mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
443 lines
15 KiB
C++
443 lines
15 KiB
C++
#pragma once
|
|
|
|
/*
|
|
* SDK generated by Dumper-7
|
|
*
|
|
* https://github.com/Encryqed/Dumper-7
|
|
*/
|
|
|
|
// Package: AthenaSeasonReward
|
|
|
|
#include "Basic.hpp"
|
|
|
|
#include "AthenaSeasonReward_classes.hpp"
|
|
#include "AthenaSeasonReward_parameters.hpp"
|
|
|
|
|
|
namespace SDK
|
|
{
|
|
|
|
// Function AthenaSeasonReward.AthenaSeasonReward_C.ExecuteUbergraph_AthenaSeasonReward
|
|
// (Final, UbergraphFunction)
|
|
// Parameters:
|
|
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UAthenaSeasonReward_C::ExecuteUbergraph_AthenaSeasonReward(int32 EntryPoint)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AthenaSeasonReward_C", "ExecuteUbergraph_AthenaSeasonReward");
|
|
|
|
Params::AthenaSeasonReward_C_ExecuteUbergraph_AthenaSeasonReward Parms{};
|
|
|
|
Parms.EntryPoint = EntryPoint;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function AthenaSeasonReward.AthenaSeasonReward_C.BP_OnClicked
|
|
// (Event, Protected, BlueprintEvent)
|
|
|
|
void UAthenaSeasonReward_C::BP_OnClicked()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AthenaSeasonReward_C", "BP_OnClicked");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function AthenaSeasonReward.AthenaSeasonReward_C.ViewItem
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void UAthenaSeasonReward_C::ViewItem()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AthenaSeasonReward_C", "ViewItem");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function AthenaSeasonReward.AthenaSeasonReward_C.PlayIntro
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
|
|
void UAthenaSeasonReward_C::PlayIntro()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AthenaSeasonReward_C", "PlayIntro");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function AthenaSeasonReward.AthenaSeasonReward_C.BP_OnHovered
|
|
// (Event, Protected, BlueprintEvent)
|
|
|
|
void UAthenaSeasonReward_C::BP_OnHovered()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AthenaSeasonReward_C", "BP_OnHovered");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function AthenaSeasonReward.AthenaSeasonReward_C.Setup
|
|
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UFortItem* InItemToRepresent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool Claimed (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// bool Locked (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// bool LevelAchieved (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// bool bOwned (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// EFortItemCardSize ItemCardSize (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// int32 Quantity (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UAthenaSeasonReward_C::Setup(class UFortItem* InItemToRepresent, bool Claimed, bool Locked, bool LevelAchieved, bool bOwned, EFortItemCardSize ItemCardSize, int32 Quantity)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AthenaSeasonReward_C", "Setup");
|
|
|
|
Params::AthenaSeasonReward_C_Setup Parms{};
|
|
|
|
Parms.InItemToRepresent = InItemToRepresent;
|
|
Parms.Claimed = Claimed;
|
|
Parms.Locked = Locked;
|
|
Parms.LevelAchieved = LevelAchieved;
|
|
Parms.bOwned = bOwned;
|
|
Parms.ItemCardSize = ItemCardSize;
|
|
Parms.Quantity = Quantity;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function AthenaSeasonReward.AthenaSeasonReward_C.SetState
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool Claimed (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// bool Locked (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// bool LevelAchieved (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
// bool bOwned (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void UAthenaSeasonReward_C::SetState(bool Claimed, bool Locked, bool LevelAchieved, bool bOwned)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AthenaSeasonReward_C", "SetState");
|
|
|
|
Params::AthenaSeasonReward_C_SetState Parms{};
|
|
|
|
Parms.Claimed = Claimed;
|
|
Parms.Locked = Locked;
|
|
Parms.LevelAchieved = LevelAchieved;
|
|
Parms.bOwned = bOwned;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function AthenaSeasonReward.AthenaSeasonReward_C.SetViewOnHover
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool ShouldViewOnHover (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void UAthenaSeasonReward_C::SetViewOnHover(bool ShouldViewOnHover)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AthenaSeasonReward_C", "SetViewOnHover");
|
|
|
|
Params::AthenaSeasonReward_C_SetViewOnHover Parms{};
|
|
|
|
Parms.ShouldViewOnHover = ShouldViewOnHover;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function AthenaSeasonReward.AthenaSeasonReward_C.EnableRarityFlare
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UAthenaSeasonReward_C::EnableRarityFlare()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AthenaSeasonReward_C", "EnableRarityFlare");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function AthenaSeasonReward.AthenaSeasonReward_C.SetSecondaryItem
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UFortItem* Param_SecondaryItem (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UAthenaSeasonReward_C::SetSecondaryItem(class UFortItem* Param_SecondaryItem)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AthenaSeasonReward_C", "SetSecondaryItem");
|
|
|
|
Params::AthenaSeasonReward_C_SetSecondaryItem Parms{};
|
|
|
|
Parms.Param_SecondaryItem = Param_SecondaryItem;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function AthenaSeasonReward.AthenaSeasonReward_C.ViewInVault
|
|
// (Private, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// TArray<class UFortItem*> Additional_Items (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
|
|
void UAthenaSeasonReward_C::ViewInVault(const TArray<class UFortItem*>& Additional_Items)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AthenaSeasonReward_C", "ViewInVault");
