mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
187 lines
5.8 KiB
C++
187 lines
5.8 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: CheckFeatureUnlockAction
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#include "Basic.hpp"
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#include "CheckFeatureUnlockAction_classes.hpp"
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#include "CheckFeatureUnlockAction_parameters.hpp"
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namespace SDK
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{
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// Function CheckFeatureUnlockAction.CheckFeatureUnlockAction_C.ExecuteUbergraph_CheckFeatureUnlockAction
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ACheckFeatureUnlockAction_C::ExecuteUbergraph_CheckFeatureUnlockAction(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CheckFeatureUnlockAction_C", "ExecuteUbergraph_CheckFeatureUnlockAction");
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Params::CheckFeatureUnlockAction_C_ExecuteUbergraph_CheckFeatureUnlockAction Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function CheckFeatureUnlockAction.CheckFeatureUnlockAction_C.Execute
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// (Event, Public, HasOutParams, BlueprintEvent)
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// Parameters:
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// struct FFortScriptedActionParams Params_0 (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, NoDestructor)
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void ACheckFeatureUnlockAction_C::Execute(const struct FFortScriptedActionParams& Params_0)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CheckFeatureUnlockAction_C", "Execute");
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Params::CheckFeatureUnlockAction_C_Execute Parms{};
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Parms.Params_0 = std::move(Params_0);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function CheckFeatureUnlockAction.CheckFeatureUnlockAction_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void ACheckFeatureUnlockAction_C::UserConstructionScript()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CheckFeatureUnlockAction_C", "UserConstructionScript");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function CheckFeatureUnlockAction.CheckFeatureUnlockAction_C.IsFrontEndRewardsRunning
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool bRunning (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void ACheckFeatureUnlockAction_C::IsFrontEndRewardsRunning(bool* bRunning)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CheckFeatureUnlockAction_C", "IsFrontEndRewardsRunning");
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Params::CheckFeatureUnlockAction_C_IsFrontEndRewardsRunning Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (bRunning != nullptr)
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*bRunning = Parms.bRunning;
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}
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// Function CheckFeatureUnlockAction.CheckFeatureUnlockAction_C.IsFeatureUnlockAvailable
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool Feature_Unlock_Available (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void ACheckFeatureUnlockAction_C::IsFeatureUnlockAvailable(bool* Feature_Unlock_Available)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CheckFeatureUnlockAction_C", "IsFeatureUnlockAvailable");
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Params::CheckFeatureUnlockAction_C_IsFeatureUnlockAvailable Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (Feature_Unlock_Available != nullptr)
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*Feature_Unlock_Available = Parms.Feature_Unlock_Available;
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}
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// Function CheckFeatureUnlockAction.CheckFeatureUnlockAction_C.ShowFeatureUnlock
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// (Public, BlueprintCallable, BlueprintEvent)
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void ACheckFeatureUnlockAction_C::ShowFeatureUnlock()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CheckFeatureUnlockAction_C", "ShowFeatureUnlock");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function CheckFeatureUnlockAction.CheckFeatureUnlockAction_C.IsFrontendDailyRewardsRunning
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool IsRunning (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void ACheckFeatureUnlockAction_C::IsFrontendDailyRewardsRunning(bool* IsRunning)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CheckFeatureUnlockAction_C", "IsFrontendDailyRewardsRunning");
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Params::CheckFeatureUnlockAction_C_IsFrontendDailyRewardsRunning Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (IsRunning != nullptr)
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*IsRunning = Parms.IsRunning;
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}
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// Function CheckFeatureUnlockAction.CheckFeatureUnlockAction_C.IsFeatureUnlockRunning
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool bRunning (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void ACheckFeatureUnlockAction_C::IsFeatureUnlockRunning(bool* bRunning)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CheckFeatureUnlockAction_C", "IsFeatureUnlockRunning");
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Params::CheckFeatureUnlockAction_C_IsFeatureUnlockRunning Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (bRunning != nullptr)
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*bRunning = Parms.bRunning;
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}
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// Function CheckFeatureUnlockAction.CheckFeatureUnlockAction_C.HandleFeatureUnlockClosed
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// (Public, BlueprintCallable, BlueprintEvent)
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void ACheckFeatureUnlockAction_C::HandleFeatureUnlockClosed()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("CheckFeatureUnlockAction_C", "HandleFeatureUnlockClosed");
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UObject::ProcessEvent(Func, nullptr);
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}
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}
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