Properly implement FString for GetEngineVersion etc

This commit is contained in:
ApfelTeeSaft
2026-02-01 23:04:16 +01:00
parent b59ccfcf28
commit 3b4c3bfd23
2 changed files with 537 additions and 28 deletions
+238 -28
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@@ -1,43 +1,253 @@
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>>>>>>> Stashed changes
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/**
* UniversalSlashingSimulator - FString Implementation
*
* Version-agnostic FString implementation for reading/writing Unreal Engine strings.
* Supports UE4.16 through UE5.x.
*
* FString in UE is essentially TArray<TCHAR> where TCHAR is wchar_t on Windows.
* The memory layout is consistent across all supported versions:
* - Data pointer (TCHAR*)
* - ArrayNum (int32) - number of elements including null terminator
* - ArrayMax (int32) - allocated capacity
*/
#pragma once
#include "../../Core/Common.h"
#include "../../Core/Memory/Memory.h"
#include <string>
namespace USS
{
/**
* Read-only view of an FString in memory
* Used for reading FString data returned by engine functions
*/
class FStringView
{
public:
FStringView() : m_Data(nullptr), m_Num(0), m_Max(0) {}
FStringView(const wchar_t* Data, int32 Num, int32 Max)
: m_Data(Data), m_Num(Num), m_Max(Max) {}
// Read from memory address (where FString struct is located)
static FStringView FromAddress(uintptr_t Address)
{
if (!Address)
return FStringView();
FStringView View;
Memory::Read<const wchar_t*>(Address, View.m_Data);
Memory::Read<int32>(Address + sizeof(void*), View.m_Num);
Memory::Read<int32>(Address + sizeof(void*) + sizeof(int32), View.m_Max);
return View;
}
bool IsValid() const { return m_Data != nullptr && m_Num > 0; }
bool IsEmpty() const { return m_Num <= 1; } // 1 = just null terminator
int32 Len() const { return m_Num > 0 ? m_Num - 1 : 0; }
const wchar_t* GetData() const { return m_Data; }
std::wstring ToWString() const
{
if (!IsValid() || IsEmpty())
return std::wstring();
std::wstring Result;
Result.reserve(Len());
for (int32 i = 0; i < Len(); ++i)
{
wchar_t Ch = 0;
Memory::Read<wchar_t>(reinterpret_cast<uintptr_t>(m_Data) + (i * sizeof(wchar_t)), Ch);
if (Ch == 0) break;
Result += Ch;
}
return Result;
}
// Convert to std::string (narrow, ASCII-safe)
std::string ToString() const
{
if (!IsValid() || IsEmpty())
return std::string();
std::string Result;
Result.reserve(Len());
for (int32 i = 0; i < Len(); ++i)
{
wchar_t Ch = 0;
Memory::Read<wchar_t>(reinterpret_cast<uintptr_t>(m_Data) + (i * sizeof(wchar_t)), Ch);
if (Ch == 0) break;
// Convert to narrow char (works for ASCII range)
Result += static_cast<char>(Ch & 0xFF);
}
return Result;
}
private:
const wchar_t* m_Data;
int32 m_Num;
int32 m_Max;
};
/**
* FString structure layout (for direct memory access)
* This matches the in-memory layout of FString across all UE4/5 versions
*/
struct FStringData
{
wchar_t* Data; // Pointer to TCHAR array
int32 ArrayNum; // Number of elements (including null terminator)
int32 ArrayMax; // Allocated capacity
FStringView AsView() const
{
return FStringView(Data, ArrayNum, ArrayMax);
}
bool IsValid() const { return Data != nullptr && ArrayNum > 0; }
std::string ToString() const
{
return AsView().ToString();
}
std::wstring ToWString() const
{
return AsView().ToWString();
}
};
/**
* FString wrapper class for creating and managing FString-compatible data
* Can be passed to UE functions expecting FString parameters
*/
class FString
{
public:
FString() : m_Data(nullptr), m_Num(0), m_Max(0) {}
explicit FString(const char* Str)
{
if (Str && *Str)
{
size_t Len = strlen(Str);
Allocate(static_cast<int32>(Len + 1));
for (size_t i = 0; i <= Len; ++i)
{
m_Data[i] = static_cast<wchar_t>(Str[i]);
}
m_Num = static_cast<int32>(Len + 1);
}
else
{
m_Data = nullptr;
m_Num = 0;
m_Max = 0;
}
}
explicit FString(const wchar_t* Str)
{
if (Str && *Str)
{
size_t Len = wcslen(Str);
Allocate(static_cast<int32>(Len + 1));
memcpy(m_Data, Str, (Len + 1) * sizeof(wchar_t));
m_Num = static_cast<int32>(Len + 1);
}
else
{
m_Data = nullptr;
m_Num = 0;
m_Max = 0;
}
}
explicit FString(const std::string& Str)
: FString(Str.c_str())
{}
explicit FString(const std::wstring& Str)
: FString(Str.c_str())
{}
FString(const FString& Other)
{
if (Other.m_Data && Other.m_Num > 0)
{
Allocate(Other.m_Num);
memcpy(m_Data, Other.m_Data, Other.m_Num * sizeof(wchar_t));
m_Num = Other.m_Num;
}
else
{
m_Data = nullptr;
m_Num = 0;
m_Max = 0;
}
}
FString(FString&& Other) noexcept
: m_Data(Other.m_Data)
, m_Num(Other.m_Num)
, m_Max(Other.m_Max)
{
Other.m_Data = nullptr;
Other.m_Num = 0;
Other.m_Max = 0;
}
~FString()
{
Free();
}
FString& operator=(const FString& Other)
{
if (this != &Other)
{
Free();
if (Other.m_Data && Other.m_Num > 0)
{
Allocate(Other.m_Num);
memcpy(m_Data, Other.m_Data, Other.m_Num * sizeof(wchar_t));
m_Num = Other.m_Num;
}
}
return *this;
}
FString& operator=(FString&& Other) noexcept
{
if (this != &Other)
{
Free();
m_Data = Other.m_Data;
m_Num = Other.m_Num;
m_Max = Other.m_Max;
Other.m_Data = nullptr;
Other.m_Num = 0;
Other.m_Max = 0;
}
return *this;
}
bool IsEmpty() const { return m_Num <= 1; }
bool IsValid() const { return m_Data != nullptr; }
int32 Len() const { return m_Num > 0 ? m_Num - 1 : 0; }
const wchar_t* GetData() const { return m_Data; }
wchar_t* GetData() { return m_Data; }
FStringView AsView() const
{
return FStringView(m_Data, m_Num, m_Max);
}
std::string ToString() const
{
return AsView().ToString();
}
std::wstring ToWString() const
{
return AsView().ToWString();
}
// Get pointer to the FString struct data (for passing to UE functions)
// Returns pointer to this object's internal layout which matches FString
void* GetStructPtr() { return &m_Data; }
const void* GetStructPtr() const { return &m_Data; }
private:
void Allocate(int32 Capacity)
{
Free();
m_Data = new wchar_t[Capacity];
m_Max = Capacity;
m_Num = 0;
}
void Free()
{
if (m_Data)
{
delete[] m_Data;
m_Data = nullptr;
}
m_Num = 0;
m_Max = 0;
}
// Memory layout must match UE's FString
wchar_t* m_Data; // AllocatorInstance.Data
int32 m_Num; // ArrayNum
int32 m_Max; // ArrayMax
};
static_assert(sizeof(FString) == sizeof(void*) + sizeof(int32) * 2,
"FString size mismatch - layout may differ from UE");
}