mirror of
https://github.com/ApfelTeeSaft/Slender.git
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41 lines
880 B
C#
41 lines
880 B
C#
using System;
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using UnityEngine;
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[Serializable]
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public class SmoothFollow2D : MonoBehaviour
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{
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public Transform target;
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public float smoothTime;
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private Transform thisTransform;
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private Vector2 velocity;
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public SmoothFollow2D()
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{
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smoothTime = 0.3f;
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}
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public virtual void Start()
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{
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thisTransform = transform;
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}
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public virtual void Update()
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{
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float x = Mathf.SmoothDamp(thisTransform.position.x, target.position.x, ref velocity.x, smoothTime);
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Vector3 position = thisTransform.position;
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float num = (position.x = x);
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Vector3 vector = (thisTransform.position = position);
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float y = Mathf.SmoothDamp(thisTransform.position.y, target.position.y, ref velocity.y, smoothTime);
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Vector3 position2 = thisTransform.position;
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float num2 = (position2.y = y);
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Vector3 vector3 = (thisTransform.position = position2);
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}
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public virtual void Main()
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{
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}
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}
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