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22 lines
661 B
C++
22 lines
661 B
C++
#include "activeStateBackButton.h"
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#include "activeGameState.h"
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#include "gameManager.h"
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#include <stateManager.h>
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namespace battleship{
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using namespace std;
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using namespace vb01;
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using namespace gameBase;
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ActiveStateBackButton::ActiveStateBackButton(Vector3 pos, Vector2 size, string name) : BackButton(pos, size, name, "activeGameState.lua"){}
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void ActiveStateBackButton::onClick(){
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StateManager *stateManager = GameManager::getSingleton()->getStateManager();
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ActiveGameState *activeState = (ActiveGameState*)stateManager->getAppStateByType((int)AppStateType::ACTIVE_STATE);
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activeState->setTradingScreen(false);
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BackButton::onClick();
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}
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}
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