#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: AnimGraphRuntime #include "Basic.hpp" #include "AnimGraphRuntime_classes.hpp" #include "AnimGraphRuntime_parameters.hpp" namespace SDK { // Function AnimGraphRuntime.PlayMontageCallbackProxy.CreateProxyObjectForPlayMontage // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class USkeletalMeshComponent* InSkeletalMeshComponent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAnimMontage* MontageToPlay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PlayRate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float StartingPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName StartingSection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPlayMontageCallbackProxy* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPlayMontageCallbackProxy* UPlayMontageCallbackProxy::CreateProxyObjectForPlayMontage(class USkeletalMeshComponent* InSkeletalMeshComponent, class UAnimMontage* MontageToPlay, float PlayRate, float StartingPosition, class FName StartingSection) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("PlayMontageCallbackProxy", "CreateProxyObjectForPlayMontage"); Params::PlayMontageCallbackProxy_CreateProxyObjectForPlayMontage Parms{}; Parms.InSkeletalMeshComponent = InSkeletalMeshComponent; Parms.MontageToPlay = MontageToPlay; Parms.PlayRate = PlayRate; Parms.StartingPosition = StartingPosition; Parms.StartingSection = StartingSection; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AnimGraphRuntime.PlayMontageCallbackProxy.OnMontageBlendingOut // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPlayMontageCallbackProxy::OnMontageBlendingOut(class UAnimMontage* Montage, bool bInterrupted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayMontageCallbackProxy", "OnMontageBlendingOut"); Params::PlayMontageCallbackProxy_OnMontageBlendingOut Parms{}; Parms.Montage = Montage; Parms.bInterrupted = bInterrupted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AnimGraphRuntime.PlayMontageCallbackProxy.OnMontageEnded // (Final, Native, Protected) // Parameters: // class UAnimMontage* Montage (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInterrupted (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UPlayMontageCallbackProxy::OnMontageEnded(class UAnimMontage* Montage, bool bInterrupted) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayMontageCallbackProxy", "OnMontageEnded"); Params::PlayMontageCallbackProxy_OnMontageEnded Parms{}; Parms.Montage = Montage; Parms.bInterrupted = bInterrupted; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AnimGraphRuntime.PlayMontageCallbackProxy.OnNotifyBeginReceived // (Final, Native, Protected, HasOutParams) // Parameters: // class FName NotifyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FBranchingPointNotifyPayload BranchingPointNotifyPayload (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UPlayMontageCallbackProxy::OnNotifyBeginReceived(class FName NotifyName, const struct FBranchingPointNotifyPayload& BranchingPointNotifyPayload) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayMontageCallbackProxy", "OnNotifyBeginReceived"); Params::PlayMontageCallbackProxy_OnNotifyBeginReceived Parms{}; Parms.NotifyName = NotifyName; Parms.BranchingPointNotifyPayload = std::move(BranchingPointNotifyPayload); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AnimGraphRuntime.PlayMontageCallbackProxy.OnNotifyEndReceived // (Final, Native, Protected, HasOutParams) // Parameters: // class FName NotifyName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FBranchingPointNotifyPayload BranchingPointNotifyPayload (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UPlayMontageCallbackProxy::OnNotifyEndReceived(class FName NotifyName, const struct FBranchingPointNotifyPayload& BranchingPointNotifyPayload) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PlayMontageCallbackProxy", "OnNotifyEndReceived"); Params::PlayMontageCallbackProxy_OnNotifyEndReceived Parms{}; Parms.NotifyName = NotifyName; Parms.BranchingPointNotifyPayload = std::move(BranchingPointNotifyPayload); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function AnimGraphRuntime.KismetAnimationLibrary.K2_DirectionBetweenSockets // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class USkeletalMeshComponent* Component (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName SocketOrBoneNameFrom (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName SocketOrBoneNameTo (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetAnimationLibrary::K2_DirectionBetweenSockets(const class USkeletalMeshComponent* Component, const class FName SocketOrBoneNameFrom, const class FName SocketOrBoneNameTo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetAnimationLibrary", "K2_DirectionBetweenSockets"); Params::KismetAnimationLibrary_K2_DirectionBetweenSockets Parms{}; Parms.Component = Component; Parms.SocketOrBoneNameFrom = SocketOrBoneNameFrom; Parms.SocketOrBoneNameTo = SocketOrBoneNameTo; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AnimGraphRuntime.KismetAnimationLibrary.K2_DistanceBetweenTwoSocketsAndMapRange // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class USkeletalMeshComponent* Component (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName SocketOrBoneNameA (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ERelativeTransformSpace SocketSpaceA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName SocketOrBoneNameB (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ERelativeTransformSpace SocketSpaceB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bRemapRange (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InRangeMin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InRangeMax (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OutRangeMin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float OutRangeMax (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetAnimationLibrary::K2_DistanceBetweenTwoSocketsAndMapRange(const class USkeletalMeshComponent* Component, const