|
|
|
|
Params::AthenaSeasonReward_C_ViewInVault Parms{};
|
|
|
|
Parms.Additional_Items = std::move(Additional_Items);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function AthenaSeasonReward.AthenaSeasonReward_C.ViewInVaultByUser
|
|
// (Private, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UAthenaSeasonReward_C::ViewInVaultByUser()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AthenaSeasonReward_C", "ViewInVaultByUser");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function AthenaSeasonReward.AthenaSeasonReward_C.BeginCyclingVariants
|
|
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UAthenaSeasonReward_C::BeginCyclingVariants()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AthenaSeasonReward_C", "BeginCyclingVariants");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function AthenaSeasonReward.AthenaSeasonReward_C.StopCyclingVariants
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UAthenaSeasonReward_C::StopCyclingVariants()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AthenaSeasonReward_C", "StopCyclingVariants");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function AthenaSeasonReward.AthenaSeasonReward_C.ShowNextVariant
|
|
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UAthenaSeasonReward_C::ShowNextVariant()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AthenaSeasonReward_C", "ShowNextVariant");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function AthenaSeasonReward.AthenaSeasonReward_C.OnVaultItemsChanged
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// TArray<class UFortItem*> Items (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
|
|
void UAthenaSeasonReward_C::OnVaultItemsChanged(TArray<class UFortItem*>& Items)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AthenaSeasonReward_C", "OnVaultItemsChanged");
|
|
|
|
Params::AthenaSeasonReward_C_OnVaultItemsChanged Parms{};
|
|
|
|
Parms.Items = std::move(Items);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Items = std::move(Parms.Items);
|
|
}
|
|
|
|
|
|
// Function AthenaSeasonReward.AthenaSeasonReward_C.GetAthenaItemCharacterItemDefinition
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// class UAthenaCharacterItemDefinition* AsAthena_Character_Item_Definition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UAthenaSeasonReward_C::GetAthenaItemCharacterItemDefinition(class UAthenaCharacterItemDefinition** AsAthena_Character_Item_Definition)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AthenaSeasonReward_C", "GetAthenaItemCharacterItemDefinition");
|
|
|
|
Params::AthenaSeasonReward_C_GetAthenaItemCharacterItemDefinition Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (AsAthena_Character_Item_Definition != nullptr)
|
|
*AsAthena_Character_Item_Definition = Parms.AsAthena_Character_Item_Definition;
|
|
}
|
|
|
|
|
|
// Function AthenaSeasonReward.AthenaSeasonReward_C.StartVariantTimer
|
|
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// float OverrideTimer (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UAthenaSeasonReward_C::StartVariantTimer(float OverrideTimer)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AthenaSeasonReward_C", "StartVariantTimer");
|
|
|
|
Params::AthenaSeasonReward_C_StartVariantTimer Parms{};
|
|
|
|
Parms.OverrideTimer = OverrideTimer;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function AthenaSeasonReward.AthenaSeasonReward_C.CancelVariantTimer
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UAthenaSeasonReward_C::CancelVariantTimer()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AthenaSeasonReward_C", "CancelVariantTimer");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function AthenaSeasonReward.AthenaSeasonReward_C.ResetVariantToDefault
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UAthenaSeasonReward_C::ResetVariantToDefault()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AthenaSeasonReward_C", "ResetVariantToDefault");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function AthenaSeasonReward.AthenaSeasonReward_C.SetupQuantity
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// int32 Quantity (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UAthenaSeasonReward_C::SetupQuantity(int32 Quantity)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AthenaSeasonReward_C", "SetupQuantity");
|
|
|
|
Params::AthenaSeasonReward_C_SetupQuantity Parms{};
|
|
|
|
Parms.Quantity = Quantity;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function AthenaSeasonReward.AthenaSeasonReward_C.GetItem
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
|
// Parameters:
|
|
// class UFortItem* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UAthenaSeasonReward_C::GetItem(class UFortItem** Result)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AthenaSeasonReward_C", "GetItem");
|
|
|
|
Params::AthenaSeasonReward_C_GetItem Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (Result != nullptr)
|
|
*Result = Parms.Result;
|
|
}
|
|
|
|
|
|
// Function AthenaSeasonReward.AthenaSeasonReward_C.GetTemporaryItems
|
|
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, Const)
|
|
// Parameters:
|
|
// TArray<struct FFortCosmeticVariantPreviewElement>Cosmetics (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
|
|
// TArray<class UFortItem*> Temporary_Items (Parm, OutParm, ZeroConstructor)
|
|
|
|
void UAthenaSeasonReward_C::GetTemporaryItems(TArray<struct FFortCosmeticVariantPreviewElement>& Cosmetics, TArray<class UFortItem*>* Temporary_Items) const
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("AthenaSeasonReward_C", "GetTemporaryItems");
|
|
|
|
Params::AthenaSeasonReward_C_GetTemporaryItems Parms{};
|
|
|
|
Parms.Cosmetics = std::move(Cosmetics);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
Cosmetics = std::move(Parms.Cosmetics);
|
|
|
|
if (Temporary_Items != nullptr)
|
|
*Temporary_Items = std::move(Parms.Temporary_Items);
|
|
}
|
|
|
|
}
|
|
|