#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: AthenaSeasonReward #include "Basic.hpp" #include "AthenaSeasonReward_classes.hpp" #include "AthenaSeasonReward_parameters.hpp" namespace SDK { // Function AthenaSeasonReward.AthenaSeasonReward_C.ExecuteUbergraph_AthenaSeasonReward // (Final, UbergraphFunction) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UAthenaSeasonReward_C::ExecuteUbergraph_AthenaSeasonReward(int32 EntryPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AthenaSeasonReward_C", "ExecuteUbergraph_AthenaSeasonReward"); Params::AthenaSeasonReward_C_ExecuteUbergraph_AthenaSeasonReward Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } // Function AthenaSeasonReward.AthenaSeasonReward_C.BP_OnClicked // (Event, Protected, BlueprintEvent) void UAthenaSeasonReward_C::BP_OnClicked() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AthenaSeasonReward_C", "BP_OnClicked"); UObject::ProcessEvent(Func, nullptr); } // Function AthenaSeasonReward.AthenaSeasonReward_C.ViewItem // (BlueprintCallable, BlueprintEvent) void UAthenaSeasonReward_C::ViewItem() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AthenaSeasonReward_C", "ViewItem"); UObject::ProcessEvent(Func, nullptr); } // Function AthenaSeasonReward.AthenaSeasonReward_C.PlayIntro // (BlueprintCallable, BlueprintEvent) void UAthenaSeasonReward_C::PlayIntro() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AthenaSeasonReward_C", "PlayIntro"); UObject::ProcessEvent(Func, nullptr); } // Function AthenaSeasonReward.AthenaSeasonReward_C.BP_OnHovered // (Event, Protected, BlueprintEvent) void UAthenaSeasonReward_C::BP_OnHovered() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AthenaSeasonReward_C", "BP_OnHovered"); UObject::ProcessEvent(Func, nullptr); } // Function AthenaSeasonReward.AthenaSeasonReward_C.Setup // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class UFortItem* InItemToRepresent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool Claimed (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // bool Locked (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // bool LevelAchieved (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // bool bOwned (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // EFortItemCardSize ItemCardSize (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 Quantity (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UAthenaSeasonReward_C::Setup(class UFortItem* InItemToRepresent, bool Claimed, bool Locked, bool LevelAchieved, bool bOwned, EFortItemCardSize ItemCardSize, int32 Quantity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AthenaSeasonReward_C", "Setup"); Params::AthenaSeasonReward_C_Setup Parms{}; Parms.InItemToRepresent = InItemToRepresent; Parms.Claimed = Claimed; Parms.Locked = Locked; Parms.LevelAchieved = LevelAchieved; Parms.bOwned = bOwned; Parms.ItemCardSize = ItemCardSize; Parms.Quantity = Quantity; UObject::ProcessEvent(Func, &Parms); } // Function AthenaSeasonReward.AthenaSeasonReward_C.SetState // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool Claimed (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // bool Locked (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // bool LevelAchieved (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // bool bOwned (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UAthenaSeasonReward_C::SetState(bool Claimed, bool Locked, bool LevelAchieved, bool bOwned) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AthenaSeasonReward_C", "SetState"); Params::AthenaSeasonReward_C_SetState Parms{}; Parms.Claimed = Claimed; Parms.Locked = Locked; Parms.LevelAchieved = LevelAchieved; Parms.bOwned = bOwned; UObject::ProcessEvent(Func, &Parms); } // Function AthenaSeasonReward.AthenaSeasonReward_C.SetViewOnHover // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool ShouldViewOnHover (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UAthenaSeasonReward_C::SetViewOnHover(bool ShouldViewOnHover) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AthenaSeasonReward_C", "SetViewOnHover"); Params::AthenaSeasonReward_C_SetViewOnHover Parms{}; Parms.ShouldViewOnHover = ShouldViewOnHover; UObject::ProcessEvent(Func, &Parms); } // Function AthenaSeasonReward.AthenaSeasonReward_C.EnableRarityFlare // (Public, BlueprintCallable, BlueprintEvent) void UAthenaSeasonReward_C::EnableRarityFlare() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AthenaSeasonReward_C", "EnableRarityFlare"); UObject::ProcessEvent(Func, nullptr); } // Function AthenaSeasonReward.AthenaSeasonReward_C.SetSecondaryItem // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UFortItem* Param_SecondaryItem (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UAthenaSeasonReward_C::SetSecondaryItem(class UFortItem* Param_SecondaryItem) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AthenaSeasonReward_C", "SetSecondaryItem"); Params::AthenaSeasonReward_C_SetSecondaryItem Parms{}; Parms.Param_SecondaryItem = Param_SecondaryItem; UObject::ProcessEvent(Func, &Parms); } // Function AthenaSeasonReward.AthenaSeasonReward_C.ViewInVault // (Private, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // TArray Additional_Items (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm) void UAthenaSeasonReward_C::ViewInVault(const TArray& Additional_Items) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AthenaSeasonReward_C", "ViewInVault"); Params::AthenaSeasonReward_C_ViewInVault