Files
2026-05-23 14:12:25 +02:00

113 lines
1.8 KiB
C#

using UnityEngine;
public class SpawnPages : MonoBehaviour
{
public Transform page1;
public Transform page2;
public Transform page3;
public Transform page4;
public Transform page5;
public Transform page6;
public Transform page7;
public Transform page8;
public int whichpage;
private void FindSpawn(Transform target)
{
bool flag = false;
GameObject[] array = GameObject.FindGameObjectsWithTag("Finish");
int num = 0;
GameObject[] array2 = array;
foreach (GameObject gameObject in array2)
{
if (gameObject.tag == "Finish")
{
num++;
}
}
GameObject[] array3 = array;
foreach (GameObject gameObject2 in array3)
{
if (flag)
{
continue;
}
if (Random.value <= 1f / (float)num)
{
target.position = gameObject2.transform.position;
target.rotation = gameObject2.transform.rotation;
GameObject[] array4 = array;
foreach (GameObject gameObject3 in array4)
{
if (Vector3.Distance(target.position, gameObject3.transform.position) <= 35f)
{
Object.Destroy(gameObject3);
}
}
Object.Destroy(gameObject2);
flag = true;
return;
}
num--;
}
if (!flag)
{
MonoBehaviour.print("PAGEFAIL");
}
}
private void FixedUpdate()
{
if (whichpage >= 9)
{
return;
}
whichpage++;
switch (whichpage)
{
case 1:
FindSpawn(page1);
break;
case 2:
FindSpawn(page2);
break;
case 3:
FindSpawn(page3);
break;
case 4:
FindSpawn(page4);
break;
case 5:
FindSpawn(page5);
break;
case 6:
FindSpawn(page6);
break;
case 7:
FindSpawn(page7);
break;
case 8:
FindSpawn(page8);
break;
case 9:
{
GameObject[] array = GameObject.FindGameObjectsWithTag("Finish");
GameObject[] array2 = array;
foreach (GameObject obj in array2)
{
Object.Destroy(obj);
}
break;
}
}
}
}