Files
UnrealEvent/Aeon-740/SDK/CheckFeatureUnlockAction_functions.cpp
2024-10-18 01:01:36 +01:00

187 lines
5.8 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: CheckFeatureUnlockAction
#include "Basic.hpp"
#include "CheckFeatureUnlockAction_classes.hpp"
#include "CheckFeatureUnlockAction_parameters.hpp"
namespace SDK
{
// Function CheckFeatureUnlockAction.CheckFeatureUnlockAction_C.ExecuteUbergraph_CheckFeatureUnlockAction
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ACheckFeatureUnlockAction_C::ExecuteUbergraph_CheckFeatureUnlockAction(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheckFeatureUnlockAction_C", "ExecuteUbergraph_CheckFeatureUnlockAction");
Params::CheckFeatureUnlockAction_C_ExecuteUbergraph_CheckFeatureUnlockAction Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function CheckFeatureUnlockAction.CheckFeatureUnlockAction_C.Execute
// (Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// struct FFortScriptedActionParams Params_0 (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, NoDestructor)
void ACheckFeatureUnlockAction_C::Execute(const struct FFortScriptedActionParams& Params_0)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheckFeatureUnlockAction_C", "Execute");
Params::CheckFeatureUnlockAction_C_Execute Parms{};
Parms.Params_0 = std::move(Params_0);
UObject::ProcessEvent(Func, &Parms);
}
// Function CheckFeatureUnlockAction.CheckFeatureUnlockAction_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void ACheckFeatureUnlockAction_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheckFeatureUnlockAction_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function CheckFeatureUnlockAction.CheckFeatureUnlockAction_C.IsFrontEndRewardsRunning
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool bRunning (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void ACheckFeatureUnlockAction_C::IsFrontEndRewardsRunning(bool* bRunning)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheckFeatureUnlockAction_C", "IsFrontEndRewardsRunning");
Params::CheckFeatureUnlockAction_C_IsFrontEndRewardsRunning Parms{};
UObject::ProcessEvent(Func, &Parms);
if (bRunning != nullptr)
*bRunning = Parms.bRunning;
}
// Function CheckFeatureUnlockAction.CheckFeatureUnlockAction_C.IsFeatureUnlockAvailable
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Feature_Unlock_Available (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void ACheckFeatureUnlockAction_C::IsFeatureUnlockAvailable(bool* Feature_Unlock_Available)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheckFeatureUnlockAction_C", "IsFeatureUnlockAvailable");
Params::CheckFeatureUnlockAction_C_IsFeatureUnlockAvailable Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Feature_Unlock_Available != nullptr)
*Feature_Unlock_Available = Parms.Feature_Unlock_Available;
}
// Function CheckFeatureUnlockAction.CheckFeatureUnlockAction_C.ShowFeatureUnlock
// (Public, BlueprintCallable, BlueprintEvent)
void ACheckFeatureUnlockAction_C::ShowFeatureUnlock()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheckFeatureUnlockAction_C", "ShowFeatureUnlock");
UObject::ProcessEvent(Func, nullptr);
}
// Function CheckFeatureUnlockAction.CheckFeatureUnlockAction_C.IsFrontendDailyRewardsRunning
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool IsRunning (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void ACheckFeatureUnlockAction_C::IsFrontendDailyRewardsRunning(bool* IsRunning)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheckFeatureUnlockAction_C", "IsFrontendDailyRewardsRunning");
Params::CheckFeatureUnlockAction_C_IsFrontendDailyRewardsRunning Parms{};
UObject::ProcessEvent(Func, &Parms);
if (IsRunning != nullptr)
*IsRunning = Parms.IsRunning;
}
// Function CheckFeatureUnlockAction.CheckFeatureUnlockAction_C.IsFeatureUnlockRunning
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool bRunning (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void ACheckFeatureUnlockAction_C::IsFeatureUnlockRunning(bool* bRunning)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheckFeatureUnlockAction_C", "IsFeatureUnlockRunning");
Params::CheckFeatureUnlockAction_C_IsFeatureUnlockRunning Parms{};
UObject::ProcessEvent(Func, &Parms);
if (bRunning != nullptr)
*bRunning = Parms.bRunning;
}
// Function CheckFeatureUnlockAction.CheckFeatureUnlockAction_C.HandleFeatureUnlockClosed
// (Public, BlueprintCallable, BlueprintEvent)
void ACheckFeatureUnlockAction_C::HandleFeatureUnlockClosed()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheckFeatureUnlockAction_C", "HandleFeatureUnlockClosed");
UObject::ProcessEvent(Func, nullptr);
}
}