correctly checking rate of fire

This commit is contained in:
devZoGok
2023-10-17 19:27:38 +03:00
parent f1de098e9f
commit dfeddbdaa0
2 changed files with 5 additions and 2 deletions
+1 -1
View File
@@ -35,7 +35,7 @@ units = {
health = {500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500},
cost = {500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500},
range = {15, 15, 14, 14, 13, 13, 12, 12, 15, 25},
rateOfFire = {5000, 100, 100, 100, 100, 100, 100},
rateOfFire = {50, 100, 100, 100, 100, 100, 100},
unitCornerPoints = {
{
+4 -1
View File
@@ -224,8 +224,11 @@ namespace battleship{
else{
pursuingTarget = false;
if(getTime() - lastFireTime > rateOfFire)
if(getTime() - lastFireTime > rateOfFire){
fire();
lastFireTime = getTime();
}
}
}