Commit Graph
63 Commits
Author SHA1 Message Date
devZoGok f39c67793f improved turret handling on a hilly surface 2025-11-14 15:49:05 +02:00
devZoGok 3fda274bb1 aligning different units to hilly surfaces
code refactoring
bugfix for units moving by terrain along Z axis
code cleanup
2025-10-21 20:33:37 +03:00
devZoGok d769e5cbf6 vehicles aligning to hilly terrain 2025-10-19 16:09:44 +03:00
devZoGok 00af4433d3 aligning placed units' height with the surface 2025-09-22 18:27:16 +03:00
devZoGok 7c4d26e08c revamped order execution 2025-06-24 11:28:38 +03:00
devZoGok ca319d080a bugfix for erroneous execution of stacked orders 2025-06-22 19:49:16 +03:00
devZoGok 4a96642c39 rendering path points and hitboxes only with debug mode enabled 2025-06-22 15:24:59 +03:00
devZoGok 83b32bb434 freezers can create ice sheets 2025-06-08 10:01:28 +03:00
devZoGok 69720adf30 can move near occupied cells 2025-06-06 11:41:02 +03:00
devZoGok 79212f0217 separated weapons from units 2025-06-05 19:55:58 +03:00
devZoGok 10ae54150d map cells can be blocked to become impassible
added ice sheets and icebreakers
2025-06-04 08:40:10 +03:00
devZoGok 5702bc8e82 tank turrets tracking targets 2025-05-31 10:06:44 +03:00
devZoGok adefc1adb8 cancel pathfinding if non-sub tries to dive 2025-02-09 17:26:02 +02:00
devZoGok f34e108a50 submarines can now reemerge 2025-01-19 20:39:07 +02:00
devZoGok eebe03fef5 vastly optimized pathfinding 2025-01-10 19:10:31 +02:00
devZoGok 0e56ce4748 garrison order validation 2024-11-30 16:53:42 +02:00
devZoGok 6ddbcd6e04 Units validate orders before receiving them 2024-11-28 20:09:35 +02:00
devZoGok 4d86a04b87 updating vehicle stats upon reinit 2024-10-20 14:47:08 +03:00
devZoGok fff48459fe cursors and attack orders only work on visible units 2024-09-15 14:21:24 +03:00
devZoGok 694e2f6da3 factored out land and water body ray casting 2024-07-27 19:33:17 +03:00
devZoGok bce93977bd technologies in posession improve unit abilities 2024-02-25 15:19:10 +02:00
devZoGok 8def62a53c Added the Unit::State constructor argument 2024-02-17 11:21:01 +02:00
devZoGok 49b31e94b9 minor fixes 2024-02-16 15:40:28 +02:00
devZoGok 2948be04ee corrected vehicle behaviour when acting on self assigned orders 2024-02-16 15:22:53 +02:00
devZoGok ba7123db58 Game object Lua configs use individual unit tables 2024-01-25 17:15:09 +02:00
devZoGok 912e65194e minor changes 2024-01-24 18:49:36 +02:00
devZoGok a7718cb9e1 corrected unit removal
dropping the SUPPLY order if there are no extractors
addded optional exact destination pos to shortest paths
2024-01-24 14:54:34 +02:00
devZoGok b868cea8a1 added and edited cargo ship, extractor and refinery models 2024-01-24 14:54:34 +02:00
devZoGok a7b00a0781 bugfix for erroneous cruise missile orientation from rotated subs
bugfix for inability to fire cruise missiles at land targets
2024-01-22 11:29:05 +02:00
devZoGok e1dde2c90f implemented weapons subsystem for units 2024-01-20 15:50:35 +02:00
devZoGok 55d9ba0acc corrected unit garrisoning and ejecting 2024-01-14 10:53:08 +02:00
devZoGok 2776486a17 garrisonable units can now only garrison certain vehicles
implemented penalty when using inappropriate cell types for pathfinding
2024-01-13 20:38:28 +02:00
devZoGok 0a4f9218e2 corrected destructors 2023-12-28 19:54:36 +02:00
devZoGok 24de3bb4b8 playing selection SFX and rendering unit stats only when selecting own units 2023-12-23 16:30:14 +02:00
devZoGok 94cb94aa57 CPU player AI to build and send a tank task force to the middle of the map 2023-12-21 18:46:42 +02:00
devZoGok 0af2aac93c bugfix for crashing when referencing destroyed units 2023-12-09 11:29:49 +02:00
devZoGok 97ab35086f Vehicles attack once within a certain angle away from their target 2023-12-02 10:15:00 +02:00
devZoGok 760b986b18 implemented point defense 2023-11-26 09:38:19 +02:00
devZoGok 6a2b9d8fe8 trainable units 2023-11-26 08:21:13 +02:00
devZoGok f4e3dc460e only adding additional pathpoing when garrisoning 2023-11-11 14:51:05 +02:00
devZoGok be8c6f534f garrisoning bugfixes 2023-11-11 12:16:38 +02:00
devZoGok d996ffff3d removing attack order once the target unit is destroyed 2023-11-05 17:08:29 +02:00
devZoGok 4a9e9bd4c9 using the new ray casting implementation 2023-11-04 17:41:15 +02:00
devZoGok acc5ad325b directional argument to orders 2023-10-29 16:06:28 +02:00
devZoGok 2a70f37657 implemented patrolling 2023-10-22 14:48:25 +03:00
devZoGok 8e47df2597 implemented garrisoned unit ejection 2023-10-22 12:03:07 +03:00
devZoGok cdc60743ae implemented garrisoning 2023-10-21 15:57:56 +03:00
devZoGok 7d2dcc2fd4 implemented garrison slot rendering 2023-10-21 14:32:15 +03:00
devZoGok 0a4b7ae08e Transport vehicle class 2023-10-17 19:46:16 +03:00
devZoGok dfeddbdaa0 correctly checking rate of fire 2023-10-17 19:27:38 +03:00