#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: CheckFeatureUnlockAction #include "Basic.hpp" #include "CheckFeatureUnlockAction_classes.hpp" #include "CheckFeatureUnlockAction_parameters.hpp" namespace SDK { // Function CheckFeatureUnlockAction.CheckFeatureUnlockAction_C.ExecuteUbergraph_CheckFeatureUnlockAction // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ACheckFeatureUnlockAction_C::ExecuteUbergraph_CheckFeatureUnlockAction(int32 EntryPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheckFeatureUnlockAction_C", "ExecuteUbergraph_CheckFeatureUnlockAction"); Params::CheckFeatureUnlockAction_C_ExecuteUbergraph_CheckFeatureUnlockAction Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } // Function CheckFeatureUnlockAction.CheckFeatureUnlockAction_C.Execute // (Event, Public, HasOutParams, BlueprintEvent) // Parameters: // struct FFortScriptedActionParams Params_0 (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, NoDestructor) void ACheckFeatureUnlockAction_C::Execute(const struct FFortScriptedActionParams& Params_0) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheckFeatureUnlockAction_C", "Execute"); Params::CheckFeatureUnlockAction_C_Execute Parms{}; Parms.Params_0 = std::move(Params_0); UObject::ProcessEvent(Func, &Parms); } // Function CheckFeatureUnlockAction.CheckFeatureUnlockAction_C.UserConstructionScript // (Event, Public, BlueprintCallable, BlueprintEvent) void ACheckFeatureUnlockAction_C::UserConstructionScript() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheckFeatureUnlockAction_C", "UserConstructionScript"); UObject::ProcessEvent(Func, nullptr); } // Function CheckFeatureUnlockAction.CheckFeatureUnlockAction_C.IsFrontEndRewardsRunning // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // bool bRunning (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor) void ACheckFeatureUnlockAction_C::IsFrontEndRewardsRunning(bool* bRunning) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheckFeatureUnlockAction_C", "IsFrontEndRewardsRunning"); Params::CheckFeatureUnlockAction_C_IsFrontEndRewardsRunning Parms{}; UObject::ProcessEvent(Func, &Parms); if (bRunning != nullptr) *bRunning = Parms.bRunning; } // Function CheckFeatureUnlockAction.CheckFeatureUnlockAction_C.IsFeatureUnlockAvailable // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // bool Feature_Unlock_Available (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor) void ACheckFeatureUnlockAction_C::IsFeatureUnlockAvailable(bool* Feature_Unlock_Available) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheckFeatureUnlockAction_C", "IsFeatureUnlockAvailable"); Params::CheckFeatureUnlockAction_C_IsFeatureUnlockAvailable Parms{}; UObject::ProcessEvent(Func, &Parms); if (Feature_Unlock_Available != nullptr) *Feature_Unlock_Available = Parms.Feature_Unlock_Available; } // Function CheckFeatureUnlockAction.CheckFeatureUnlockAction_C.ShowFeatureUnlock // (Public, BlueprintCallable, BlueprintEvent) void ACheckFeatureUnlockAction_C::ShowFeatureUnlock() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheckFeatureUnlockAction_C", "ShowFeatureUnlock"); UObject::ProcessEvent(Func, nullptr); } // Function CheckFeatureUnlockAction.CheckFeatureUnlockAction_C.IsFrontendDailyRewardsRunning // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // bool IsRunning (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor) void ACheckFeatureUnlockAction_C::IsFrontendDailyRewardsRunning(bool* IsRunning) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheckFeatureUnlockAction_C", "IsFrontendDailyRewardsRunning"); Params::CheckFeatureUnlockAction_C_IsFrontendDailyRewardsRunning Parms{}; UObject::ProcessEvent(Func, &Parms); if (IsRunning != nullptr) *IsRunning = Parms.IsRunning; } // Function CheckFeatureUnlockAction.CheckFeatureUnlockAction_C.IsFeatureUnlockRunning // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // bool bRunning (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor) void ACheckFeatureUnlockAction_C::IsFeatureUnlockRunning(bool* bRunning) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheckFeatureUnlockAction_C", "IsFeatureUnlockRunning"); Params::CheckFeatureUnlockAction_C_IsFeatureUnlockRunning Parms{}; UObject::ProcessEvent(Func, &Parms); if (bRunning != nullptr) *bRunning = Parms.bRunning; } // Function CheckFeatureUnlockAction.CheckFeatureUnlockAction_C.HandleFeatureUnlockClosed // (Public, BlueprintCallable, BlueprintEvent) void ACheckFeatureUnlockAction_C::HandleFeatureUnlockClosed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheckFeatureUnlockAction_C", "HandleFeatureUnlockClosed"); UObject::ProcessEvent(Func, nullptr); } }