Files
UnrealEvent/Aeon-740/SDK/AthenaSeasonReward_functions.cpp
2024-10-18 01:01:36 +01:00

443 lines
15 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: AthenaSeasonReward
#include "Basic.hpp"
#include "AthenaSeasonReward_classes.hpp"
#include "AthenaSeasonReward_parameters.hpp"
namespace SDK
{
// Function AthenaSeasonReward.AthenaSeasonReward_C.ExecuteUbergraph_AthenaSeasonReward
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UAthenaSeasonReward_C::ExecuteUbergraph_AthenaSeasonReward(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaSeasonReward_C", "ExecuteUbergraph_AthenaSeasonReward");
Params::AthenaSeasonReward_C_ExecuteUbergraph_AthenaSeasonReward Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function AthenaSeasonReward.AthenaSeasonReward_C.BP_OnClicked
// (Event, Protected, BlueprintEvent)
void UAthenaSeasonReward_C::BP_OnClicked()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaSeasonReward_C", "BP_OnClicked");
UObject::ProcessEvent(Func, nullptr);
}
// Function AthenaSeasonReward.AthenaSeasonReward_C.ViewItem
// (BlueprintCallable, BlueprintEvent)
void UAthenaSeasonReward_C::ViewItem()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaSeasonReward_C", "ViewItem");
UObject::ProcessEvent(Func, nullptr);
}
// Function AthenaSeasonReward.AthenaSeasonReward_C.PlayIntro
// (BlueprintCallable, BlueprintEvent)
void UAthenaSeasonReward_C::PlayIntro()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaSeasonReward_C", "PlayIntro");
UObject::ProcessEvent(Func, nullptr);
}
// Function AthenaSeasonReward.AthenaSeasonReward_C.BP_OnHovered
// (Event, Protected, BlueprintEvent)
void UAthenaSeasonReward_C::BP_OnHovered()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaSeasonReward_C", "BP_OnHovered");
UObject::ProcessEvent(Func, nullptr);
}
// Function AthenaSeasonReward.AthenaSeasonReward_C.Setup
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UFortItem* InItemToRepresent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool Claimed (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool Locked (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool LevelAchieved (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool bOwned (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// EFortItemCardSize ItemCardSize (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 Quantity (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UAthenaSeasonReward_C::Setup(class UFortItem* InItemToRepresent, bool Claimed, bool Locked, bool LevelAchieved, bool bOwned, EFortItemCardSize ItemCardSize, int32 Quantity)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaSeasonReward_C", "Setup");
Params::AthenaSeasonReward_C_Setup Parms{};
Parms.InItemToRepresent = InItemToRepresent;
Parms.Claimed = Claimed;
Parms.Locked = Locked;
Parms.LevelAchieved = LevelAchieved;
Parms.bOwned = bOwned;
Parms.ItemCardSize = ItemCardSize;
Parms.Quantity = Quantity;
UObject::ProcessEvent(Func, &Parms);
}
// Function AthenaSeasonReward.AthenaSeasonReward_C.SetState
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Claimed (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool Locked (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool LevelAchieved (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// bool bOwned (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UAthenaSeasonReward_C::SetState(bool Claimed, bool Locked, bool LevelAchieved, bool bOwned)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaSeasonReward_C", "SetState");
Params::AthenaSeasonReward_C_SetState Parms{};
Parms.Claimed = Claimed;
Parms.Locked = Locked;
Parms.LevelAchieved = LevelAchieved;
Parms.bOwned = bOwned;
UObject::ProcessEvent(Func, &Parms);
}
// Function AthenaSeasonReward.AthenaSeasonReward_C.SetViewOnHover
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool ShouldViewOnHover (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UAthenaSeasonReward_C::SetViewOnHover(bool ShouldViewOnHover)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaSeasonReward_C", "SetViewOnHover");
Params::AthenaSeasonReward_C_SetViewOnHover Parms{};
Parms.ShouldViewOnHover = ShouldViewOnHover;
UObject::ProcessEvent(Func, &Parms);
}
// Function AthenaSeasonReward.AthenaSeasonReward_C.EnableRarityFlare
// (Public, BlueprintCallable, BlueprintEvent)
void UAthenaSeasonReward_C::EnableRarityFlare()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaSeasonReward_C", "EnableRarityFlare");
UObject::ProcessEvent(Func, nullptr);
}
// Function AthenaSeasonReward.AthenaSeasonReward_C.SetSecondaryItem
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UFortItem* Param_SecondaryItem (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UAthenaSeasonReward_C::SetSecondaryItem(class UFortItem* Param_SecondaryItem)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaSeasonReward_C", "SetSecondaryItem");
Params::AthenaSeasonReward_C_SetSecondaryItem Parms{};
Parms.Param_SecondaryItem = Param_SecondaryItem;
UObject::ProcessEvent(Func, &Parms);
}
// Function AthenaSeasonReward.AthenaSeasonReward_C.ViewInVault
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// TArray<class UFortItem*> Additional_Items (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
void UAthenaSeasonReward_C::ViewInVault(const TArray<class UFortItem*>& Additional_Items)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaSeasonReward_C", "ViewInVault");
Params::AthenaSeasonReward_C_ViewInVault Parms{};
