mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
278 lines
9.6 KiB
C++
278 lines
9.6 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: B_BGA_BotTurret_Parent
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#include "Basic.hpp"
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#include "B_BGA_BotTurret_Parent_classes.hpp"
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#include "B_BGA_BotTurret_Parent_parameters.hpp"
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namespace SDK
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{
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// Function B_BGA_BotTurret_Parent.B_BGA_BotTurret_Parent_C.BotFired__DelegateSignature
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// (Public, Delegate, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// int32 Left (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AB_BGA_BotTurret_Parent_C::BotFired__DelegateSignature(int32 Left)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_BGA_BotTurret_Parent_C", "BotFired__DelegateSignature");
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Params::B_BGA_BotTurret_Parent_C_BotFired__DelegateSignature Parms{};
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Parms.Left = Left;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_BGA_BotTurret_Parent.B_BGA_BotTurret_Parent_C.BotExplosionWarning__DelegateSignature
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// (Public, Delegate, BlueprintCallable, BlueprintEvent)
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void AB_BGA_BotTurret_Parent_C::BotExplosionWarning__DelegateSignature()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_BGA_BotTurret_Parent_C", "BotExplosionWarning__DelegateSignature");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_BGA_BotTurret_Parent.B_BGA_BotTurret_Parent_C.BotExplode__DelegateSignature
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// (Public, Delegate, BlueprintCallable, BlueprintEvent)
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void AB_BGA_BotTurret_Parent_C::BotExplode__DelegateSignature()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_BGA_BotTurret_Parent_C", "BotExplode__DelegateSignature");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_BGA_BotTurret_Parent.B_BGA_BotTurret_Parent_C.ExecuteUbergraph_B_BGA_BotTurret_Parent
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AB_BGA_BotTurret_Parent_C::ExecuteUbergraph_B_BGA_BotTurret_Parent(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_BGA_BotTurret_Parent_C", "ExecuteUbergraph_B_BGA_BotTurret_Parent");
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Params::B_BGA_BotTurret_Parent_C_ExecuteUbergraph_B_BGA_BotTurret_Parent Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_BGA_BotTurret_Parent.B_BGA_BotTurret_Parent_C.BindOnDestroyed
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// (BlueprintCallable, BlueprintEvent)
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void AB_BGA_BotTurret_Parent_C::BindOnDestroyed()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_BGA_BotTurret_Parent_C", "BindOnDestroyed");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_BGA_BotTurret_Parent.B_BGA_BotTurret_Parent_C.Destroyed
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class AActor* DestroyedActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AB_BGA_BotTurret_Parent_C::Destroyed(class AActor* DestroyedActor)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_BGA_BotTurret_Parent_C", "Destroyed");
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Params::B_BGA_BotTurret_Parent_C_Destroyed Parms{};
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Parms.DestroyedActor = DestroyedActor;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_BGA_BotTurret_Parent.B_BGA_BotTurret_Parent_C.Ready
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// (BlueprintCallable, BlueprintEvent)
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void AB_BGA_BotTurret_Parent_C::Ready()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_BGA_BotTurret_Parent_C", "Ready");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_BGA_BotTurret_Parent.B_BGA_BotTurret_Parent_C.SetTarget
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class AFortAIPawn* Param_Target (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AB_BGA_BotTurret_Parent_C::SetTarget(class AFortAIPawn* Param_Target)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_BGA_BotTurret_Parent_C", "SetTarget");
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Params::B_BGA_BotTurret_Parent_C_SetTarget Parms{};
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Parms.Param_Target = Param_Target;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_BGA_BotTurret_Parent.B_BGA_BotTurret_Parent_C.PassBotInfo
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// float WarmupTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float BotDuration (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float FireRate (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float Radius (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float RadiusDefault (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool ExplosionUpgrade (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void AB_BGA_BotTurret_Parent_C::PassBotInfo(float WarmupTime, float BotDuration, float FireRate, float Radius, float RadiusDefault, bool ExplosionUpgrade)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_BGA_BotTurret_Parent_C", "PassBotInfo");
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Params::B_BGA_BotTurret_Parent_C_PassBotInfo Parms{};
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Parms.WarmupTime = WarmupTime;
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Parms.BotDuration = BotDuration;
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Parms.FireRate = FireRate;
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Parms.Radius = Radius;
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Parms.RadiusDefault = RadiusDefault;
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Parms.ExplosionUpgrade = ExplosionUpgrade;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_BGA_BotTurret_Parent.B_BGA_BotTurret_Parent_C.UserConstructionScript
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// (Event, Public, BlueprintCallable, BlueprintEvent)
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void AB_BGA_BotTurret_Parent_C::UserConstructionScript()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_BGA_BotTurret_Parent_C", "UserConstructionScript");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_BGA_BotTurret_Parent.B_BGA_BotTurret_Parent_C.SetGunSpawnRotFromSocket
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class FName SocketName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector InVect (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AB_BGA_BotTurret_Parent_C::SetGunSpawnRotFromSocket(class FName SocketName, const struct FVector& InVect)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_BGA_BotTurret_Parent_C", "SetGunSpawnRotFromSocket");
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Params::B_BGA_BotTurret_Parent_C_SetGunSpawnRotFromSocket Parms{};
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Parms.SocketName = SocketName;
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Parms.InVect = std::move(InVect);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_BGA_BotTurret_Parent.B_BGA_BotTurret_Parent_C.LeftOrRightGunFired
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// int32 A (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AB_BGA_BotTurret_Parent_C::LeftOrRightGunFired(int32 A)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_BGA_BotTurret_Parent_C", "LeftOrRightGunFired");
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Params::B_BGA_BotTurret_Parent_C_LeftOrRightGunFired Parms{};
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Parms.A = A;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function B_BGA_BotTurret_Parent.B_BGA_BotTurret_Parent_C.OnRep_BotData
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// (BlueprintCallable, BlueprintEvent)
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void AB_BGA_BotTurret_Parent_C::OnRep_BotData()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_BGA_BotTurret_Parent_C", "OnRep_BotData");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function B_BGA_BotTurret_Parent.B_BGA_BotTurret_Parent_C.GetPlayerPawn
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// class AFortPlayerPawn* AsFort_Player_Pawn (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void AB_BGA_BotTurret_Parent_C::GetPlayerPawn(class AFortPlayerPawn** AsFort_Player_Pawn)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("B_BGA_BotTurret_Parent_C", "GetPlayerPawn");
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Params::B_BGA_BotTurret_Parent_C_GetPlayerPawn Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (AsFort_Player_Pawn != nullptr)
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*AsFort_Player_Pawn = Parms.AsFort_Player_Pawn;
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}
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}
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