Files

28 lines
705 B
C++

#include "iceSheet.h"
#include "player.h"
#include "game.h"
namespace battleship{
using namespace vb01;
using namespace std;
IceSheet::IceSheet(Player *player, int id, Vector3 pos, Quaternion rot, int bldSt) : Structure(player, id, pos, rot, bldSt, Unit::State::STAND_GROUND){}
void IceSheet::update(){
Structure::update();
if(buildStatus < 100)
model->getChild(0)->setScale(.01 * buildStatus * Vector3::VEC_IJK);
for(Player *pl : Game::getSingleton()->getPlayers(true)){
vector<Unit*> icebreakers = pl->getUnitsByClass(UnitClass::ICEBREAKER);
for(Unit *icebreaker : icebreakers)
if(icebreaker->pointWithinObj(pos)){
player->removeUnit(this);
return;
}
}
}
}