using UnityEngine; public class SpawnPages : MonoBehaviour { public Transform page1; public Transform page2; public Transform page3; public Transform page4; public Transform page5; public Transform page6; public Transform page7; public Transform page8; public int whichpage; private void FindSpawn(Transform target) { bool flag = false; GameObject[] array = GameObject.FindGameObjectsWithTag("Finish"); int num = 0; GameObject[] array2 = array; foreach (GameObject gameObject in array2) { if (gameObject.tag == "Finish") { num++; } } GameObject[] array3 = array; foreach (GameObject gameObject2 in array3) { if (flag) { continue; } if (Random.value <= 1f / (float)num) { target.position = gameObject2.transform.position; target.rotation = gameObject2.transform.rotation; GameObject[] array4 = array; foreach (GameObject gameObject3 in array4) { if (Vector3.Distance(target.position, gameObject3.transform.position) <= 35f) { Object.Destroy(gameObject3); } } Object.Destroy(gameObject2); flag = true; return; } num--; } if (!flag) { MonoBehaviour.print("PAGEFAIL"); } } private void FixedUpdate() { if (whichpage >= 9) { return; } whichpage++; switch (whichpage) { case 1: FindSpawn(page1); break; case 2: FindSpawn(page2); break; case 3: FindSpawn(page3); break; case 4: FindSpawn(page4); break; case 5: FindSpawn(page5); break; case 6: FindSpawn(page6); break; case 7: FindSpawn(page7); break; case 8: FindSpawn(page8); break; case 9: { GameObject[] array = GameObject.FindGameObjectsWithTag("Finish"); GameObject[] array2 = array; foreach (GameObject obj in array2) { Object.Destroy(obj); } break; } } } }