#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: ColorLibrary #include "Basic.hpp" #include "ColorLibrary_classes.hpp" #include "ColorLibrary_parameters.hpp" namespace SDK { // Function ColorLibrary.ColorLibrary_C.Get Buff Color // (Static, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // struct FColorStylesheet Stylesheet (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FLinearColor Color (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UColorLibrary_C::Get_Buff_Color(const struct FColorStylesheet& Stylesheet, class UObject* __WorldContext, struct FLinearColor* Color) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("ColorLibrary_C", "Get Buff Color"); Params::ColorLibrary_C_Get_Buff_Color Parms{}; Parms.Stylesheet = std::move(Stylesheet); Parms.__WorldContext = __WorldContext; GetDefaultObj()->ProcessEvent(Func, &Parms); if (Color != nullptr) *Color = std::move(Parms.Color); } // Function ColorLibrary.ColorLibrary_C.Get Debuff Color // (Static, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // struct FColorStylesheet Stylesheet (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FLinearColor Color (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UColorLibrary_C::Get_Debuff_Color(const struct FColorStylesheet& Stylesheet, class UObject* __WorldContext, struct FLinearColor* Color) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("ColorLibrary_C", "Get Debuff Color"); Params::ColorLibrary_C_Get_Debuff_Color Parms{}; Parms.Stylesheet = std::move(Stylesheet); Parms.__WorldContext = __WorldContext; GetDefaultObj()->ProcessEvent(Func, &Parms); if (Color != nullptr) *Color = std::move(Parms.Color); } // Function ColorLibrary.ColorLibrary_C.Get Unique Color // (Static, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // struct FColorStylesheet Stylesheet (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FLinearColor Color (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UColorLibrary_C::Get_Unique_Color(const struct FColorStylesheet& Stylesheet, class UObject* __WorldContext, struct FLinearColor* Color) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("ColorLibrary_C", "Get Unique Color"); Params::ColorLibrary_C_Get_Unique_Color Parms{}; Parms.Stylesheet = std::move(Stylesheet); Parms.__WorldContext = __WorldContext; GetDefaultObj()->ProcessEvent(Func, &Parms); if (Color != nullptr) *Color = std::move(Parms.Color); } // Function ColorLibrary.ColorLibrary_C.Get Fire Elemental Color // (Static, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // struct FColorStylesheet Stylesheet (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FLinearColor Color (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UColorLibrary_C::Get_Fire_Elemental_Color(const struct FColorStylesheet& Stylesheet, class UObject* __WorldContext, struct FLinearColor* Color) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("ColorLibrary_C", "Get Fire Elemental Color"); Params::ColorLibrary_C_Get_Fire_Elemental_Color Parms{}; Parms.Stylesheet = std::move(Stylesheet); Parms.__WorldContext = __WorldContext; GetDefaultObj()->ProcessEvent(Func, &Parms); if (Color != nullptr) *Color = std::move(Parms.Color); } // Function ColorLibrary.ColorLibrary_C.Get Ice Elemental Color // (Static, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // struct FColorStylesheet Stylesheet (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FLinearColor Color (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UColorLibrary_C::Get_Ice_Elemental_Color(const struct FColorStylesheet& Stylesheet, class UObject* __WorldContext, struct FLinearColor* Color) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("ColorLibrary_C", "Get Ice Elemental Color"); Params::ColorLibrary_C_Get_Ice_Elemental_Color Parms{}; Parms.Stylesheet = std::move(Stylesheet); Parms.__WorldContext = __WorldContext; GetDefaultObj()->ProcessEvent(Func, &Parms); if (Color != nullptr) *Color = std::move(Parms.Color); } // Function ColorLibrary.ColorLibrary_C.Get Bolt Elemental Color // (Static, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // struct FColorStylesheet Stylesheet (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FLinearColor Color (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UColorLibrary_C::Get_Bolt_Elemental_Color(const struct FColorStylesheet& Stylesheet, class UObject* __WorldContext, struct FLinearColor* Color) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("ColorLibrary_C", "Get Bolt Elemental Color"); Params::ColorLibrary_C_Get_Bolt_Elemental_Color Parms{}; Parms.Stylesheet = std::move(Stylesheet); Parms.__WorldContext = __WorldContext; GetDefaultObj()->ProcessEvent(Func, &Parms); if (Color != nullptr) *Color = std::move(Parms.Color); } // Function ColorLibrary.ColorLibrary_C.Get Base & Buff Colors // (Static, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // EFortStatValueDisplayType Display_Type (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // EFortBuffState Buff_State (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FColorStylesheet Stylesheet (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FLinearColor Base (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FLinearColor Buff (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UColorLibrary_C::Get_Base___Buff_Colors(EFortStatValueDisplayType Display_Type, EFortBuffState Buff_State, const struct FColorStylesheet& Stylesheet, class UObject* __WorldContext, struct FLinearColor* Base, struct FLinearColor* Buff) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("ColorLibrary_C", "Get Base & Buff Colors"); Params::ColorLibrary_C_Get_Base___Buff_Colors Parms{}; Parms.Display_Type = Display_Type; Parms.Buff_State = Buff_State; Parms.Stylesheet = std::move(Stylesheet); Parms.__WorldContext = __WorldContext; GetDefaultObj()->ProcessEvent(Func, &Parms); if (Base != nullptr) *Base = std::move(Parms.Base); if (Buff != nullptr) *Buff = std::move(Parms.Buff); } // Function ColorLibrary.ColorLibrary_C.Get HarvestWeakPoint Color // (Static, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // struct FColorStylesheet Stylesheet (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FLinearColor StyleSheetOut (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UColorLibrary_C::Get_HarvestWeakPoint_Color(const struct FColorStylesheet& Stylesheet, class UObject* __WorldContext, struct FLinearColor* StyleSheetOut) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("ColorLibrary_C", "Get HarvestWeakPoint Color"); Params::ColorLibrary_C_Get_HarvestWeakPoint_Color Parms{}; Parms.Stylesheet = std::move(Stylesheet); Parms.__WorldContext = __WorldContext; GetDefaultObj()->ProcessEvent(Func, &Parms); if (StyleSheetOut != nullptr) *StyleSheetOut = std::move(Parms.StyleSheetOut); } }