Files
PlanetFleet/fxManager.cpp
T
2024-06-21 20:01:16 +03:00

117 lines
2.5 KiB
C++

#include "fxManager.h"
#include <root.h>
#include <node.h>
#include <SFML/Audio.hpp>
namespace battleship{
using namespace std;
using namespace vb01;
using namespace sf;
FxManager::Fx::Component::Component(void *c, bool v, s64 dur, vb01::Vector3 p, s64 ot) : comp(c), vfx(v), duration(dur), pos(p), offsetTime(ot) {
if(v) ((vb01::Node*)c)->setVisible(false);
}
FxManager::Fx::Fx(std::vector<FxManager::Fx::Component> comps, bool re) : components(comps), reuse(re){
toggleComponents(!re);
}
void FxManager::Fx::toggleComponents(bool active){
for(Component &component : components){
component.active = active;
component.initTime = getTime();
}
}
static FxManager *fxManager = nullptr;
FxManager* FxManager::getSingleton(){
if(!fxManager)
fxManager = new FxManager();
return fxManager;
}
void FxManager::update(){
for(int i = 0; i < fxs.size(); i++){
s64 currTime = getTime();
Fx *fx = fxs[i];
for(int j = 0; j < fx->components.size(); j++){
Fx::Component &comp = fx->components[j];
s64 currTime = getTime();
if(comp.comp && currTime - comp.initTime > comp.offsetTime){
if(comp.active){
if(comp.vfx)
((Node*)comp.comp)->setVisible(true);
else
((sf::Sound*)comp.comp)->play();
comp.active = false;
comp.initTime = getTime();
}
else if(!comp.active && currTime - comp.initTime > comp.duration){
if(fx->reuse){
if(comp.vfx)
((Node*)comp.comp)->setVisible(false);
else
((sf::Sound*)comp.comp)->stop();
}
else{
destroyFxComponent(i, j);
fx->components.erase(fx->components.begin() + j);
j--;
}
}
}
}
if(fx->components.empty()){
delete fx;
fxs.erase(fxs.begin() + i);
i--;
}
}
}
void FxManager::destroyFxComponent(int fid, int cid){
Fx *fx = fxs[fid];
if(fx->components[cid].vfx){
Node *vfxNode = (Node*)fx->components[cid].comp, *parNode = vfxNode->getParent();
parNode->dettachChild(vfxNode);
delete vfxNode;
}
else{
sf::Sound *sfx = (sf::Sound*)fx->components[cid].comp;
const sf::SoundBuffer *buffer = sfx->getBuffer();
sfx->stop();
delete sfx;
delete buffer;
}
fx->components[cid].comp = nullptr;
}
void FxManager::removeFx(Fx *fx){
int id = -1;
for(int i = 0; i < fxs.size(); i++)
if(fxs[i] == fx){
id = i;
break;
}
for(int i = 0; i < fx->components.size(); i++)
destroyFxComponent(id, i);
fxs.erase(fxs.begin() + id);
delete fx;
}
}