Files
UnrealEvent/Aeon-740/SDK/AnimGraphRuntime_functions.cpp
2024-10-18 01:01:36 +01:00

404 lines
22 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: AnimGraphRuntime
#include "Basic.hpp"
#include "AnimGraphRuntime_classes.hpp"
#include "AnimGraphRuntime_parameters.hpp"
namespace SDK
{
// Function AnimGraphRuntime.PlayMontageCallbackProxy.CreateProxyObjectForPlayMontage
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class USkeletalMeshComponent* InSkeletalMeshComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAnimMontage* MontageToPlay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float PlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float StartingPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName StartingSection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UPlayMontageCallbackProxy* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UPlayMontageCallbackProxy* UPlayMontageCallbackProxy::CreateProxyObjectForPlayMontage(class USkeletalMeshComponent* InSkeletalMeshComponent, class UAnimMontage* MontageToPlay, float PlayRate, float StartingPosition, class FName StartingSection)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("PlayMontageCallbackProxy", "CreateProxyObjectForPlayMontage");
Params::PlayMontageCallbackProxy_CreateProxyObjectForPlayMontage Parms{};
Parms.InSkeletalMeshComponent = InSkeletalMeshComponent;
Parms.MontageToPlay = MontageToPlay;
Parms.PlayRate = PlayRate;
Parms.StartingPosition = StartingPosition;
Parms.StartingSection = StartingSection;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AnimGraphRuntime.PlayMontageCallbackProxy.OnMontageBlendingOut
// (Final, Native, Protected)
// Parameters:
// class UAnimMontage* Montage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPlayMontageCallbackProxy::OnMontageBlendingOut(class UAnimMontage* Montage, bool bInterrupted)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayMontageCallbackProxy", "OnMontageBlendingOut");
Params::PlayMontageCallbackProxy_OnMontageBlendingOut Parms{};
Parms.Montage = Montage;
Parms.bInterrupted = bInterrupted;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AnimGraphRuntime.PlayMontageCallbackProxy.OnMontageEnded
// (Final, Native, Protected)
// Parameters:
// class UAnimMontage* Montage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UPlayMontageCallbackProxy::OnMontageEnded(class UAnimMontage* Montage, bool bInterrupted)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayMontageCallbackProxy", "OnMontageEnded");
Params::PlayMontageCallbackProxy_OnMontageEnded Parms{};
Parms.Montage = Montage;
Parms.bInterrupted = bInterrupted;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AnimGraphRuntime.PlayMontageCallbackProxy.OnNotifyBeginReceived
// (Final, Native, Protected, HasOutParams)
// Parameters:
// class FName NotifyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FBranchingPointNotifyPayload BranchingPointNotifyPayload (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void UPlayMontageCallbackProxy::OnNotifyBeginReceived(class FName NotifyName, const struct FBranchingPointNotifyPayload& BranchingPointNotifyPayload)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayMontageCallbackProxy", "OnNotifyBeginReceived");
Params::PlayMontageCallbackProxy_OnNotifyBeginReceived Parms{};
Parms.NotifyName = NotifyName;
Parms.BranchingPointNotifyPayload = std::move(BranchingPointNotifyPayload);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AnimGraphRuntime.PlayMontageCallbackProxy.OnNotifyEndReceived
// (Final, Native, Protected, HasOutParams)
// Parameters:
// class FName NotifyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FBranchingPointNotifyPayload BranchingPointNotifyPayload (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void UPlayMontageCallbackProxy::OnNotifyEndReceived(class FName NotifyName, const struct FBranchingPointNotifyPayload& BranchingPointNotifyPayload)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PlayMontageCallbackProxy", "OnNotifyEndReceived");
Params::PlayMontageCallbackProxy_OnNotifyEndReceived Parms{};
Parms.NotifyName = NotifyName;
Parms.BranchingPointNotifyPayload = std::move(BranchingPointNotifyPayload);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function AnimGraphRuntime.KismetAnimationLibrary.K2_DirectionBetweenSockets
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// class USkeletalMeshComponent* Component (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName SocketOrBoneNameFrom (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName SocketOrBoneNameTo (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetAnimationLibrary::K2_DirectionBetweenSockets(const class USkeletalMeshComponent* Component, const class FName SocketOrBoneNameFrom, const class FName SocketOrBoneNameTo)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetAnimationLibrary", "K2_DirectionBetweenSockets");
Params::KismetAnimationLibrary_K2_DirectionBetweenSockets Parms{};
Parms.Component = Component;
Parms.SocketOrBoneNameFrom = SocketOrBoneNameFrom;
Parms.SocketOrBoneNameTo = SocketOrBoneNameTo;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AnimGraphRuntime.KismetAnimationLibrary.K2_DistanceBetweenTwoSocketsAndMapRange
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class USkeletalMeshComponent* Component (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName SocketOrBoneNameA (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ERelativeTransformSpace SocketSpaceA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName SocketOrBoneNameB (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ERelativeTransformSpace SocketSpaceB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bRemapRange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InRangeMin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InRangeMax (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float OutRangeMin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float OutRangeMax (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetAnimationLibrary::K2_DistanceBetweenTwoSocketsAndMapRange(const class USkeletalMeshComponent* Component, const class FName SocketOrBoneNameA, ERelativeTransformSpace SocketSpaceA, const class FName SocketOrBoneNameB, ERelativeTransformSpace SocketSpaceB, bool bRemapRange, float InRangeMin, float InRangeMax, float OutRangeMin, float OutRangeMax)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetAnimationLibrary", "K2_DistanceBetweenTwoSocketsAndMapRange");
