Files
UnrealEvent/Aeon-740/SDK/BP_QuestExpiresWidget_functions.cpp
2024-10-18 01:01:36 +01:00

136 lines
4.1 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: BP_QuestExpiresWidget
#include "Basic.hpp"
#include "BP_QuestExpiresWidget_classes.hpp"
#include "BP_QuestExpiresWidget_parameters.hpp"
namespace SDK
{
// Function BP_QuestExpiresWidget.BP_QuestExpiresWidget_C.ExecuteUbergraph_BP_QuestExpiresWidget
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_QuestExpiresWidget_C::ExecuteUbergraph_BP_QuestExpiresWidget(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_QuestExpiresWidget_C", "ExecuteUbergraph_BP_QuestExpiresWidget");
Params::BP_QuestExpiresWidget_C_ExecuteUbergraph_BP_QuestExpiresWidget Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_QuestExpiresWidget.BP_QuestExpiresWidget_C.OnQuestExpirationUpdated
// (Event, Protected, BlueprintEvent)
void UBP_QuestExpiresWidget_C::OnQuestExpirationUpdated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_QuestExpiresWidget_C", "OnQuestExpirationUpdated");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_QuestExpiresWidget.BP_QuestExpiresWidget_C.SetData
// (Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UFortQuestItem* InItem (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_QuestExpiresWidget_C::SetData(class UFortQuestItem* InItem)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_QuestExpiresWidget_C", "SetData");
Params::BP_QuestExpiresWidget_C_SetData Parms{};
Parms.InItem = InItem;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_QuestExpiresWidget.BP_QuestExpiresWidget_C.PreConstruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UBP_QuestExpiresWidget_C::PreConstruct(bool IsDesignTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_QuestExpiresWidget_C", "PreConstruct");
Params::BP_QuestExpiresWidget_C_PreConstruct Parms{};
Parms.IsDesignTime = IsDesignTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_QuestExpiresWidget.BP_QuestExpiresWidget_C.Refresh Expiration Timer
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UFortQuestItem* Quest (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_QuestExpiresWidget_C::Refresh_Expiration_Timer(class UFortQuestItem* Quest)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_QuestExpiresWidget_C", "Refresh Expiration Timer");
Params::BP_QuestExpiresWidget_C_Refresh_Expiration_Timer Parms{};
Parms.Quest = Quest;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_QuestExpiresWidget.BP_QuestExpiresWidget_C.GetFortPC
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class AFortPlayerController* AsFort_Player_Controller (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UBP_QuestExpiresWidget_C::GetFortPC(class AFortPlayerController** AsFort_Player_Controller)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_QuestExpiresWidget_C", "GetFortPC");
Params::BP_QuestExpiresWidget_C_GetFortPC Parms{};
UObject::ProcessEvent(Func, &Parms);
if (AsFort_Player_Controller != nullptr)
*AsFort_Player_Controller = Parms.AsFort_Player_Controller;
}
}