Files
PlanetFleet/unitFactory.cpp
devZoGok 6a96bafdb7 implemented unit factory
improved map loading
2023-01-13 19:52:00 +02:00

33 lines
697 B
C++

#include "unitFactory.h"
#include "player.h"
#include "vehicle.h"
#include "engineer.h"
#include <luaManager.h>
#include <vector>
namespace battleship{
using namespace std;
using namespace vb01;
using namespace gameBase;
Unit* UnitFactory::createUnit(Player *player, int id, Vector3 pos, Quaternion rot){
Unit *unit = nullptr;
LuaManager *luaManager = LuaManager::getSingleton();
int unitClass = luaManager->getIntFromTable("unitClass", vector<Index>{Index(id + 1)});
switch((UnitClass)unitClass){
case UnitClass::ENGINEER:
unit = new Engineer(player, id, pos, rot);
break;
default:
unit = new Vehicle(player, id, pos, rot);
break;
}
return unit;
}
}