Merge pull request #14 from Just-Random-Dev/main

fix camera up and down movement and ignore missing pdb warning
This commit is contained in:
WSAL Evan
2024-10-23 07:58:51 -04:00
committed by GitHub
2 changed files with 4 additions and 2 deletions
@@ -130,6 +130,7 @@
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>glfw3.lib;opengl32.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalOptions>/ignore:4099 %(AdditionalOptions)</AdditionalOptions>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
@@ -148,6 +149,7 @@
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>glfw3.lib;opengl32.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalOptions>/ignore:4099 %(AdditionalOptions)</AdditionalOptions>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
+2 -2
View File
@@ -38,9 +38,9 @@ void Camera::ProcessKeyboard(Camera_Movement direction, float deltaTime)
if (direction == RIGHT)
Position += Right * velocity;
if (direction == UP)
Position += Up * velocity;
Position.y += 1 * velocity;
if (direction == DOWN)
Position -= Up * velocity;
Position.y -= 1 * velocity;
if (direction == FORWARD_NO_Y)
{
glm::vec3 moveDir = Front;