Files
UnrealEvent/Aeon-740/SDK/BP_FrontendEventVisiblity_functions.cpp
2024-10-18 01:01:36 +01:00

187 lines
8.1 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: BP_FrontendEventVisiblity
#include "Basic.hpp"
#include "BP_FrontendEventVisiblity_classes.hpp"
#include "BP_FrontendEventVisiblity_parameters.hpp"
namespace SDK
{
// Function BP_FrontendEventVisiblity.BP_FrontendEventVisiblity_C.ExecuteUbergraph_BP_FrontendEventVisiblity
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_FrontendEventVisiblity_C::ExecuteUbergraph_BP_FrontendEventVisiblity(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_FrontendEventVisiblity_C", "ExecuteUbergraph_BP_FrontendEventVisiblity");
Params::BP_FrontendEventVisiblity_C_ExecuteUbergraph_BP_FrontendEventVisiblity Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_FrontendEventVisiblity.BP_FrontendEventVisiblity_C.ReceiveBeginPlay
// (Event, Protected, BlueprintEvent)
void ABP_FrontendEventVisiblity_C::ReceiveBeginPlay()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_FrontendEventVisiblity_C", "ReceiveBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_FrontendEventVisiblity.BP_FrontendEventVisiblity_C.OnEventActive_D90685A246E0B23B716622898E705932
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class FString EventName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)
// struct FTimespan TimeUntilEnd (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FTimespan TimeSinceBegin (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// float TimespanRatio (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_FrontendEventVisiblity_C::OnEventActive_D90685A246E0B23B716622898E705932(const class FString& EventName, const struct FTimespan& TimeUntilEnd, const struct FTimespan& TimeSinceBegin, float TimespanRatio)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_FrontendEventVisiblity_C", "OnEventActive_D90685A246E0B23B716622898E705932");
Params::BP_FrontendEventVisiblity_C_OnEventActive_D90685A246E0B23B716622898E705932 Parms{};
Parms.EventName = std::move(EventName);
Parms.TimeUntilEnd = std::move(TimeUntilEnd);
Parms.TimeSinceBegin = std::move(TimeSinceBegin);
Parms.TimespanRatio = TimespanRatio;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_FrontendEventVisiblity.BP_FrontendEventVisiblity_C.OnEventUpdated_D90685A246E0B23B716622898E705932
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class FString EventName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)
// struct FTimespan TimeUntilEnd (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FTimespan TimeSinceBegin (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// float TimespanRatio (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_FrontendEventVisiblity_C::OnEventUpdated_D90685A246E0B23B716622898E705932(const class FString& EventName, const struct FTimespan& TimeUntilEnd, const struct FTimespan& TimeSinceBegin, float TimespanRatio)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_FrontendEventVisiblity_C", "OnEventUpdated_D90685A246E0B23B716622898E705932");
Params::BP_FrontendEventVisiblity_C_OnEventUpdated_D90685A246E0B23B716622898E705932 Parms{};
Parms.EventName = std::move(EventName);
Parms.TimeUntilEnd = std::move(TimeUntilEnd);
Parms.TimeSinceBegin = std::move(TimeSinceBegin);
Parms.TimespanRatio = TimespanRatio;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_FrontendEventVisiblity.BP_FrontendEventVisiblity_C.OnEventEnded_D90685A246E0B23B716622898E705932
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class FString EventName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)
// struct FTimespan TimeUntilEnd (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FTimespan TimeSinceBegin (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// float TimespanRatio (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ABP_FrontendEventVisiblity_C::OnEventEnded_D90685A246E0B23B716622898E705932(const class FString& EventName, const struct FTimespan& TimeUntilEnd, const struct FTimespan& TimeSinceBegin, float TimespanRatio)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_FrontendEventVisiblity_C", "OnEventEnded_D90685A246E0B23B716622898E705932");
Params::BP_FrontendEventVisiblity_C_OnEventEnded_D90685A246E0B23B716622898E705932 Parms{};
Parms.EventName = std::move(EventName);
Parms.TimeUntilEnd = std::move(TimeUntilEnd);
Parms.TimeSinceBegin = std::move(TimeSinceBegin);
Parms.TimespanRatio = TimespanRatio;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_FrontendEventVisiblity.BP_FrontendEventVisiblity_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void ABP_FrontendEventVisiblity_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_FrontendEventVisiblity_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function BP_FrontendEventVisiblity.BP_FrontendEventVisiblity_C.SetAssetListVisiblity
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Visibilty (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void ABP_FrontendEventVisiblity_C::SetAssetListVisiblity(bool Visibilty)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_FrontendEventVisiblity_C", "SetAssetListVisiblity");
Params::BP_FrontendEventVisiblity_C_SetAssetListVisiblity Parms{};
Parms.Visibilty = Visibilty;
UObject::ProcessEvent(Func, &Parms);
}
// Function BP_FrontendEventVisiblity.BP_FrontendEventVisiblity_C.SetAssetListVisiblity_InvisibleonActive
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Visibilty (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void ABP_FrontendEventVisiblity_C::SetAssetListVisiblity_InvisibleonActive(bool Visibilty)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BP_FrontendEventVisiblity_C", "SetAssetListVisiblity_InvisibleonActive");
Params::BP_FrontendEventVisiblity_C_SetAssetListVisiblity_InvisibleonActive Parms{};
Parms.Visibilty = Visibilty;
UObject::ProcessEvent(Func, &Parms);
}
}