class FName SocketOrBoneNameA, ERelativeTransformSpace SocketSpaceA, const class FName SocketOrBoneNameB, ERelativeTransformSpace SocketSpaceB, bool bRemapRange, float InRangeMin, float InRangeMax, float OutRangeMin, float OutRangeMax) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetAnimationLibrary", "K2_DistanceBetweenTwoSocketsAndMapRange"); Params::KismetAnimationLibrary_K2_DistanceBetweenTwoSocketsAndMapRange Parms{}; Parms.Component = Component; Parms.SocketOrBoneNameA = SocketOrBoneNameA; Parms.SocketSpaceA = SocketSpaceA; Parms.SocketOrBoneNameB = SocketOrBoneNameB; Parms.SocketSpaceB = SocketSpaceB; Parms.bRemapRange = bRemapRange; Parms.InRangeMin = InRangeMin; Parms.InRangeMax = InRangeMax; Parms.OutRangeMin = OutRangeMin; Parms.OutRangeMax = OutRangeMax; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AnimGraphRuntime.KismetAnimationLibrary.K2_LookAt // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FTransform CurrentTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector TargetPosition (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector LookAtVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bUseUpVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector UpVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ClampConeInDegree (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FTransform ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FTransform UKismetAnimationLibrary::K2_LookAt(const struct FTransform& CurrentTransform, const struct FVector& TargetPosition, const struct FVector& LookAtVector, bool bUseUpVector, const struct FVector& UpVector, float ClampConeInDegree) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetAnimationLibrary", "K2_LookAt"); Params::KismetAnimationLibrary_K2_LookAt Parms{}; Parms.CurrentTransform = std::move(CurrentTransform); Parms.TargetPosition = std::move(TargetPosition); Parms.LookAtVector = std::move(LookAtVector); Parms.bUseUpVector = bUseUpVector; Parms.UpVector = std::move(UpVector); Parms.ClampConeInDegree = ClampConeInDegree; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AnimGraphRuntime.KismetAnimationLibrary.K2_MakePerlinNoiseAndRemap // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float RangeOutMin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float RangeOutMax (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UKismetAnimationLibrary::K2_MakePerlinNoiseAndRemap(float Value, float RangeOutMin, float RangeOutMax) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetAnimationLibrary", "K2_MakePerlinNoiseAndRemap"); Params::KismetAnimationLibrary_K2_MakePerlinNoiseAndRemap Parms{}; Parms.Value = Value; Parms.RangeOutMin = RangeOutMin; Parms.RangeOutMax = RangeOutMax; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AnimGraphRuntime.KismetAnimationLibrary.K2_MakePerlinNoiseVectorAndRemap // (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // float X (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Y (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Z (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float RangeOutMinX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float RangeOutMaxX (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float RangeOutMinY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float RangeOutMaxY (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float RangeOutMinZ (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float RangeOutMaxZ (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UKismetAnimationLibrary::K2_MakePerlinNoiseVectorAndRemap(float X, float Y, float Z, float RangeOutMinX, float RangeOutMaxX, float RangeOutMinY, float RangeOutMaxY, float RangeOutMinZ, float RangeOutMaxZ) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetAnimationLibrary", "K2_MakePerlinNoiseVectorAndRemap"); Params::KismetAnimationLibrary_K2_MakePerlinNoiseVectorAndRemap Parms{}; Parms.X = X; Parms.Y = Y; Parms.Z = Z; Parms.RangeOutMinX = RangeOutMinX; Parms.RangeOutMaxX = RangeOutMaxX; Parms.RangeOutMinY = RangeOutMinY; Parms.RangeOutMaxY = RangeOutMaxY; Parms.RangeOutMinZ = RangeOutMinZ; Parms.RangeOutMaxZ = RangeOutMaxZ; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function AnimGraphRuntime.KismetAnimationLibrary.K2_TwoBoneIK // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FVector RootPos (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector JointPos (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector EndPos (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector JointTarget (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector Effector (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector OutJointPos (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector OutEndPos (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAllowStretching (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float StartStretchRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float MaxStretchScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UKismetAnimationLibrary::K2_TwoBoneIK(const struct FVector& RootPos, const struct FVector& JointPos, const struct FVector& EndPos, const struct FVector& JointTarget, const struct FVector& Effector, struct FVector* OutJointPos, struct FVector* OutEndPos, bool bAllowStretching, float StartStretchRatio, float MaxStretchScale) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("KismetAnimationLibrary", "K2_TwoBoneIK"); Params::KismetAnimationLibrary_K2_TwoBoneIK Parms{}; Parms.RootPos = std::move(RootPos); Parms.JointPos = std::move(JointPos); Parms.EndPos = std::move(EndPos); Parms.JointTarget = std::move(JointTarget); Parms.Effector = std::move(Effector); Parms.bAllowStretching = bAllowStretching; Parms.StartStretchRatio = StartStretchRatio; Parms.MaxStretchScale = MaxStretchScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (OutJointPos != nullptr) *OutJointPos = std::move(Parms.OutJointPos); if (OutEndPos != nullptr) *OutEndPos = std::move(Parms.OutEndPos); } }