mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
237 lines
11 KiB
C++
237 lines
11 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: ColorLibrary
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#include "Basic.hpp"
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#include "ColorLibrary_classes.hpp"
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#include "ColorLibrary_parameters.hpp"
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namespace SDK
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{
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// Function ColorLibrary.ColorLibrary_C.Get Buff Color
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// (Static, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// struct FColorStylesheet Stylesheet (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FLinearColor Color (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UColorLibrary_C::Get_Buff_Color(const struct FColorStylesheet& Stylesheet, class UObject* __WorldContext, struct FLinearColor* Color)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("ColorLibrary_C", "Get Buff Color");
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Params::ColorLibrary_C_Get_Buff_Color Parms{};
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Parms.Stylesheet = std::move(Stylesheet);
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Parms.__WorldContext = __WorldContext;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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if (Color != nullptr)
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*Color = std::move(Parms.Color);
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}
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// Function ColorLibrary.ColorLibrary_C.Get Debuff Color
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// (Static, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// struct FColorStylesheet Stylesheet (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FLinearColor Color (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UColorLibrary_C::Get_Debuff_Color(const struct FColorStylesheet& Stylesheet, class UObject* __WorldContext, struct FLinearColor* Color)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("ColorLibrary_C", "Get Debuff Color");
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Params::ColorLibrary_C_Get_Debuff_Color Parms{};
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Parms.Stylesheet = std::move(Stylesheet);
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Parms.__WorldContext = __WorldContext;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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if (Color != nullptr)
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*Color = std::move(Parms.Color);
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}
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// Function ColorLibrary.ColorLibrary_C.Get Unique Color
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// (Static, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// struct FColorStylesheet Stylesheet (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FLinearColor Color (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UColorLibrary_C::Get_Unique_Color(const struct FColorStylesheet& Stylesheet, class UObject* __WorldContext, struct FLinearColor* Color)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("ColorLibrary_C", "Get Unique Color");
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Params::ColorLibrary_C_Get_Unique_Color Parms{};
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Parms.Stylesheet = std::move(Stylesheet);
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Parms.__WorldContext = __WorldContext;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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if (Color != nullptr)
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*Color = std::move(Parms.Color);
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}
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// Function ColorLibrary.ColorLibrary_C.Get Fire Elemental Color
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// (Static, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// struct FColorStylesheet Stylesheet (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FLinearColor Color (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UColorLibrary_C::Get_Fire_Elemental_Color(const struct FColorStylesheet& Stylesheet, class UObject* __WorldContext, struct FLinearColor* Color)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("ColorLibrary_C", "Get Fire Elemental Color");
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Params::ColorLibrary_C_Get_Fire_Elemental_Color Parms{};
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Parms.Stylesheet = std::move(Stylesheet);
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Parms.__WorldContext = __WorldContext;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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if (Color != nullptr)
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*Color = std::move(Parms.Color);
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}
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// Function ColorLibrary.ColorLibrary_C.Get Ice Elemental Color
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// (Static, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// struct FColorStylesheet Stylesheet (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FLinearColor Color (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UColorLibrary_C::Get_Ice_Elemental_Color(const struct FColorStylesheet& Stylesheet, class UObject* __WorldContext, struct FLinearColor* Color)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("ColorLibrary_C", "Get Ice Elemental Color");
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Params::ColorLibrary_C_Get_Ice_Elemental_Color Parms{};
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Parms.Stylesheet = std::move(Stylesheet);
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Parms.__WorldContext = __WorldContext;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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if (Color != nullptr)
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*Color = std::move(Parms.Color);
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}
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// Function ColorLibrary.ColorLibrary_C.Get Bolt Elemental Color
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// (Static, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// struct FColorStylesheet Stylesheet (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FLinearColor Color (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UColorLibrary_C::Get_Bolt_Elemental_Color(const struct FColorStylesheet& Stylesheet, class UObject* __WorldContext, struct FLinearColor* Color)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("ColorLibrary_C", "Get Bolt Elemental Color");
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Params::ColorLibrary_C_Get_Bolt_Elemental_Color Parms{};
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Parms.Stylesheet = std::move(Stylesheet);
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Parms.__WorldContext = __WorldContext;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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if (Color != nullptr)
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*Color = std::move(Parms.Color);
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}
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// Function ColorLibrary.ColorLibrary_C.Get Base & Buff Colors
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// (Static, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// EFortStatValueDisplayType Display_Type (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// EFortBuffState Buff_State (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FColorStylesheet Stylesheet (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FLinearColor Base (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FLinearColor Buff (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UColorLibrary_C::Get_Base___Buff_Colors(EFortStatValueDisplayType Display_Type, EFortBuffState Buff_State, const struct FColorStylesheet& Stylesheet, class UObject* __WorldContext, struct FLinearColor* Base, struct FLinearColor* Buff)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("ColorLibrary_C", "Get Base & Buff Colors");
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Params::ColorLibrary_C_Get_Base___Buff_Colors Parms{};
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Parms.Display_Type = Display_Type;
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Parms.Buff_State = Buff_State;
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Parms.Stylesheet = std::move(Stylesheet);
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Parms.__WorldContext = __WorldContext;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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if (Base != nullptr)
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*Base = std::move(Parms.Base);
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if (Buff != nullptr)
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*Buff = std::move(Parms.Buff);
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}
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// Function ColorLibrary.ColorLibrary_C.Get HarvestWeakPoint Color
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// (Static, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// struct FColorStylesheet Stylesheet (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FLinearColor StyleSheetOut (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UColorLibrary_C::Get_HarvestWeakPoint_Color(const struct FColorStylesheet& Stylesheet, class UObject* __WorldContext, struct FLinearColor* StyleSheetOut)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = StaticClass()->GetFunction("ColorLibrary_C", "Get HarvestWeakPoint Color");
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Params::ColorLibrary_C_Get_HarvestWeakPoint_Color Parms{};
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Parms.Stylesheet = std::move(Stylesheet);
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Parms.__WorldContext = __WorldContext;
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GetDefaultObj()->ProcessEvent(Func, &Parms);
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if (StyleSheetOut != nullptr)
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*StyleSheetOut = std::move(Parms.StyleSheetOut);
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}
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}
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