Files
UnrealEvent/Aeon-740/SDK/CheckPlayerBanStatus_functions.cpp
2024-10-18 01:01:36 +01:00

103 lines
2.7 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: CheckPlayerBanStatus
#include "Basic.hpp"
#include "CheckPlayerBanStatus_classes.hpp"
#include "CheckPlayerBanStatus_parameters.hpp"
namespace SDK
{
// Function CheckPlayerBanStatus.CheckPlayerBanStatus_C.ExecuteUbergraph_CheckPlayerBanStatus
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ACheckPlayerBanStatus_C::ExecuteUbergraph_CheckPlayerBanStatus(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheckPlayerBanStatus_C", "ExecuteUbergraph_CheckPlayerBanStatus");
Params::CheckPlayerBanStatus_C_ExecuteUbergraph_CheckPlayerBanStatus Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function CheckPlayerBanStatus.CheckPlayerBanStatus_C.Execute
// (Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// struct FFortScriptedActionParams Params_0 (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, NoDestructor)
void ACheckPlayerBanStatus_C::Execute(const struct FFortScriptedActionParams& Params_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheckPlayerBanStatus_C", "Execute");
Params::CheckPlayerBanStatus_C_Execute Parms{};
Parms.Params_0 = std::move(Params_0);
UObject::ProcessEvent(Func, &Parms);
}
// Function CheckPlayerBanStatus.CheckPlayerBanStatus_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void ACheckPlayerBanStatus_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheckPlayerBanStatus_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function CheckPlayerBanStatus.CheckPlayerBanStatus_C.ShowBan
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void ACheckPlayerBanStatus_C::ShowBan()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheckPlayerBanStatus_C", "ShowBan");
UObject::ProcessEvent(Func, nullptr);
}
// Function CheckPlayerBanStatus.CheckPlayerBanStatus_C.OnActionCompleted
// (Public, BlueprintCallable, BlueprintEvent)
void ACheckPlayerBanStatus_C::OnActionCompleted()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheckPlayerBanStatus_C", "OnActionCompleted");
UObject::ProcessEvent(Func, nullptr);
}
}