Parms{}; Parms.Additional_Items = std::move(Additional_Items); UObject::ProcessEvent(Func, &Parms); } // Function AthenaSeasonReward.AthenaSeasonReward_C.ViewInVaultByUser // (Private, BlueprintCallable, BlueprintEvent) void UAthenaSeasonReward_C::ViewInVaultByUser() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AthenaSeasonReward_C", "ViewInVaultByUser"); UObject::ProcessEvent(Func, nullptr); } // Function AthenaSeasonReward.AthenaSeasonReward_C.BeginCyclingVariants // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) void UAthenaSeasonReward_C::BeginCyclingVariants() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AthenaSeasonReward_C", "BeginCyclingVariants"); UObject::ProcessEvent(Func, nullptr); } // Function AthenaSeasonReward.AthenaSeasonReward_C.StopCyclingVariants // (Public, BlueprintCallable, BlueprintEvent) void UAthenaSeasonReward_C::StopCyclingVariants() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AthenaSeasonReward_C", "StopCyclingVariants"); UObject::ProcessEvent(Func, nullptr); } // Function AthenaSeasonReward.AthenaSeasonReward_C.ShowNextVariant // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) void UAthenaSeasonReward_C::ShowNextVariant() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AthenaSeasonReward_C", "ShowNextVariant"); UObject::ProcessEvent(Func, nullptr); } // Function AthenaSeasonReward.AthenaSeasonReward_C.OnVaultItemsChanged // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // TArray Items (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm) void UAthenaSeasonReward_C::OnVaultItemsChanged(TArray& Items) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AthenaSeasonReward_C", "OnVaultItemsChanged"); Params::AthenaSeasonReward_C_OnVaultItemsChanged Parms{}; Parms.Items = std::move(Items); UObject::ProcessEvent(Func, &Parms); Items = std::move(Parms.Items); } // Function AthenaSeasonReward.AthenaSeasonReward_C.GetAthenaItemCharacterItemDefinition // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class UAthenaCharacterItemDefinition* AsAthena_Character_Item_Definition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UAthenaSeasonReward_C::GetAthenaItemCharacterItemDefinition(class UAthenaCharacterItemDefinition** AsAthena_Character_Item_Definition) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AthenaSeasonReward_C", "GetAthenaItemCharacterItemDefinition"); Params::AthenaSeasonReward_C_GetAthenaItemCharacterItemDefinition Parms{}; UObject::ProcessEvent(Func, &Parms); if (AsAthena_Character_Item_Definition != nullptr) *AsAthena_Character_Item_Definition = Parms.AsAthena_Character_Item_Definition; } // Function AthenaSeasonReward.AthenaSeasonReward_C.StartVariantTimer // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // float OverrideTimer (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UAthenaSeasonReward_C::StartVariantTimer(float OverrideTimer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AthenaSeasonReward_C", "StartVariantTimer"); Params::AthenaSeasonReward_C_StartVariantTimer Parms{}; Parms.OverrideTimer = OverrideTimer; UObject::ProcessEvent(Func, &Parms); } // Function AthenaSeasonReward.AthenaSeasonReward_C.CancelVariantTimer // (Public, BlueprintCallable, BlueprintEvent) void UAthenaSeasonReward_C::CancelVariantTimer() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AthenaSeasonReward_C", "CancelVariantTimer"); UObject::ProcessEvent(Func, nullptr); } // Function AthenaSeasonReward.AthenaSeasonReward_C.ResetVariantToDefault // (Public, BlueprintCallable, BlueprintEvent) void UAthenaSeasonReward_C::ResetVariantToDefault() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AthenaSeasonReward_C", "ResetVariantToDefault"); UObject::ProcessEvent(Func, nullptr); } // Function AthenaSeasonReward.AthenaSeasonReward_C.SetupQuantity // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // int32 Quantity (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UAthenaSeasonReward_C::SetupQuantity(int32 Quantity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AthenaSeasonReward_C", "SetupQuantity"); Params::AthenaSeasonReward_C_SetupQuantity Parms{}; Parms.Quantity = Quantity; UObject::ProcessEvent(Func, &Parms); } // Function AthenaSeasonReward.AthenaSeasonReward_C.GetItem // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // class UFortItem* Result (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UAthenaSeasonReward_C::GetItem(class UFortItem** Result) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AthenaSeasonReward_C", "GetItem"); Params::AthenaSeasonReward_C_GetItem Parms{}; UObject::ProcessEvent(Func, &Parms); if (Result != nullptr) *Result = Parms.Result; } // Function AthenaSeasonReward.AthenaSeasonReward_C.GetTemporaryItems // (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, Const) // Parameters: // TArrayCosmetics (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm) // TArray Temporary_Items (Parm, OutParm, ZeroConstructor) void UAthenaSeasonReward_C::GetTemporaryItems(TArray& Cosmetics, TArray* Temporary_Items) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("AthenaSeasonReward_C", "GetTemporaryItems"); Params::AthenaSeasonReward_C_GetTemporaryItems Parms{}; Parms.Cosmetics = std::move(Cosmetics); UObject::ProcessEvent(Func, &Parms); Cosmetics = std::move(Parms.Cosmetics); if (Temporary_Items != nullptr) *Temporary_Items = std::move(Parms.Temporary_Items); } }