#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: CheckPlayerBanStatus #include "Basic.hpp" #include "CheckPlayerBanStatus_classes.hpp" #include "CheckPlayerBanStatus_parameters.hpp" namespace SDK { // Function CheckPlayerBanStatus.CheckPlayerBanStatus_C.ExecuteUbergraph_CheckPlayerBanStatus // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ACheckPlayerBanStatus_C::ExecuteUbergraph_CheckPlayerBanStatus(int32 EntryPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheckPlayerBanStatus_C", "ExecuteUbergraph_CheckPlayerBanStatus"); Params::CheckPlayerBanStatus_C_ExecuteUbergraph_CheckPlayerBanStatus Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } // Function CheckPlayerBanStatus.CheckPlayerBanStatus_C.Execute // (Event, Public, HasOutParams, BlueprintEvent) // Parameters: // struct FFortScriptedActionParams Params_0 (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, NoDestructor) void ACheckPlayerBanStatus_C::Execute(const struct FFortScriptedActionParams& Params_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheckPlayerBanStatus_C", "Execute"); Params::CheckPlayerBanStatus_C_Execute Parms{}; Parms.Params_0 = std::move(Params_0); UObject::ProcessEvent(Func, &Parms); } // Function CheckPlayerBanStatus.CheckPlayerBanStatus_C.UserConstructionScript // (Event, Public, BlueprintCallable, BlueprintEvent) void ACheckPlayerBanStatus_C::UserConstructionScript() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheckPlayerBanStatus_C", "UserConstructionScript"); UObject::ProcessEvent(Func, nullptr); } // Function CheckPlayerBanStatus.CheckPlayerBanStatus_C.ShowBan // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) void ACheckPlayerBanStatus_C::ShowBan() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheckPlayerBanStatus_C", "ShowBan"); UObject::ProcessEvent(Func, nullptr); } // Function CheckPlayerBanStatus.CheckPlayerBanStatus_C.OnActionCompleted // (Public, BlueprintCallable, BlueprintEvent) void ACheckPlayerBanStatus_C::OnActionCompleted() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheckPlayerBanStatus_C", "OnActionCompleted"); UObject::ProcessEvent(Func, nullptr); } }