Parms.Additional_Items = std::move(Additional_Items);
UObject::ProcessEvent(Func, &Parms);
}
// Function AthenaSeasonReward.AthenaSeasonReward_C.ViewInVaultByUser
// (Private, BlueprintCallable, BlueprintEvent)
void UAthenaSeasonReward_C::ViewInVaultByUser()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaSeasonReward_C", "ViewInVaultByUser");
UObject::ProcessEvent(Func, nullptr);
}
// Function AthenaSeasonReward.AthenaSeasonReward_C.BeginCyclingVariants
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UAthenaSeasonReward_C::BeginCyclingVariants()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaSeasonReward_C", "BeginCyclingVariants");
UObject::ProcessEvent(Func, nullptr);
}
// Function AthenaSeasonReward.AthenaSeasonReward_C.StopCyclingVariants
// (Public, BlueprintCallable, BlueprintEvent)
void UAthenaSeasonReward_C::StopCyclingVariants()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaSeasonReward_C", "StopCyclingVariants");
UObject::ProcessEvent(Func, nullptr);
}
// Function AthenaSeasonReward.AthenaSeasonReward_C.ShowNextVariant
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UAthenaSeasonReward_C::ShowNextVariant()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaSeasonReward_C", "ShowNextVariant");
UObject::ProcessEvent(Func, nullptr);
}
// Function AthenaSeasonReward.AthenaSeasonReward_C.OnVaultItemsChanged
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// TArray<class UFortItem*> Items (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
void UAthenaSeasonReward_C::OnVaultItemsChanged(TArray<class UFortItem*>& Items)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaSeasonReward_C", "OnVaultItemsChanged");
Params::AthenaSeasonReward_C_OnVaultItemsChanged Parms{};
Parms.Items = std::move(Items);
UObject::ProcessEvent(Func, &Parms);
Items = std::move(Parms.Items);
}
// Function AthenaSeasonReward.AthenaSeasonReward_C.GetAthenaItemCharacterItemDefinition
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UAthenaCharacterItemDefinition* AsAthena_Character_Item_Definition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UAthenaSeasonReward_C::GetAthenaItemCharacterItemDefinition(class UAthenaCharacterItemDefinition** AsAthena_Character_Item_Definition)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaSeasonReward_C", "GetAthenaItemCharacterItemDefinition");
Params::AthenaSeasonReward_C_GetAthenaItemCharacterItemDefinition Parms{};
UObject::ProcessEvent(Func, &Parms);
if (AsAthena_Character_Item_Definition != nullptr)
*AsAthena_Character_Item_Definition = Parms.AsAthena_Character_Item_Definition;
}
// Function AthenaSeasonReward.AthenaSeasonReward_C.StartVariantTimer
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// float OverrideTimer (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UAthenaSeasonReward_C::StartVariantTimer(float OverrideTimer)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaSeasonReward_C", "StartVariantTimer");
Params::AthenaSeasonReward_C_StartVariantTimer Parms{};
Parms.OverrideTimer = OverrideTimer;
UObject::ProcessEvent(Func, &Parms);
}
// Function AthenaSeasonReward.AthenaSeasonReward_C.CancelVariantTimer
// (Public, BlueprintCallable, BlueprintEvent)
void UAthenaSeasonReward_C::CancelVariantTimer()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaSeasonReward_C", "CancelVariantTimer");
UObject::ProcessEvent(Func, nullptr);
}
// Function AthenaSeasonReward.AthenaSeasonReward_C.ResetVariantToDefault
// (Public, BlueprintCallable, BlueprintEvent)
void UAthenaSeasonReward_C::ResetVariantToDefault()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaSeasonReward_C", "ResetVariantToDefault");
UObject::ProcessEvent(Func, nullptr);
}
// Function AthenaSeasonReward.AthenaSeasonReward_C.SetupQuantity
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 Quantity (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UAthenaSeasonReward_C::SetupQuantity(int32 Quantity)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaSeasonReward_C", "SetupQuantity");
Params::AthenaSeasonReward_C_SetupQuantity Parms{};
Parms.Quantity = Quantity;
UObject::ProcessEvent(Func, &Parms);
}
// Function AthenaSeasonReward.AthenaSeasonReward_C.GetItem
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class UFortItem* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UAthenaSeasonReward_C::GetItem(class UFortItem** Result)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaSeasonReward_C", "GetItem");
Params::AthenaSeasonReward_C_GetItem Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Result != nullptr)
*Result = Parms.Result;
}
// Function AthenaSeasonReward.AthenaSeasonReward_C.GetTemporaryItems
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, Const)
// Parameters:
// TArray<struct FFortCosmeticVariantPreviewElement>Cosmetics (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
// TArray<class UFortItem*> Temporary_Items (Parm, OutParm, ZeroConstructor)
void UAthenaSeasonReward_C::GetTemporaryItems(TArray<struct FFortCosmeticVariantPreviewElement>& Cosmetics, TArray<class UFortItem*>* Temporary_Items) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("AthenaSeasonReward_C", "GetTemporaryItems");
Params::AthenaSeasonReward_C_GetTemporaryItems Parms{};
Parms.Cosmetics = std::move(Cosmetics);
UObject::ProcessEvent(Func, &Parms);
Cosmetics = std::move(Parms.Cosmetics);
if (Temporary_Items != nullptr)
*Temporary_Items = std::move(Parms.Temporary_Items);
}
}