Files
UnrealEvent/Aeon-740/SDK/B_BGA_BotTurret_Parent_functions.cpp
2024-10-18 01:01:36 +01:00

278 lines
9.6 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: B_BGA_BotTurret_Parent
#include "Basic.hpp"
#include "B_BGA_BotTurret_Parent_classes.hpp"
#include "B_BGA_BotTurret_Parent_parameters.hpp"
namespace SDK
{
// Function B_BGA_BotTurret_Parent.B_BGA_BotTurret_Parent_C.BotFired__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 Left (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AB_BGA_BotTurret_Parent_C::BotFired__DelegateSignature(int32 Left)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_BGA_BotTurret_Parent_C", "BotFired__DelegateSignature");
Params::B_BGA_BotTurret_Parent_C_BotFired__DelegateSignature Parms{};
Parms.Left = Left;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_BGA_BotTurret_Parent.B_BGA_BotTurret_Parent_C.BotExplosionWarning__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
void AB_BGA_BotTurret_Parent_C::BotExplosionWarning__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_BGA_BotTurret_Parent_C", "BotExplosionWarning__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_BGA_BotTurret_Parent.B_BGA_BotTurret_Parent_C.BotExplode__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
void AB_BGA_BotTurret_Parent_C::BotExplode__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_BGA_BotTurret_Parent_C", "BotExplode__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_BGA_BotTurret_Parent.B_BGA_BotTurret_Parent_C.ExecuteUbergraph_B_BGA_BotTurret_Parent
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AB_BGA_BotTurret_Parent_C::ExecuteUbergraph_B_BGA_BotTurret_Parent(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_BGA_BotTurret_Parent_C", "ExecuteUbergraph_B_BGA_BotTurret_Parent");
Params::B_BGA_BotTurret_Parent_C_ExecuteUbergraph_B_BGA_BotTurret_Parent Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_BGA_BotTurret_Parent.B_BGA_BotTurret_Parent_C.BindOnDestroyed
// (BlueprintCallable, BlueprintEvent)
void AB_BGA_BotTurret_Parent_C::BindOnDestroyed()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_BGA_BotTurret_Parent_C", "BindOnDestroyed");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_BGA_BotTurret_Parent.B_BGA_BotTurret_Parent_C.Destroyed
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class AActor* DestroyedActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AB_BGA_BotTurret_Parent_C::Destroyed(class AActor* DestroyedActor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_BGA_BotTurret_Parent_C", "Destroyed");
Params::B_BGA_BotTurret_Parent_C_Destroyed Parms{};
Parms.DestroyedActor = DestroyedActor;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_BGA_BotTurret_Parent.B_BGA_BotTurret_Parent_C.Ready
// (BlueprintCallable, BlueprintEvent)
void AB_BGA_BotTurret_Parent_C::Ready()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_BGA_BotTurret_Parent_C", "Ready");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_BGA_BotTurret_Parent.B_BGA_BotTurret_Parent_C.SetTarget
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class AFortAIPawn* Param_Target (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AB_BGA_BotTurret_Parent_C::SetTarget(class AFortAIPawn* Param_Target)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_BGA_BotTurret_Parent_C", "SetTarget");
Params::B_BGA_BotTurret_Parent_C_SetTarget Parms{};
Parms.Param_Target = Param_Target;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_BGA_BotTurret_Parent.B_BGA_BotTurret_Parent_C.PassBotInfo
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// float WarmupTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float BotDuration (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float FireRate (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float Radius (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float RadiusDefault (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool ExplosionUpgrade (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void AB_BGA_BotTurret_Parent_C::PassBotInfo(float WarmupTime, float BotDuration, float FireRate, float Radius, float RadiusDefault, bool ExplosionUpgrade)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_BGA_BotTurret_Parent_C", "PassBotInfo");
Params::B_BGA_BotTurret_Parent_C_PassBotInfo Parms{};
Parms.WarmupTime = WarmupTime;
Parms.BotDuration = BotDuration;
Parms.FireRate = FireRate;
Parms.Radius = Radius;
Parms.RadiusDefault = RadiusDefault;
Parms.ExplosionUpgrade = ExplosionUpgrade;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_BGA_BotTurret_Parent.B_BGA_BotTurret_Parent_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void AB_BGA_BotTurret_Parent_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_BGA_BotTurret_Parent_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_BGA_BotTurret_Parent.B_BGA_BotTurret_Parent_C.SetGunSpawnRotFromSocket
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FName SocketName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector InVect (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AB_BGA_BotTurret_Parent_C::SetGunSpawnRotFromSocket(class FName SocketName, const struct FVector& InVect)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_BGA_BotTurret_Parent_C", "SetGunSpawnRotFromSocket");
Params::B_BGA_BotTurret_Parent_C_SetGunSpawnRotFromSocket Parms{};
Parms.SocketName = SocketName;
Parms.InVect = std::move(InVect);
UObject::ProcessEvent(Func, &Parms);
}
// Function B_BGA_BotTurret_Parent.B_BGA_BotTurret_Parent_C.LeftOrRightGunFired
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 A (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AB_BGA_BotTurret_Parent_C::LeftOrRightGunFired(int32 A)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_BGA_BotTurret_Parent_C", "LeftOrRightGunFired");
Params::B_BGA_BotTurret_Parent_C_LeftOrRightGunFired Parms{};
Parms.A = A;
UObject::ProcessEvent(Func, &Parms);
}
// Function B_BGA_BotTurret_Parent.B_BGA_BotTurret_Parent_C.OnRep_BotData
// (BlueprintCallable, BlueprintEvent)
void AB_BGA_BotTurret_Parent_C::OnRep_BotData()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_BGA_BotTurret_Parent_C", "OnRep_BotData");
UObject::ProcessEvent(Func, nullptr);
}
// Function B_BGA_BotTurret_Parent.B_BGA_BotTurret_Parent_C.GetPlayerPawn
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class AFortPlayerPawn* AsFort_Player_Pawn (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AB_BGA_BotTurret_Parent_C::GetPlayerPawn(class AFortPlayerPawn** AsFort_Player_Pawn)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("B_BGA_BotTurret_Parent_C", "GetPlayerPawn");
Params::B_BGA_BotTurret_Parent_C_GetPlayerPawn Parms{};
UObject::ProcessEvent(Func, &Parms);
if (AsFort_Player_Pawn != nullptr)
*AsFort_Player_Pawn = Parms.AsFort_Player_Pawn;
}
}