &Parms);
if (Color != nullptr)
*Color = std::move(Parms.Color);
}
// Function ColorLibrary.ColorLibrary_C.Get Bolt Elemental Color
// (Static, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// struct FColorStylesheet Stylesheet (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FLinearColor Color (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UColorLibrary_C::Get_Bolt_Elemental_Color(const struct FColorStylesheet& Stylesheet, class UObject* __WorldContext, struct FLinearColor* Color)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("ColorLibrary_C", "Get Bolt Elemental Color");
Params::ColorLibrary_C_Get_Bolt_Elemental_Color Parms{};
Parms.Stylesheet = std::move(Stylesheet);
Parms.__WorldContext = __WorldContext;
GetDefaultObj()->ProcessEvent(Func, &Parms);
if (Color != nullptr)
*Color = std::move(Parms.Color);
}
// Function ColorLibrary.ColorLibrary_C.Get Base & Buff Colors
// (Static, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// EFortStatValueDisplayType Display_Type (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// EFortBuffState Buff_State (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FColorStylesheet Stylesheet (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FLinearColor Base (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FLinearColor Buff (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UColorLibrary_C::Get_Base___Buff_Colors(EFortStatValueDisplayType Display_Type, EFortBuffState Buff_State, const struct FColorStylesheet& Stylesheet, class UObject* __WorldContext, struct FLinearColor* Base, struct FLinearColor* Buff)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("ColorLibrary_C", "Get Base & Buff Colors");
Params::ColorLibrary_C_Get_Base___Buff_Colors Parms{};
Parms.Display_Type = Display_Type;
Parms.Buff_State = Buff_State;
Parms.Stylesheet = std::move(Stylesheet);
Parms.__WorldContext = __WorldContext;
GetDefaultObj()->ProcessEvent(Func, &Parms);
if (Base != nullptr)
*Base = std::move(Parms.Base);
if (Buff != nullptr)
*Buff = std::move(Parms.Buff);
}
// Function ColorLibrary.ColorLibrary_C.Get HarvestWeakPoint Color
// (Static, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// struct FColorStylesheet Stylesheet (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FLinearColor StyleSheetOut (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UColorLibrary_C::Get_HarvestWeakPoint_Color(const struct FColorStylesheet& Stylesheet, class UObject* __WorldContext, struct FLinearColor* StyleSheetOut)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("ColorLibrary_C", "Get HarvestWeakPoint Color");
Params::ColorLibrary_C_Get_HarvestWeakPoint_Color Parms{};
Parms.Stylesheet = std::move(Stylesheet);
Parms.__WorldContext = __WorldContext;
GetDefaultObj()->ProcessEvent(Func, &Parms);
if (StyleSheetOut != nullptr)
*StyleSheetOut = std::move(Parms.StyleSheetOut);
}
}