Files
UnrealEvent/Aeon-740/SDK/CableComponent_functions.cpp
2024-10-18 01:01:36 +01:00

153 lines
4.9 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: CableComponent
#include "Basic.hpp"
#include "CableComponent_classes.hpp"
#include "CableComponent_parameters.hpp"
namespace SDK
{
// Function CableComponent.CableComponent.SetAttachEndTo
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName ComponentProperty (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName SocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCableComponent::SetAttachEndTo(class AActor* Actor, class FName ComponentProperty, class FName SocketName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CableComponent", "SetAttachEndTo");
Params::CableComponent_SetAttachEndTo Parms{};
Parms.Actor = Actor;
Parms.ComponentProperty = ComponentProperty;
Parms.SocketName = SocketName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CableComponent.CableComponent.SetAttachEndToComponent
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class USceneComponent* Component (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName SocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCableComponent::SetAttachEndToComponent(class USceneComponent* Component, class FName SocketName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CableComponent", "SetAttachEndToComponent");
Params::CableComponent_SetAttachEndToComponent Parms{};
Parms.Component = Component;
Parms.SocketName = SocketName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CableComponent.CableComponent.GetAttachedActor
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* UCableComponent::GetAttachedActor() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CableComponent", "GetAttachedActor");
Params::CableComponent_GetAttachedActor Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CableComponent.CableComponent.GetAttachedComponent
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class USceneComponent* UCableComponent::GetAttachedComponent() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CableComponent", "GetAttachedComponent");
Params::CableComponent_GetAttachedComponent Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CableComponent.CableComponent.GetCableParticleLocations
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TArray<struct FVector> Locations (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
void UCableComponent::GetCableParticleLocations(TArray<struct FVector>* Locations) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CableComponent", "GetCableParticleLocations");
Params::CableComponent_GetCableParticleLocations Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Locations != nullptr)
*Locations = std::move(Parms.Locations);
}
}