#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: CableComponent #include "Basic.hpp" #include "CableComponent_classes.hpp" #include "CableComponent_parameters.hpp" namespace SDK { // Function CableComponent.CableComponent.SetAttachEndTo // (Final, Native, Public, BlueprintCallable) // Parameters: // class AActor* Actor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName ComponentProperty (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName SocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCableComponent::SetAttachEndTo(class AActor* Actor, class FName ComponentProperty, class FName SocketName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CableComponent", "SetAttachEndTo"); Params::CableComponent_SetAttachEndTo Parms{}; Parms.Actor = Actor; Parms.ComponentProperty = ComponentProperty; Parms.SocketName = SocketName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function CableComponent.CableComponent.SetAttachEndToComponent // (Final, Native, Public, BlueprintCallable) // Parameters: // class USceneComponent* Component (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName SocketName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCableComponent::SetAttachEndToComponent(class USceneComponent* Component, class FName SocketName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CableComponent", "SetAttachEndToComponent"); Params::CableComponent_SetAttachEndToComponent Parms{}; Parms.Component = Component; Parms.SocketName = SocketName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function CableComponent.CableComponent.GetAttachedActor // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UCableComponent::GetAttachedActor() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CableComponent", "GetAttachedActor"); Params::CableComponent_GetAttachedActor Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function CableComponent.CableComponent.GetAttachedComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class USceneComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class USceneComponent* UCableComponent::GetAttachedComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CableComponent", "GetAttachedComponent"); Params::CableComponent_GetAttachedComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function CableComponent.CableComponent.GetCableParticleLocations // (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const) // Parameters: // TArray Locations (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) void UCableComponent::GetCableParticleLocations(TArray* Locations) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CableComponent", "GetCableParticleLocations"); Params::CableComponent_GetCableParticleLocations Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Locations != nullptr) *Locations = std::move(Parms.Locations); } }