Params::KismetAnimationLibrary_K2_DistanceBetweenTwoSocketsAndMapRange Parms{};
Parms.Component = Component;
Parms.SocketOrBoneNameA = SocketOrBoneNameA;
Parms.SocketSpaceA = SocketSpaceA;
Parms.SocketOrBoneNameB = SocketOrBoneNameB;
Parms.SocketSpaceB = SocketSpaceB;
Parms.bRemapRange = bRemapRange;
Parms.InRangeMin = InRangeMin;
Parms.InRangeMax = InRangeMax;
Parms.OutRangeMin = OutRangeMin;
Parms.OutRangeMax = OutRangeMax;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AnimGraphRuntime.KismetAnimationLibrary.K2_LookAt
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FTransform CurrentTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector TargetPosition (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector LookAtVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUseUpVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector UpVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ClampConeInDegree (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FTransform UKismetAnimationLibrary::K2_LookAt(const struct FTransform& CurrentTransform, const struct FVector& TargetPosition, const struct FVector& LookAtVector, bool bUseUpVector, const struct FVector& UpVector, float ClampConeInDegree)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetAnimationLibrary", "K2_LookAt");
Params::KismetAnimationLibrary_K2_LookAt Parms{};
Parms.CurrentTransform = std::move(CurrentTransform);
Parms.TargetPosition = std::move(TargetPosition);
Parms.LookAtVector = std::move(LookAtVector);
Parms.bUseUpVector = bUseUpVector;
Parms.UpVector = std::move(UpVector);
Parms.ClampConeInDegree = ClampConeInDegree;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AnimGraphRuntime.KismetAnimationLibrary.K2_MakePerlinNoiseAndRemap
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float RangeOutMin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float RangeOutMax (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UKismetAnimationLibrary::K2_MakePerlinNoiseAndRemap(float Value, float RangeOutMin, float RangeOutMax)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetAnimationLibrary", "K2_MakePerlinNoiseAndRemap");
Params::KismetAnimationLibrary_K2_MakePerlinNoiseAndRemap Parms{};
Parms.Value = Value;
Parms.RangeOutMin = RangeOutMin;
Parms.RangeOutMax = RangeOutMax;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AnimGraphRuntime.KismetAnimationLibrary.K2_MakePerlinNoiseVectorAndRemap
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// float X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Z (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float RangeOutMinX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float RangeOutMaxX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float RangeOutMinY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float RangeOutMaxY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float RangeOutMinZ (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float RangeOutMaxZ (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UKismetAnimationLibrary::K2_MakePerlinNoiseVectorAndRemap(float X, float Y, float Z, float RangeOutMinX, float RangeOutMaxX, float RangeOutMinY, float RangeOutMaxY, float RangeOutMinZ, float RangeOutMaxZ)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetAnimationLibrary", "K2_MakePerlinNoiseVectorAndRemap");
Params::KismetAnimationLibrary_K2_MakePerlinNoiseVectorAndRemap Parms{};
Parms.X = X;
Parms.Y = Y;
Parms.Z = Z;
Parms.RangeOutMinX = RangeOutMinX;
Parms.RangeOutMaxX = RangeOutMaxX;
Parms.RangeOutMinY = RangeOutMinY;
Parms.RangeOutMaxY = RangeOutMaxY;
Parms.RangeOutMinZ = RangeOutMinZ;
Parms.RangeOutMaxZ = RangeOutMaxZ;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function AnimGraphRuntime.KismetAnimationLibrary.K2_TwoBoneIK
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FVector RootPos (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector JointPos (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector EndPos (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector JointTarget (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector Effector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector OutJointPos (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector OutEndPos (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAllowStretching (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float StartStretchRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float MaxStretchScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UKismetAnimationLibrary::K2_TwoBoneIK(const struct FVector& RootPos, const struct FVector& JointPos, const struct FVector& EndPos, const struct FVector& JointTarget, const struct FVector& Effector, struct FVector* OutJointPos, struct FVector* OutEndPos, bool bAllowStretching, float StartStretchRatio, float MaxStretchScale)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("KismetAnimationLibrary", "K2_TwoBoneIK");
Params::KismetAnimationLibrary_K2_TwoBoneIK Parms{};
Parms.RootPos = std::move(RootPos);
Parms.JointPos = std::move(JointPos);
Parms.EndPos = std::move(EndPos);
Parms.JointTarget = std::move(JointTarget);
Parms.Effector = std::move(Effector);
Parms.bAllowStretching = bAllowStretching;
Parms.StartStretchRatio = StartStretchRatio;
Parms.MaxStretchScale = MaxStretchScale;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutJointPos != nullptr)
*OutJointPos = std::move(Parms.OutJointPos);
if (OutEndPos != nullptr)
*OutEndPos = std::move(Parms.OutEndPos);
}
}