#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: B_BGA_BotTurret_Parent #include "Basic.hpp" #include "B_BGA_BotTurret_Parent_classes.hpp" #include "B_BGA_BotTurret_Parent_parameters.hpp" namespace SDK { // Function B_BGA_BotTurret_Parent.B_BGA_BotTurret_Parent_C.BotFired__DelegateSignature // (Public, Delegate, BlueprintCallable, BlueprintEvent) // Parameters: // int32 Left (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void AB_BGA_BotTurret_Parent_C::BotFired__DelegateSignature(int32 Left) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_BGA_BotTurret_Parent_C", "BotFired__DelegateSignature"); Params::B_BGA_BotTurret_Parent_C_BotFired__DelegateSignature Parms{}; Parms.Left = Left; UObject::ProcessEvent(Func, &Parms); } // Function B_BGA_BotTurret_Parent.B_BGA_BotTurret_Parent_C.BotExplosionWarning__DelegateSignature // (Public, Delegate, BlueprintCallable, BlueprintEvent) void AB_BGA_BotTurret_Parent_C::BotExplosionWarning__DelegateSignature() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_BGA_BotTurret_Parent_C", "BotExplosionWarning__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function B_BGA_BotTurret_Parent.B_BGA_BotTurret_Parent_C.BotExplode__DelegateSignature // (Public, Delegate, BlueprintCallable, BlueprintEvent) void AB_BGA_BotTurret_Parent_C::BotExplode__DelegateSignature() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_BGA_BotTurret_Parent_C", "BotExplode__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function B_BGA_BotTurret_Parent.B_BGA_BotTurret_Parent_C.ExecuteUbergraph_B_BGA_BotTurret_Parent // (Final, UbergraphFunction) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void AB_BGA_BotTurret_Parent_C::ExecuteUbergraph_B_BGA_BotTurret_Parent(int32 EntryPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_BGA_BotTurret_Parent_C", "ExecuteUbergraph_B_BGA_BotTurret_Parent"); Params::B_BGA_BotTurret_Parent_C_ExecuteUbergraph_B_BGA_BotTurret_Parent Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } // Function B_BGA_BotTurret_Parent.B_BGA_BotTurret_Parent_C.BindOnDestroyed // (BlueprintCallable, BlueprintEvent) void AB_BGA_BotTurret_Parent_C::BindOnDestroyed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_BGA_BotTurret_Parent_C", "BindOnDestroyed"); UObject::ProcessEvent(Func, nullptr); } // Function B_BGA_BotTurret_Parent.B_BGA_BotTurret_Parent_C.Destroyed // (BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* DestroyedActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void AB_BGA_BotTurret_Parent_C::Destroyed(class AActor* DestroyedActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_BGA_BotTurret_Parent_C", "Destroyed"); Params::B_BGA_BotTurret_Parent_C_Destroyed Parms{}; Parms.DestroyedActor = DestroyedActor; UObject::ProcessEvent(Func, &Parms); } // Function B_BGA_BotTurret_Parent.B_BGA_BotTurret_Parent_C.Ready // (BlueprintCallable, BlueprintEvent) void AB_BGA_BotTurret_Parent_C::Ready() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_BGA_BotTurret_Parent_C", "Ready"); UObject::ProcessEvent(Func, nullptr); } // Function B_BGA_BotTurret_Parent.B_BGA_BotTurret_Parent_C.SetTarget // (BlueprintCallable, BlueprintEvent) // Parameters: // class AFortAIPawn* Param_Target (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void AB_BGA_BotTurret_Parent_C::SetTarget(class AFortAIPawn* Param_Target) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_BGA_BotTurret_Parent_C", "SetTarget"); Params::B_BGA_BotTurret_Parent_C_SetTarget Parms{}; Parms.Param_Target = Param_Target; UObject::ProcessEvent(Func, &Parms); } // Function B_BGA_BotTurret_Parent.B_BGA_BotTurret_Parent_C.PassBotInfo // (BlueprintCallable, BlueprintEvent) // Parameters: // float WarmupTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float BotDuration (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float FireRate (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float Radius (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float RadiusDefault (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool ExplosionUpgrade (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void AB_BGA_BotTurret_Parent_C::PassBotInfo(float WarmupTime, float BotDuration, float FireRate, float Radius, float RadiusDefault, bool ExplosionUpgrade) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_BGA_BotTurret_Parent_C", "PassBotInfo"); Params::B_BGA_BotTurret_Parent_C_PassBotInfo Parms{}; Parms.WarmupTime = WarmupTime; Parms.BotDuration = BotDuration; Parms.FireRate = FireRate; Parms.Radius = Radius; Parms.RadiusDefault = RadiusDefault; Parms.ExplosionUpgrade = ExplosionUpgrade; UObject::ProcessEvent(Func, &Parms); } // Function B_BGA_BotTurret_Parent.B_BGA_BotTurret_Parent_C.UserConstructionScript // (Event, Public, BlueprintCallable, BlueprintEvent) void AB_BGA_BotTurret_Parent_C::UserConstructionScript() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_BGA_BotTurret_Parent_C", "UserConstructionScript"); UObject::ProcessEvent(Func, nullptr); } // Function B_BGA_BotTurret_Parent.B_BGA_BotTurret_Parent_C.SetGunSpawnRotFromSocket // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class FName SocketName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector InVect (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void AB_BGA_BotTurret_Parent_C::SetGunSpawnRotFromSocket(class FName SocketName, const struct FVector& InVect) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_BGA_BotTurret_Parent_C", "SetGunSpawnRotFromSocket"); Params::B_BGA_BotTurret_Parent_C_SetGunSpawnRotFromSocket Parms{}; Parms.SocketName = SocketName; Parms.InVect = std::move(InVect); UObject::ProcessEvent(Func, &Parms); } // Function B_BGA_BotTurret_Parent.B_BGA_BotTurret_Parent_C.LeftOrRightGunFired // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // int32 A (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void AB_BGA_BotTurret_Parent_C::LeftOrRightGunFired(int32 A) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_BGA_BotTurret_Parent_C", "LeftOrRightGunFired"); Params::B_BGA_BotTurret_Parent_C_LeftOrRightGunFired Parms{}; Parms.A = A; UObject::ProcessEvent(Func, &Parms); } // Function B_BGA_BotTurret_Parent.B_BGA_BotTurret_Parent_C.OnRep_BotData // (BlueprintCallable, BlueprintEvent) void AB_BGA_BotTurret_Parent_C::OnRep_BotData() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_BGA_BotTurret_Parent_C", "OnRep_BotData"); UObject::ProcessEvent(Func, nullptr); } // Function B_BGA_BotTurret_Parent.B_BGA_BotTurret_Parent_C.GetPlayerPawn // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class AFortPlayerPawn* AsFort_Player_Pawn (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void AB_BGA_BotTurret_Parent_C::GetPlayerPawn(class AFortPlayerPawn** AsFort_Player_Pawn) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("B_BGA_BotTurret_Parent_C", "GetPlayerPawn"); Params::B_BGA_BotTurret_Parent_C_GetPlayerPawn Parms{}; UObject::ProcessEvent(Func, &Parms); if (AsFort_Player_Pawn != nullptr) *AsFort_Player_Pawn = Parms.AsFort_Player_Pawn; } }